Advancements overlap other advancements
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.
Let's look at the file that makes the glass bottle: The parent shows that the beacon is not the previous tier
{
"display": {
"icon": "minecraft:glass_bottle",
"title": "Brew a Potion",
"frame": "challenge"
},
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "minecraft:potion"
}
]
}
}
}
}
Created Issue:
Advancements overlap other advancements
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
*"Schermopname (40)" shows the nether wart advancement.
"Schermopname (41)" shows that the nether wart advancement is overlapped by a beacon advancement. *Environment
Advancements
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
*"Schermopname (40)" shows the nether wart advancement.
"Schermopname (41)" shows that the nether wart advancement is overlapped by a beacon advancement. *I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
- "Schermopname (40)" shows the nether wart advancement. *
- "Schermopname (41)" shows that the nether wart advancement is overlapped by a beacon advancement. *
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
- "Schermopname (40)" shows the nether wart advancement. *
- "Schermopname (41)" shows that the nether wart advancement is overlapped by a beacon advancement. *
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
*'Schermopname (40)' shows the nether wart advancement. *
*'Schermopname (41)' shows that the nether wart advancement is overlapped by a beacon advancement. *
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
*
'Schermopname (40)'shows the nether wart advancement. *
*'Schermopname (41)'shows that the nether wart advancement is overlapped by a beacon advancement. *
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
*Schermopname (40) shows the nether wart advancement.**Schermopname (41) shows that the nether wart advancement is overlapped by a beacon advancement.*I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
Schermopname (40) shows the nether wart advancement.
Schermopname (41) shows that the nether wart advancement is overlapped by a beacon advancement.
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
^{
{ "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" }
"display":,
{ "item": "minecraft:potion" }
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": []
}
}
}
}^
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
^{
{ "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" }
"display":,
{ "item": "minecraft:potion" }
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": []
}
}
}
}^I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
{
"display":Unknown macro: { "icon"},
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [Unknown macro: { "item"}]
}
}
}
}
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
{
"display":Unknown macro: { "icon"},
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [Unknown macro: { "item"}]
}
}
}
}I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
{
^ "display": {^
^ "icon": "minecraft:glass_bottle",^
^ "title": "Brew a Potion",^
^ "frame": "challenge"^
^ },^
^ "parent": "minecraft:nether/get_netherwart",^
^ "criteria": {^
^ "potion": {^
^ "trigger": "minecraft:inventory_changed",^
^ "conditions": {^
^ "items": [^
^ {^
^ "item": "minecraft:potion"^
^ }^
^ ]^
^ }^
^ }^
^ }^
}
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
{
^ "display": {^
^ "icon": "minecraft:glass_bottle",^
^ "title": "Brew a Potion",^
^ "frame": "challenge"^
^ },^
^ "parent": "minecraft:nether/get_netherwart",^
^ "criteria": {^
^ "potion": {^
^ "trigger": "minecraft:inventory_changed",^
^ "conditions": {^
^ "items": [^
^ {^
^ "item": "minecraft:potion"^
^ }^^]^
^}^
^}^
^}^}I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
{
{ "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" }
"display":,
{ "item": "minecraft:potion" }
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": []
}
}
}
}
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
{
{ "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" }
"display":,
{ "item": "minecraft:potion" }
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": []
}
}
}
}I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle:
{
{ "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" }
"display":,
{ "item": "minecraft:potion" }
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": []
}
}
}
}
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle: The parent shows that the beacon is not the previous tier
{
{ "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" }
"display":,
{ "item": "minecraft:potion" }
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": []
}
}
}
}
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle: The parent shows that the beacon is not the previous tier
{
{
"display":"icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" },
{ "item": "minecraft:potion" }
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": []
}
}
}
}
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle: The parent shows that the beacon is not the previous tier
{
{ "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" }
"display":,
{ "item": "minecraft:potion" }
"parent": "minecraft:nether/get_netherwart",
"criteria": {
"potion": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": []
}
}
}
}I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle: The parent shows that the beacon is not the previous tier
{ "display": { "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" }, *"parent": "minecraft:nether/get_netherwart",* "criteria": { "potion": { "trigger": "minecraft:inventory_changed", "conditions": { "items": [ { "item": "minecraft:potion" } ] } } } }
I was testing the new advancements and I noticed something. I wanted to make it so there are 3 different stages to making a beacon. First layer (normal), second layer (2 high + beacon on top) and so on.
There are advancements that overlap other advancements because the game doesn't know where to put it otherwise.
When a advancement branches out into 3 other advancements it will place one right next to it and the other two above and below it. It ignores that advancement that is below/above it.
''Schermopname (40)'' shows the nether wart advancement.
''Schermopname (41)'' shows that the nether wart advancement is overlapped by a beacon advancement.Let's look at the file that makes the glass bottle: The parent shows that the beacon is not the previous tier
{ "display": { "icon": "minecraft:glass_bottle", "title": "Brew a Potion", "frame": "challenge" },*"parent": "minecraft:nether/get_netherwart",*"criteria": { "potion": { "trigger": "minecraft:inventory_changed", "conditions": { "items": [ { "item": "minecraft:potion" } ] } } } }
Advancements

