Chunk rendering issues in F5 mode (Broken block rendering)
The bug
The game's rendering engine doesn't behave correctly in F5 mode when the player crosses chunk borders.
How to reproduce
1. Make a wall at a chunk border, direction (XYZ) doesn't matter
2. Dig 2 blocks into the wall so that the player can fit in
3. Stand in the hole, face the other chunk and make sure that there's a block above, below and next to the player on both sides
4. Press F5 twice to open the front-view and move out of the hole, blocks which weren't rendered while standing in the hole are now being rendered
Environment
Microsoft Windows [Version 10.0.15063]
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 3.40 GHz
64-bit operating system, x64-based processor; 8.00 GB RAM
NVIDIA GeForce GT 630; GeForce Game Ready Driver Version 385.28
Java 1.8.0_144-b01 (64-bit)
Created Issue:
Severe rendering issues in F5 mode
The bug
The game's rendering-engine doesn't behave correctly when the player is in F5 mode.
How to reproduce
1. Find a cave and dig 2 blocks into a wall so that the player character can fit in there
2. Stand in the 2 block-space and press F5 twice (front-view of the player)
3. Press W to move out of the hole and notice how the unrendered blocks reappearEnvironment
Microsoft Windows [Version 10.0.15063]
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 3.40 GHz
64-bit operating system, x64-based processor; 8.00 GB RAM
NVIDIA GeForce GT 630; GeForce Game Ready Driver Version 385.28
Java 1.8.0_144-b01 (64-bit)
Severe rendering issues in F5 mode (Broken block rendering)
The bug
The game's rendering-engine doesn't behave correctly when the player is in F5 mode.
How to reproduce
1. Find a cave and dig 2 blocks into a wall so that the player character can fit in there
2. Stand in the 2 block-space and press F5 twice (front-view of the player)
3. Press W to move out of the hole and notice how the unrendered blocks reappearInterestingly, I couldn't get this to work with every wall I tried, so I attached a world with a hole in which I could reproduce it even after relogging. (world.zip)
The bug
The game's rendering-engine doesn't behave correctly when the player is in F5 mode.
How to reproduce
1. Find a cave and dig 2 blocks into a wall so that the player character can fit in there
2. Stand in the 2 block-space and press F5 twice (front-view of the player)
3. Press W to move out of the hole and notice how the unrendered blocks reappearInterestingly, I couldn't get this to work with every wall I tried, so I attached a world with a hole in which I could reproduce it even after relogging. (world.zip)
The bug
The game's rendering-engine doesn't behave correctly when the player is in F5 mode.
How to reproduce
1. Find a cave and dig 2 blocks into a wall so that the player character can fit in there
2. Stand in the 2 block-space and press F5 twice (front-view of the player)
3. Press W to move out of the hole and notice how the unrendered blocks reappearInterestingly, I can't always reproduce this glitch, so I attached a world with a hole which triggered the bug for me even after relogging. (world.zip)
The bug
The game's rendering
-engine doesn't behave correctly when the playeris in F5 mode.How to reproduce
1. Find a cave and dig 2 blocks into a wall so that the player character can fit in there
2. Stand in the 2 block-space and press F5 twice (front-view of the player)
3. Press W to move out of the hole and notice how the unrendered blocks reappear
Interestingly, I can't always reproduce this glitch, so I attached a world with a hole which triggered the bug for me even after relogging. (world.zip)The bug
The game's rendering engine doesn't behave correctly in F5 mode when the player crosses chunk borders.
How to reproduce
1. Make a wall at a chunk border, direction (XYZ) doesn't matter
2. Dig 2 blocks into the wall so that the player can fit in
3. Stand in the hole, face the other chunk and make sure that there's a block above, below and next to the player on both sides
4. Press F5 twice to open the front-view and move out of the hole, blocks which weren't rendered while standing in the hole are now being rendered
Severerendering issues in F5 mode (Broken block rendering)Chunk rendering issues in F5 mode (Broken block rendering)
duplicates
Dupe of
MC-63070