Collision box of cauldron and ender portal frame with ender eye inside is slightly wrong
As made obvious by 17w47a's block outline changes, the collision boxes of these two blocks are slightly off. The cauldron's inside is 1px too high and the filled ender portal frame should have the eye part made wider. See attached screenshots with entity outlines enabled.
Linked Issues
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Created Issue:
Collision box of cauldron and ender portal frame with ender eye inside is slightly wrong
As made obvious by 17w47a's block outline changes, the collision boxes of these two blocks are slightly off. The cauldron's inside is 1px too high and the filled ender portal frame should have the eye part made wider. See attached screenshots with entity outlines enabled.
is duplicated by
This is expected, and likely intentional behavior. Considering the 'pillar' model of the wall has collision matching it's hitbox when present alone, the collision should be preserved when that model part is used elsewhere.
This can be backed up by MC-122195 which fixed both the cauldron and ender portal eye to have both their collision match with their visual appearance.

