Conditional commands not running properly
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores={p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores={p.sr=1..}] p.sr 0
(Chain, Conditional) /data merge block ~-3 ~ ~1 {TransferCooldown:1}
Created Issue:
Conditional commands not running properly
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain)/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}(Chain)/scoreboard players set @a[scores=
Unknown macro: {p.sr=1..}] p.sr 0
(Chain,Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain)/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}(Chain)/scoreboard players set @a[scores=
Unknown macro: {p.sr=1..}] p.sr 0
(Chain,Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) "/effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true"
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse)
"/effect give @a[scores=Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
"
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) `/effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true`
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse)
`/effect give @a[scores=Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
`
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) "/effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true"
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) "/effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}
]minecraft:saturation 1 0 true"
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) "/effect give @a[scores=\{p.su=0,p.sua=0}] minecraft:saturation 1 0 true"
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) "/effect give @a[scores=\{p.su=0,p.sua=0}] minecraft:saturation 1 0 true"
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) "/effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true"
(Chain) "/data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) "/effect give @a[scores="
Unknown macro: {p.su=0,p.sua=0}"] minecraft:saturation 1 0 true"
(Chain) "/data merge block ~-2 ~1 ~1 "Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0"
(Chain) "Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse)
"/effect give @a[scores="Unknown macro: {p.su=0,p.sua=0}
"] minecraft:saturation 1 0 true"
(Chain)"/data merge block ~-2 ~1 ~1"Unknown macro: {TransferCooldown}"
(Chain) "/scoreboard players set @a[scores=Unknown macro: {p.sr=1..}] p.sr 0
"
(Chain)"Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}"
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores=.
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 .Unknown macro: {TransferCooldown}(Chain) /scoreboard players set @a[scores=.
Unknown macro: {p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores=.
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 .Unknown macro: {TransferCooldown}(Chain) /scoreboard players set @a[scores=.
Unknown macro: {p.sr=1..}
]p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores=\{p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores=\{p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores=\{p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores=\{p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[\scores=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores=\{p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[
\scores=Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores=\{p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1Unknown macro: {TransferCooldown}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores\=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores\=Unknown macro: {p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores\=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores\=Unknown macro: {p.sr=1..}
]p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores= \{p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores= \{p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores= \{p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores= \{p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}(Chain) /scoreboard players set @a[scores=
Unknown macro: {p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores=
Unknown macro: {p.su=0,p.sua=0}
] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}(Chain) /scoreboard players set @a[scores=
Unknown macro: {p.sr=1..}
] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores={p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}(Chain) /scoreboard players set @a[scores={p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores={p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1Unknown macro: {TransferCooldown}(Chain) /scoreboard players set @a[scores={p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores={p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores={p.sr=1..}] p.sr 0
(Chain) Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}
So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores={p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores={p.sr=1..}] p.sr 0
(Chain)Conditional)/data merge block ~-3 ~ ~1 {TransferCooldown:1}So when running a line of commands I have a conditional command at the end of the line only to run if the previous command goes through, the problem is that even if the command goes through, it doesn't run the conditional one. I think that the conditional commands aren't properly reading the previous commands to see if they cam out true or not. Here are the commands I am using for reference (They are in order):
(Impulse) /effect give @a[scores={p.su=0,p.sua=0}] minecraft:saturation 1 0 true
(Chain) /data merge block ~-2 ~1 ~1 {TransferCooldown:31}
(Chain) /scoreboard players set @a[scores={p.sr=1..}] p.sr 0
(Chain, Conditional) /data merge block ~-3 ~ ~1 {TransferCooldown:1}
duplicates


Please use the preview button (the blue card button) instead of editing over and over again.
Sorry, couldn't figure out how to do the commands to show without getting some weird error. I will have to keep that in mind next time.