Mooshrooms disappear with shears
Given the structure at attachment 0 (the preassure plates and repeaters are for testing purposes), if we spawn there a mooshroom (attachment 1) everything is fine.
From a distance of ~5 blocks horitzontally, if we shear on the moosh, it will produce the animation (attachment 2), but the "resultant cow" has disappeared.
The sounds of the cow remain there, as the cow in fact IS there (attachment 3), so if we shoot the cow with a bow, it will die (attachments 4 & 5).
The collision system fails to work. If we stand in the place where the cow should be, we are not pushed.
If we exit the world, and reopen it, it reappears.
Environment
OS: Windows 7
Java: default by new minecraft launcher
Minecraft: Release 1.12.2, Snapshot 18w15a, (other versions?)
Mode: Single Player (Creative) - Vanilla
Created Issue:
Mooshrooms disappear with shears
Given the structure at attachment 0
the preassure plates and repeaters are for testing purposes, if we spawn there a mooshroomattachment 1everything is fine.
From a distance of ~5 blocks horitzontally, if we shear on the moosh, it will produce the animationattachment 2, but the "resultant cow" has disappeared.
The sounds of the cow remain there, as the cow in fact IS there (attachment 3), so if we shoot the cow with a bow, it will die (attachments 4 & 5).
The collision system fails to work. If we expand the place where the cow is, we are not pushed back at any position (though we still hear the sounds).
If we exit the world, and reopen it, it reappears.Environment
OS: Windows 7
Java: default by new minecraft launcher
Minecraft: Release 1.12.2, Snapshot 18w15a (at least)
Mode: Multiplayer - Vanilla
Given the structure at attachment 0
the preassure plates and repeaters are for testing purposes , if we spawn there a mooshroomattachment 1everything is fine.
From a distance of ~5 blocks horitzontally, if we shear on the moosh, it will produce the animationattachment 2, but the "resultant cow" has disappeared.
The sounds of the cow remain there, as the cow in fact IS there ( attachment 3 ), so if we shoot the cow with a bow, it will die ( attachments 4 & 5 ).
The collision system fails to work. If we expand the place where the cow is, we are not pushed back at any position (though we still hear the sounds).
If we exit the world, and reopen it, it reappears.Given the structure at ( attachment 0 ) the preassure plates and repeaters are for testing purposes-, if we spawn there a mooshroom ( attachment 1 ) everything is fine.
From a distance of ~5 blocks horitzontally, if we shear on the moosh, it will produce the animation ( attachment 2 ), but the "resultant cow" has disappeared.
The sounds of the cow remain there, as the cow in fact IS there ( attachment 3 ), so if we shoot the cow with a bow, it will die ( attachments 4 & 5 ).
The collision system fails to work. If we expand the place where the cow is, we are not pushed back at any position (though we still hear the sounds).
If we exit the world, and reopen it, it reappears.
Given the structure at
(attachment 0)the preassure plates and repeaters are for testing purposes-, if we spawn there a mooshroom ( attachment 1 ) everything is fine.
From a distance of ~5 blocks horitzontally, if we shear on the moosh, it will produce the animation ( attachment 2 ), but the "resultant cow" has disappeared.
The sounds of the cow remain there, as the cow in fact IS there ( attachment 3 ), so if we shoot the cow with a bow, it will die ( attachments 4 & 5 ).
The collision system fails to work. If weexpandthe place where the cowis, we are not pushedback at any position (though we still hear the sounds).
If we exit the world, and reopen it, it reappears.Given the structure at attachment 0 (the preassure plates and repeaters are for testing purposes), if we spawn there a mooshroom ( attachment 1 ) everything is fine.
From a distance of ~5 blocks horitzontally, if we shear on the moosh, it will produce the animation ( attachment 2 ), but the "resultant cow" has disappeared.
The sounds of the cow remain there, as the cow in fact IS there ( attachment 3 ), so if we shoot the cow with a bow, it will die ( attachments 4 & 5 ).
The collision system fails to work. If we stand in the place where the cow should be, we are not pushed.
If we exit the world, and reopen it, it reappears.
OS: Windows 7
Java: default by new minecraft launcher
Minecraft: Release 1.12.2, Snapshot 18w15a(at least)
Mode: Multiplayer - VanillaOS: Windows 7
Java: default by new minecraft launcher
Minecraft: Release 1.12.2, Snapshot 18w15a, others?
Mode: Multiplayer - Vanilla
OS: Windows 7
Java: default by new minecraft launcher
Minecraft: Release 1.12.2, Snapshot 18w15a, others?
Mode: Multiplayer - VanillaOS: Windows 7
Java: default by new minecraft launcher
Minecraft: Release 1.12.2, Snapshot 18w15a, (other versions?)
Mode: Multiplayer - Vanilla
Mooshrooms disappear with shears (desync)
OS: Windows 7
Java: default by new minecraft launcher
Minecraft: Release 1.12.2, Snapshot 18w15a, (other versions?)
Mode:Multiplayer- VanillaOS: Windows 7
Java: default by new minecraft launcher
Minecraft: Release 1.12.2, Snapshot 18w15a, (other versions?)
Mode: Single Player (Creative) - Vanilla
Mooshrooms disappear with shears(desync)






Please check if that's still an issue for you in the latest 1.14.4 stable release or the latest 1.15 development snapshot.
Not able to reproduce this in latest snapshot 19w42a
But... If the player is over 2 blocks away and less than 5 blocks away, right clicking a mushroom plays the mushroom to cow animation (clientside), but does not convert the mushroom (client and server)