Crash with the mcmeta reading of unicode font
Trying to edit 'unicode_page_04.png' and its meta, but getting an mcmeta reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without any changes.
Tryed to use x256 textures - unchanged (while my target is to make it x128)
Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]
Environment
Operating System: Windows 7 (amd64) version 6.1
Java: 1.7.0_17, Oracle Corporation / Java HotSpot(TM) 64-Bit Server VM (mixed mode)
Memory: 36163928 bytes (34 MB) / 124518400 bytes (118 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.9.0
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Created Issue:
Crash with the mcmeta reading of unicode font
Trying to edit 'unicode_page_04.png' and its meta, but getting an metadata reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without changes.Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]
Environment
Operating System: Windows 7 (amd64) version 6.1
Java: 1.7.0_17, Oracle Corporation / Java HotSpot(TM) 64-Bit Server VM (mixed mode)
Memory: 36163928 bytes (34 MB) / 124518400 bytes (118 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.9.0
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Trying to edit 'unicode_page_04.png' and its meta, but getting an
metadata reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without changes.Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]
Trying to edit 'unicode_page_04.png' and its meta, but getting an mcmeta reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without changes.Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]
Trying to edit 'unicode_page_04.png' and its meta, but getting an mcmeta reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without any changes.
Tryed to use x256 textures - unchanged.Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]
Trying to edit 'unicode_page_04.png' and its meta, but getting an mcmeta reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without any changes.
Tryed to use x256 textures - unchanged.Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]
Trying to edit 'unicode_page_04.png' and its meta, but getting an mcmeta reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without any changes.
Tryed to use x256 textures - unchanged (as my target is to make it x128)Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]
Trying to edit 'unicode_page_04.png' and its meta, but getting an mcmeta reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without any changes.
Tryed to use x256 textures - unchanged (asmy target is to make it x128)Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]
Trying to edit 'unicode_page_04.png' and its meta, but getting an mcmeta reading error.
Tryed to change the encoding type (ANSI, UTF-8, UTF 8 without BOM) - without any changes.
Tryed to use x256 textures - unchanged (while my target is to make it x128)Crash rep, .mcmeta and .png files applied.
[Maybe i'm doing it wrong or I've got into incomplete part of resourcepacks?]


Is the parsing of the font-metadata implemented yet ?
We're not crashing on missing data anymore.
Also the font stuff is not yet implemented.
Ok, thanks for answer. So I won't try to do anything before it will be implemented.