Repeated teleport between dimensions causes entities to disappear until relog
When an entity is repeatedly teleported between dimensions to a chunk that is loaded, it will eventually cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0
2. /execute in minecraft:the_nether run tp @s 0 0 0
3. /summon minecraft:armor_stand ~ ~ ~ {NoGravity:1b,Tags:[foo]}
4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0
5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0
6. Repeat previous two steps with a small delay between them until you get 'No entity was found'
7. /execute in minecraft:overworld run tp @s 0 0 0
8. You will see the armor stand for a split second before it disappears
9. /say @e[tag=foo]
10. Exit and rejoin the world to see the armor stand has returned
Created Issue:
Repeated teleport between dimensions causes entities to disappear until relog
When an entity is repeatedly teleported between dimensions to a chunk that is loaded will cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0
2. /execute in minecraft:the_nether run tp @s 0 0 0
3. /summon minecraft:armor_stand ~ ~ ~ {NoGravity:1b,Tags:[foo]}
4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0
5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0
6. Repeat previous two steps until you get No entity was found
7. /execute in minecraft:overworld run tp @s 0 0 0
8. You will see the armor stand for a split second before it disappers
9. /say @e[tag=foo]
10. Exit and rejoin the world to see the armor stand has returned
When an entity is repeatedly teleported between dimensions to a chunk that is loaded will cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0
2. /execute in minecraft:the_nether run tp @s 0 0 0
3. /summon minecraft:armor_stand ~ ~ ~ {NoGravity:1b,Tags:[foo]}4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0
5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0
6. Repeat previous two steps until you get No entity was found
7. /execute in minecraft:overworld run tp @s 0 0 0
8. You will see the armor stand for a split second before it disappers
9. /say @e[tag=foo]
10. Exit and rejoin the world to see the armor stand has returnedWhen an entity is repeatedly teleported between dimensions to a chunk that is loaded, it will eventually cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0
{NoGravity:1b,Tags:[foo]}
2. /execute in minecraft:the_nether run tp @s 0 0 0
3. /summon minecraft:armor_stand ~ ~ ~4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0
5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0
6. Repeat previous two steps until you get No entity was found
7. /execute in minecraft:overworld run tp @s 0 0 0
8. You will see the armor stand for a split second before it disappers
9. /say @e[tag=foo]
10. Exit and rejoin the world to see the armor stand has returned
When an entity is repeatedly teleported between dimensions to a chunk that is loaded, it will eventually cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0
{NoGravity:1b,Tags:[foo]}
2. /execute in minecraft:the_nether run tp @s 0 0 0
3. /summon minecraft:armor_stand ~ ~ ~4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0
5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0
6. Repeat previous two steps until you get No entity was found
7. /execute in minecraft:overworld run tp @s 0 0 0
8. You will see the armor stand for a split second before it disappers
9. /say @e[tag=foo]
10. Exit and rejoin the world to see the armor stand has returnedWhen an entity is repeatedly teleported between dimensions to a chunk that is loaded, it will eventually cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0 2. /execute in minecraft:the_nether run tp @s 0 0 0 3. /summon minecraft:armor_stand ~ ~ ~ {NoGravity:1b,Tags:[foo]} 4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0 5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0 6. Repeat previous two steps until you get No entity was found 7. /execute in minecraft:overworld run tp @s 0 0 0 8. You will see the armor stand for a split second before it disappers 9. /say @e[tag=foo] 10. Exit and rejoin the world to see the armor stand has returned
When an entity is repeatedly teleported between dimensions to a chunk that is loaded, it will eventually cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0 2. /execute in minecraft:the_nether run tp @s 0 0 0 3. /summon minecraft:armor_stand ~ ~ ~ {NoGravity:1b,Tags:[foo]} 4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0 5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0 6. Repeat previous two steps until you get No entity was found 7. /execute in minecraft:overworld run tp @s 0 0 0 8. You will see the armor stand for a split second before it disappears 9. /say @e[tag=foo] 10. Exit and rejoin the world to see the armor stand has returned
When an entity is repeatedly teleported between dimensions to a chunk that is loaded, it will eventually cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0 2. /execute in minecraft:the_nether run tp @s 0 0 0 3. /summon minecraft:armor_stand ~ ~ ~ {NoGravity:1b,Tags:[foo]} 4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0 5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0 6. Repeat previous two steps with a small delay between them until you get No entity was found 7. /execute in minecraft:overworld run tp @s 0 0 0 8. You will see the armor stand for a split second before it disappears 9. /say @e[tag=foo] 10. Exit and rejoin the world to see the armor stand has returned
When an entity is repeatedly teleported between dimensions to a chunk that is loaded, it will eventually cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0 2. /execute in minecraft:the_nether run tp @s 0 0 0 3. /summon minecraft:armor_stand ~ ~ ~ {NoGravity:1b,Tags:[foo]} 4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0 5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0 6. Repeat previous two steps with a small delay between them until you getNo entity was found 7. /execute in minecraft:overworld run tp @s 0 0 0 8. You will see the armor standfora split second before it disappears 9. /say @e[tag=foo] 10. Exit and rejoin the world tosee the armor standhas returnedWhen an entity is repeatedly teleported between dimensions to a chunk that is loaded, it will eventually cause the entity to stop existing until relog.
To reproduce:
1. /execute in minecraft:overworld run setworldspawn 0 0 0 2. /execute in minecraft:the_nether run tp @s 0 0 0 3. /summon minecraft:armor_stand ~ ~ ~ {NoGravity:1b,Tags:[foo]} 4. /execute in minecraft:overworld run tp @e[tag=foo] 0 0 0 5. /execute in minecraft:the_nether run tp @e[tag=foo] 0 0 0 6. Repeat previous two steps with a small delay between them until you get 'No entity was found' 7. /execute in minecraft:overworld run tp @s 0 0 0 8. You will see the armor stand for a split second before it disappears 9. /say @e[tag=foo] 10. Exit and rejoin the world to see the armor stand has returned
fixed in 20w45a
Doesn't seem to happen for me anymore in 20w45a either