1.16.4 Server Crashes When Certain Chunks Are Loaded
I run a 1.16.4 Minecraft server that runs the vanilla server jar, although it should be noted that it has run on Fabric in the past for optimization-focused mods such as Lithium, Phosphor, and Carpet Mod. The server files are over 500GB in size and it has existed since the release of version 1.9. When a player enters particular chunks, the server seems to hang on one tick until it is caught by the watchdog. I have attached an obfuscated crash log below. Here is a pastebin link to a similar crash log that has been deobfuscated by an individual from my server community: https://pastebin.com/8J0WSWYj. After the server crashes, loaded chunks at the time of crash seem to revert to the last save state available. When turning off the watchdog, the server just indefinitely hangs; the longest I saw before force killing was maybe 30-60 minutes. This has been plaguing my server and has caused a lot of stress for me personally.
Deobfuscated Crash Report uploaded as output.txt
Environment
OS: Ubuntu 18.04 | Java version: Java 8 (OpenJDK)
Created Issue:
1.16.4 Server Crashes When Certain Chunks Are Loaded
I run a 1.16.4 Minecraft server that runs the vanilla server jar, although it should be noted that it has run on Fabric in the past for optimization-focused mods such as Lithium, Phosphor, and Carpet Mod. The server files are over 500GB in size and it has existed since the release of version 1.9. When a player enters particular chunks, the server seems to hang on one tick until it is caught by the watchdog. I have attached an obfuscated crash log below. Here is a pastebin link to a similar crash log that has been deobfuscated by an individual from my server community: https://pastebin.com/8J0WSWYj. After the server crashes, loaded chunks at the time of crash seem to revert to the last save state available. When turning off the watchdog, the server just indefinitely hangs; the longest I saw before force killing was maybe 30-60 minutes. This has been plaguing my server and has caused a lot of stress for me personally.
Environment
OS: Ubuntu 18.04 | Java version: Java 8 (OpenJDK)
I run a 1.16.4 Minecraft server that runs the vanilla server jar, although it should be noted that it has run on Fabric in the past for optimization-focused mods such as Lithium, Phosphor, and Carpet Mod. The server files are over 500GB in size and it has existed since the release of version 1.9. When a player enters particular chunks, the server seems to hang on one tick until it is caught by the watchdog. I have attached an obfuscated crash log below. Here is a pastebin link to a similar crash log that has been deobfuscated by an individual from my server community: https://pastebin.com/8J0WSWYj . After the server crashes, loaded chunks at the time of crash seem to revert to the last save state available. When turning off the watchdog, the server just indefinitely hangs; the longest I saw before force killing was maybe 30-60 minutes. This has been plaguing my server and has caused a lot of stress for me personally.
Deobfuscated Crash Report uploaded as output.txt
Hey there!
If this incident occurred without the use of a modified game version, this then looks to be a technical support issue and the bug tracker does not have the appropriate resources to help you with this problem. Instead, I'd recommend contacting Community Support for assistance regarding your concern.