Sculk sensors are not activated upon players entering or exiting beds
The Bug:
Sculk sensors are not activated upon players entering or exiting beds.
Steps to Reproduce:
- Place down a bed along with a sculk sensor nearby.
- Enter and exit the bed and as you do this, watch the sculk sensor closely.
- Take note as to whether or not sculk sensors are activated upon players entering or exiting beds.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
Created Issue:
Sculk sensors are not activated upon the player entering or exiting a bed
The Bug:
Sculk sensors are not activated upon the player entering or exiting a bed.
Steps to Reproduce:
- Enter or exit a bed.
→Notice how the sculk sensor does not activate upon doing this.
Additional Information:
Quote from the 20w49a Changelog, "A vibration is anything that causes physical motion". I would definitely consider this as physical motion, as you are physically performing this task. Additionally, sculk sensors are able to detect villagers entering and leaving beds, so why shouldn't it detect the player?
The Bug:
Sculk sensors are not activated upon
theplayer entering or exitingabed.Steps to Reproduce:
- Enter or exit a bed.
→Notice how the sculk sensor does not activate upon doing this.
Additional Information:
Quote from the 20w49a Changelog, "A vibration is anything that causes physical motion". I would definitely consider this as physical motion, as you are physically performing this task. Additionally, sculk sensors are able to detect villagers entering and leaving beds, so why shouldn't it detect the player?
The Bug:
Sculk sensors are not activated upon players entering or exiting beds.
Steps to Reproduce:
- Place down a bed and a sculk sensor close by to it.
- Enter and exit the bed and as you do this, pay attention to the sculk sensor.
- Take note as to whether or not sculk sensors are activated upon players entering or exiting beds.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
Sculk sensors are not activated upontheplayer entering or exitingabedSculk sensors are not activated upon players entering or exiting beds
The Bug:
Sculk sensors are not activated upon players entering or exiting beds.
Steps to Reproduce:
- Place down a bed a
nda sculk sensorclose by to it.- Enter and exit the bed and as you do this,
pay attention tothe sculk sensor.- Take note as to whether or not sculk sensors are activated upon players entering or exiting beds.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
The Bug:
Sculk sensors are not activated upon players entering or exiting beds.
Steps to Reproduce:
- Place down a bed along with a sculk sensor nearby.
- Enter and exit the bed and as you do this, watch the sculk sensor closely.
- Take note as to whether or not sculk sensors are activated upon players entering or exiting beds.
Observed Behavior:
Sculk sensors aren't activated.
Expected Behavior:
Sculk sensors would be activated.
Would it be okay to request a review of this ticket? Since the player mounting or dismounting any rideable entity is considered a valid problem judging by the "Mojang Piroity" assigned to
MC-210294, it seems rather strange that players entering/leaving beds doesn't produce vibrations and isn't considered a game event. Thinking of the bigger picture here (and a tad bit too literally), movement is required in order to enter/leave a bed so it would make sense for a vibration to be emitted here.