Mobs do not pathfind away from primed tnt
Mobs do not pathfind away from primed tnt
Here is a list:
Llamas
Sheep
Pigs
Horses
I will add mote as I have the time to do so
Created Issue:
Mobs do not pathfind away from primed tnt
Mobs do not pathfind away from primed tnt
Here is a list:
LlamasI will add mote as I have the time to do so
Changed Description:
Mobs do not pathfind away from primed tnt
Here is a list:
LlamasI will add mote as I have the time to do so
Mobs do not pathfind away from primed tnt
Here is a list:
Llamas
Sheep
Pigs
Horses
I will add mote as I have the time to do so
Deleted Comment:
Ah, so using your logic,
MC-211826is Invalid
We have removed it and added the latest released version
Please edit the Affects Version/s field and select the specific Released Version you were using when you encountered the reported issue.
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oops!
I believe that this is working as intended.
But if you would like to suggestion a feature, here is the link.
Thank you for your report!
However, this issue is Invalid.
You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit Minecraft Suggestions on Reddit or visit the Feedback website.
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How is this a feature request?
Because it is requesting the addition of something (mobs running away from dangerous things). It not existing is not a bug; in fact, it's removal in 1.8.9 (IIRC) was intentional (was for creepers, not tnt, but same thing).