Dolphin would rather drown than get air when chasing items
Around my underwater base that I am building, I have dolphins attached to fence with enough movement space to reach the surface of the ocean. However, if there is an item in the water near a dolphin, it will drown because it would rather try getting the item (despite not reaching it) than move to the surface for air. I've had to completely rinse seagrass and kelp around my pillars just to make sure they don't drop for whatever reason.
(All dolphins are named and do not despawn without reason, and I'm sure this is the reason why they sometimes vanish)
I have attached screenshots showing this process, and I felt very bad while doing this experiment. I'm sorry about torturing a dolphin for the sake of this.
Reproduce
- Build a tank of water with no roof
- Put a glass floor in the middle of the tank (so there is water on both sides of the glass floor
- Summon a dolphin on the top part of the tank so it can access the air
- Drop an item below the middle glass floor
- Wait
Notice the dolphin tries to reach the item but fails and eventually drowns
Expected Result
The dolphin would go up for air and not try to get the item
Created Issue:
Dolphin would rather drown than get air when chasing items
Around my underwater base that I am building, I have dolphins attached to fence with enough movement space to reach the surface of the ocean. However, if there is an item in the water near a dolphin, it will drown because it would rather try getting the item (despite not reaching it) than move to the surface for air.
I have attached screenshots showing this process, and I felt very bad while doing this experiment. I'm sorry about torturing a dolphin for the sake of this.
BONUS ISSUE: Blocks like beds and anvils are not waterlogged in Minecraft JE. Could you perhaps please waterlog most if not all non-solid blocks such as: Brewing stand, Anvil, Bed, etc. I know this is not a bug but I'd appreciate if this was implemented as a feature!
Environment
Java Edition of minecraft
Around my underwater base that I am building, I have dolphins attached to fence with enough movement space to reach the surface of the ocean. However, if there is an item in the water near a dolphin, it will drown because it would rather try getting the item (despite not reaching it) than move to the surface for air. I've had to completely rinse seagrass and kelp around my pillars just to make sure they don't drop for whatever reason.
I have attached screenshots showing this process, and I felt very bad while doing this experiment. I'm sorry about torturing a dolphin for the sake of this.
BONUS ISSUE: Blocks like beds and anvils are not waterlogged in Minecraft JE. Could you perhaps please waterlog most if not all non-solid blocks such as: Brewing stand, Anvil, Bed, etc. I know this is not a bug but I'd appreciate if this was implemented as a feature!
Java Edition
of minecraftJava Edition - Windows 10
Around my underwater base that I am building, I have dolphins attached to fence with enough movement space to reach the surface of the ocean. However, if there is an item in the water near a dolphin, it will drown because it would rather try getting the item (despite not reaching it) than move to the surface for air. I've had to completely rinse seagrass and kelp around my pillars just to make sure they don't drop for whatever reason.
I have attached screenshots showing this process, and I felt very bad while doing this experiment. I'm sorry about torturing a dolphin forthe sake of this.
BONUS ISSUE: Blocks like beds and anvils are not waterlogged in Minecraft JE. Could you perhaps please waterlog most if not all non-solid blocks such as: Brewing stand, Anvil, Bed, etc. I know this is not a bug but I'd appreciate if this was implemented as a feature!Around my underwater base that I am building, I have dolphins attached to fence with enough movement space to reach the surface of the ocean. However, if there is an item in the water near a dolphin, it will drown because it would rather try getting the item (despite not reaching it) than move to the surface for air. I've had to completely rinse seagrass and kelp around my pillars just to make sure they don't drop for whatever reason.
(All dolphins are named and do not despawn without reason, and I'm sure this is the reason why they sometimes vanish)
I have attached screenshots showing this process, and I felt very bad while doing this experiment. I'm sorry about torturing a dolphin for the sake of this.
BONUS ISSUE: Blocks like beds and anvils are not waterlogged in Minecraft JE. Could you perhaps please waterlog most if not all non-solid blocks such as: Brewing stand, Anvil, Bed, etc. I know this is not a bug but I'd appreciate if this was implemented as a feature!
Around my underwater base that I am building, I have dolphins attached to fence with enough movement space to reach the surface of the ocean. However, if there is an item in the water near a dolphin, it will drown because it would rather try getting the item (despite not reaching it) than move to the surface for air. I've had to completely rinse seagrass and kelp around my pillars just to make sure they don't drop for whatever reason.
(All dolphins are named and do not despawn without reason, and I'm sure this is the reason why they sometimes vanish)
I have attached screenshots showing this process, and I felt very bad while doing this experiment. I'm sorry about torturing a dolphin for the sake of this.
BONUS ISSUE: Blocks like beds and anvils are not waterlogged in Minecraft JE. Could you perhaps please waterlog most if not all non-solid blocks such as: Brewing stand, Anvil, Bed, etc. I know this is not a bug but I'd appreciate if this was implemented as a feature!
Java
Edition- Windows 10Java Version 8 Update 281 - Windows 10
Around my underwater base that I am building, I have dolphins attached to fence with enough movement space to reach the surface of the ocean. However, if there is an item in the water near a dolphin, it will drown because it would rather try getting the item (despite not reaching it) than move to the surface for air. I've had to completely rinse seagrass and kelp around my pillars just to make sure they don't drop for whatever reason.
(All dolphins are named and do not despawn without reason, and I'm sure this is the reason why they sometimes vanish)
I have attached screenshots showing this process, and I felt very bad while doing this experiment. I'm sorry about torturing a dolphin for the sake of this.
Reproduce
- Build a tank of water with no roof
- Put a glass floor in the middle of the tank (so there is water on both sides of the glass floor
- Summon a dolphin on the top part of the tank so it can access the air
- Drop an item below the middle glass floor
- Wait
Notice the dolphin tries to reach the item but fails and eventually drowns
Expected Result
The dolphin would go up for air and not try to get the item
Java Version 8 Update 281 - Windows 10
Likely related to MC-221510






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My does that option even exist then, yes, I know this is a bot
Thought the same thing to be honest. But that's unrelated. My dolphins keep dying because of items somehow being near them
I was able to reproduce in 1.17.1 I've added some reproduction steps and an expected result to the report
Code analysis (Mojang mappings, 22w44a): Dolphin.DolphinPlayWithItemsGoal does not check the dolphin's air supply. A potential fix would be to add a this.dolphin.getAirSupply() check to the canUse() function inside the goal, like Dolphin.DolphinSwimToTreasureGoal does.
Can confirm in 1.19.3
Can confirm in 24w14a.