Datapacks are very unstable/not very robust
I have noticed that datapacks are kind of unstable and that makes them very awkward to use, some datapacks I noticed depend on each other to work and this chain of dependencies gets broken from play session to play session, especially if you update one of the packs. This can result in chunks you built in getting destroyed. It would be good if there was some clearly specified way of making sure that all of the datapacks you wanted loaded were in-fact loaded, and were loaded in the correct order before you started playing. And started playing every time, not just the first time, doing it with commands mid play will already cause broken chunks too late
Environment
mac osx
Linked Issues
Created Issue:
Datapacks are very unstable/not very robust
I have noticed that datapacks are kind of unstable and that makes them very awkward to use, some datapacks I noticed depend on each other to work and this chain of dependencies gets broken from play session to play session, especially if you update one of the packs. This can result in chunks you built in getting destroyed. It would be good if there was some clearly specified way of making sure that all of the datapacks you wanted loaded were in-fact loaded, and were loaded in the correct order before you started playing. And started playing every time, not just the first time, doing it with commands mid play will already cause broken chunks too late
Environment
mac osx
duplicates
Duplicate of your previous ticket,
MC-230438.Thank you for your report!
We're tracking this issue in
MC-230438, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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