Ambient Occlusion is hexagonal
The shadows created by ambient occlusion is hexagonal when it should be square.
Created Issue:
Ambient Occlusion is hexagonal
The shadows created by ambient occlusion is hexagonal when it should be square.
Deleted Comment:
It's not hexagonal, the top left and bottom right corners are flipped
Deleted Comment:
Thank you for your report!
We're tracking this issue in MC-138211, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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I don't think it should be square, it should still be hexagonal. The problem is that two corners are flipped as described in MC-138211.