The warden cannot hear vibrations as it digs down or emerges
When the warden comes out of the ground, it cannot hear vibrations or detect entities until the animation is complete. This also applies when the warden is digging down.
Linked Issues
Created Issue:
The warden cannot hear vibrations as it emerges
When the Warden comes out of the ground, it cannot hear vibrations or detect entities until the animation is complete.
The warden cannot hear vibrations as it digs down or emerges
When the
Warden comes out of the ground, it cannot hear vibrations or detect entities until the animation is complete.When the warden comes out of the ground, it cannot hear vibrations or detect entities until the animation is complete.
relates to
When the warden comes out of the ground, it cannot hear vibrations or detect entities until the animation is complete. This also applies when the warden is digging down.
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We're tracking this issue in MC-249442, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Seems to be intended.
Code analysis (Mojang mappings, 22w12a): Warden#shouldListen(...) returns false if the warden Pose is DIGGING or EMERGING.
It is also invulnerable during these animations. You can try punching the warden, but it won't take any damage.
That would be
MC-249425