Wardens cannot be damaged whilst they're emerging or digging
The Bug:
Wardens cannot be damaged whilst they're emerging or digging.
Steps to Reproduce:
- Place down a sculk sensor and sculk shrieker next to one another.
- Switch into survival mode and constantly produce vibrations until the warden appears.
- As the warden emerges, attempt to attack it.
- Take note as to whether or not wardens can be damaged whilst they're emerging or digging.
Observed Behavior:
Wardens can't be damaged.
Expected Behavior:
Wardens would be able to be damaged.
Created Issue:
Wardens cannot be damaged whilst they're emerging
The Bug:
Wardens cannot be damaged whilst they're emerging.
Steps to Reproduce:
- Place down a sculk sensor and sculk shrieker next to one another.
- Switch into survival mode and constantly produce vibrations until the warden appears.
- As the warden emerges, attempt to attack it.
- Take note as to whether or not wardens can be damaged whilst they're emerging.
Observed Behavior:
Wardens can't be damaged.
Expected Behavior:
Wardens would be able to be damaged.
Wardens cannot be damaged whilst they're emerging or digging
The Bug:
Wardens cannot be damaged whilst they're emerging or digging.
Steps to Reproduce:
- Place down a sculk sensor and sculk shrieker next to one another.
- Switch into survival mode and constantly produce vibrations until the warden appears.
- As the warden emerges, attempt to attack it.
- Take note as to whether or not wardens can be damaged whilst they're emerging or digging.
Observed Behavior:
Wardens can't be damaged.
Expected Behavior:
Wardens would be able to be damaged.
relates to
relates to
Related but not the same issue as MC-249425. Warden mobs can't be killed when executing /kill on them while they're doing their emerge/dig animation, until the warden has fully emerged. In the chat, command feedback says "Killed Warden" even though the entity remains alive.
You can kill any entity with this command, so wardens overriding this doesn't seem intended to me.
Expected Result
Executing /kill on warden entities while emerging or digging would kill them.
How to reproduce
- Place a shrieker with "can_summon" set to true.
- Activate the shrieker enough times to summon the warden.
- While the warden emerges, execute /kill @e[type=minecraft:warden]
- The warden doesn't die, even though "Killed Warden" prints on chat.

This is very likely intentional but I'm just reporting it to make sure that the team is aware of this.
Pretty sure it's WAI, just like withers.
You aren't able to /kill wardens either.