execute on attacker don't track non-living entities
The Bug
no matter direct or indirect sources
execute on attacker
select nothing if it's marker, item, arrow, etc...
however, armor_stand is selected
How to Reproduce
- Load the datapack from attachment
- Drop an item and exeucte
/damage @s 1 generic by @e[type=item,limit=1]
The chat doesn't show anything (unexpected
- Instead placing an armor_stand and execute
/damage @s 1 generic by @e[type=armor_stand,limit=1]
The chat shows the armor_stand say hi (expected
Created Issue:
execute on attacker don't track non-living entities
The Bug
no matter direct or indirect sources
execute on attackerselect nothing if it's marker, item, arrow, etc...
however, armor_stand is selected
How to Reproduce
- Load the datapack from attachment
- Drop an item and exeucte 1 of
/damage @s 1 generic by @e[type=item,limit=1] /damage @s 1 generic by @s cause @e[type=item,limit=1]The chat doesn't show anything
- Instead placing an armor_stand and execute
/damage @s 1 generic by @e[type=armor_stand,limit=1]
The Bug
no matter direct or indirect sources
execute on attackerselect nothing if it's marker, item, arrow, etc...
however, armor_stand is selected
How to Reproduce
- Load the datapack from attachment
- Drop an item and exeucte 1 of
/damage @s 1 generic by @e[type=item,limit=1] /damage @s 1 generic by @scause@e[type=item,limit=1]The chat doesn't show anything
- Instead placing an armor_stand and execute
/damage @s 1 generic by @e[type=armor_stand,limit=1]The Bug
no matter direct or indirect sources
execute on attackerselect nothing if it's marker, item, arrow, etc...
however, armor_stand is selected
How to Reproduce
- Load the datapack from attachment
- Drop an item and exeucte 1 of
/damage @s 1 generic by @e[type=item,limit=1] /damage @s 1 generic by @s from @e[type=item,limit=1]The chat doesn't show anything
The Bug
no matter direct or indirect sources
execute on attackerselect nothing if it's marker, item, arrow, etc...
however, armor_stand is selected
How to Reproduce
- Load the datapack from attachment
- Drop an item and exeucte
1 of/damage @s 1 generic by @e[type=item,limit=1]/damage @s 1 generic by @s from @e[type=item,limit=1]The chat doesn't show anything
The Bug
no matter direct or indirect sources
execute on attackerselect nothing if it's marker, item, arrow, etc...
however, armor_stand is selected
How to Reproduce
- Load the datapack from attachment
- Drop an item and exeucte
/damage @s 1 generic by @e[type=item,limit=1]The chat doesn't show anything (unexpected
- Instead placing an armor_stand and execute
/damage @s 1 generic by @e[type=armor_stand,limit=1]The chat shows the armor_stand say hi (expected
We do not have enough information to find the cause of this issue.
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To facilitate testing with relations using the /execute command, you can utilize the attached datapack, which enables visualization of relations. By incorporating the datapack and inputting the command
into a repeating command block, it consistently displays a line of particles between an entity and its attacker.
Executing
/damage @s 1 generic by @e[type=minecraft:armor_stand,limit=1,sort=nearest]to incur damage from an armor stand will reveal that the armor stand becomes your last attacker for 5 seconds.
On the other hand, executing
/damage @s 1 generic by @e[type=minecraft:item,limit=1,sort=nearest]or similar actions with non-living entities like boats won't display a line of particles for 5 seconds.