End Gateways don't load chunks when entities travel through them
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunk at the exit location gets loaded with a load level of 30, for 15 seconds (which also loads the neighbouring chunks) and the items get flushed away by the water stream.
Observed behaviour:
The chunk at the exit location and its neighbouring chunks don't get loaded and so the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
Created Issue:
End Gateways don't load chunks when entities travel through them
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent and should be considered a bug.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent
and should be considered a bug.
Is this an automatic response? Because I think the issue is pretty clear and I have no idea how I would capture this on video. It's hard to capture something that is not happening. It not happening, the chunks not being loaded, is the issue.
Please tell me what specifically you want me to show on video.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway
- Go to the other side of the end gateway
- Throw some items through the end gateway
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream
Actual behaviour:
The chunks get not get loaded and the items get stuck in place.
The second the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Throw some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks get not get loaded and the items get stuck in place.
The second the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Throw some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks
get not get loaded and the items get stuck inplace.The second the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Throw some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck in the exact spot, they got teleported to.
The second the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Throw some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck in the exact spot
,they got teleported to.The second the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Throw some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The second the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Throw some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The
secondthe player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Throw some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
Throwsome items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
Dropsome items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Throw some items through the end gateway, using a dropper.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
Throwsome items through the end gateway, using a dropper.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunks get loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunk
sget loaded for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunk at the exit location gets loaded with a load level of 30, for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunk at the exit location gets loaded with a load level of 30, for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunk at the exit location and its neighbouring chunks don't get loaded and the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunk at the exit location gets loaded with a load level of 30, for 15 seconds and the items get flushed away by the water stream.
Actual behaviour:
The chunk at the exit location and its neighbouring chunks don't get loaded and so the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunk at the exit location gets loaded with a load level of 30, for 15 seconds (which also loads the neighbouring chunks) and the items get flushed away by the water stream.
Actual behaviour:
The chunk at the exit location and its neighbouring chunks don't get loaded and so the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunk at the exit location gets loaded with a load level of 30, for 15 seconds (which also loads the neighbouring chunks) and the items get flushed away by the water stream.
Actualbehaviour:The chunk at the exit location and its neighbouring chunks don't get loaded and so the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
End Gateways don't load the chunks on the recieving side of the gateway, when non-player entities travel through them.
Seeing that both nether- and end- portals do load these chunks, when entities travel through them, this behaviour is inconsistent.
How to reproduce:
- Make a water stream at the exit location of an end gateway.
- Go to the other side of the end gateway.
- Drop some items through the end gateway.
Expected behaviour:
The chunk at the exit location gets loaded with a load level of 30, for 15 seconds (which also loads the neighbouring chunks) and the items get flushed away by the water stream.
Observed behaviour:
The chunk at the exit location and its neighbouring chunks don't get loaded and so the items get stuck, in the exact spot they got teleported to.
The moment the player goes back through the end gateway, the player picks up the items, at the exit point, because they didn't get transported by the water.
relates to
I don't quite see how the initial description wasn't enough information or unclear. But I added a video and additional information. Hopefully that clears things up.
We do not have enough information to find the cause of this issue.
Please record a video of this happening and attach it to this report. Please also add steps to reproduce this bug, as well as observed and expected results.
If you are on Windows, you can use Windows+Alt+R to open a built-in app for recording game footage.
If you are on Mac (Mojave or later), you can use Shift+Command+5 to open a built-in app for recording your screen.
In case you don't have a program to record videos, we recommend using the free recording software OBS.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Fixed in 1.21
Marking this as "Cannot Reproduce", when it was reproduced in 1.20, but fixed in 1.21 seems weird. But whatever, all that really matters is that it is fixed.