ccJerrycc
2024-03-09, 11:08:13 AM UTC
Can confirm, but might be intended. The issue is that CriteriaTriggers.BEE_NEST_DESTROYED.trigger(...) is called from BeehiveBlock#playerDestroy, which is only called from ServerPlayerGameMode#destroyBlock when the game mode is not creative:
public boolean destroyBlock(BlockPos pos) { //... if (this.isCreative()) { return true; } else { // .. block.playerDestroy(...) } }
MC-269225"bee_nest_destroyed" don't trigger while in creativeHow to Reproduce load the datapack from attachment break a bee nest/beehive in survival -> say hi break a bee nest/beehive in creative -> nothing happen Attachments1datapack.zipResolution:UnresolvedStatus:OpenConfirmation Status:UnconfirmedCategory:(Unassigned)Labels:Affects Versions:1.20.4
Can confirm, but might be intended. The issue is that CriteriaTriggers.BEE_NEST_DESTROYED.trigger(...) is called from BeehiveBlock#playerDestroy, which is only called from ServerPlayerGameMode#destroyBlock when the game mode is not creative: