Some new potion effect don't execute expected behavior on totem of undying "death"
When the player "dies" holding a totem of undying with one or more of the new effects (Weaving, Oozing, or Wind Charging) applied, the effects will be removed from the player but none of the respective behaviors will play out.
Steps to Reproduce:
- Hold a totem of undying in either the off, or main hand
- From a potion, or /effect, get any of the listed effects above
- (In survival) die
/damage @p 20
Observed & Expected Results:
- The player will "die", all the previous effects will be removed, but none of the respective potion effect behaviors will be exectued.
- Each potion effect would execute it's respective behavior, as the player had "died", and the effects were removed.
Screenshots/Videos:
Notes:
- If the effects are designed to not execute, it may be expected the player would preserve the effects, instead of them vanishing with no function.
- May related to
MC-269988
Created Issue:
New potion effect behaviors not applied upon totem of undying "death"
When the player "dies" holding a totem of undying with one or more of the new effects (Weaving, Infestation, Oozing, or Wind Charging) applied, the effects will be consumed from the player but none of the respective behaviors will play out.
Steps to Reproduce:
- Hold a totem of undying in either the off, or main hand
- From a potion, or /effect, get any of the listed effects above
- (In survival) die
/damage @p 20Observed & Expected Results:
- The player will "die", gaining all the expected effects from the totem of undying, and all the previous effects will be consumed, but none of the respective potion effect behaviors will be exectued.
- Each potion effect would execute it's respective behavior, as the player had "died".
Screenshots/Videos:
Notes:
Related to
MC-269988, a similar issue of the effects not applying upon an entity death.
When the player "dies" holding a totem of undying with one or more of the new effects (Weaving, Infestation, Oozing, or Wind Charging) applied, the effects will be consumed from the player but none of the respective behaviors will play out.
Steps to Reproduce:
- Hold a totem of undying in either the off, or main hand
- From a potion, or /effect, get any of the listed effects above
- (In survival) die
/damage @p 20Observed & Expected Results:
- The player will "die", gaining all the expected effects from the totem of undying, and all the previous effects will be consumed, but none of the respective potion effect behaviors will be exectued.
- Each potion effect would execute it's respective behavior, as the player had "died".
Screenshots/Videos:
Notes:
Related to
MC-269988, a similar issue of the effects not applying upon an entity death.When the player "dies" holding a totem of undying with one or more of the new effects (Weaving, Infestation, Oozing, or Wind Charging) applied, the effects will be consumed from the player but none of the respective behaviors will play out.
Steps to Reproduce:
- Hold a totem of undying in either the off, or main hand
- From a potion, or /effect, get any of the listed effects above
- (In survival) die
/damage @p 20Observed & Expected Results:
- The player will "die", gaining all the expected effects from the totem of undying, and all the previous effects will be consumed, but none of the respective potion effect behaviors will be exectued.
- Each potion effect would execute it's respective behavior, as the player had "died", and most notably the effects were consumed.
Screenshots/Videos:
Notes:
- If the effects are designed to not execute, it would at least be expected the player would preserve the effects, instead of them vanishing with no function.
- Related to
MC-269988, a similar issue of the effects not applying upon an entity death.
New potion effectbehaviors not appliedupon totem of undying "death"New potion effect don't execute expected behavior upon totem of undying "death"
New potion effect don't execute expected behaviorupon totem of undying "death"
New potion effect don't execute expected behavior on totem of undying "death"Some new potion effect don't execute expected behavior on totem of undying "death"
When the player "dies" holding a totem of undying with one or more of the new effects (Weaving,
Infestation, Oozing, or Wind Charging) applied, the effects will be consumed from the player but none of the respective behaviors will play out.Steps to Reproduce:
- Hold a totem of undying in either the off, or main hand
- From a potion, or /effect, get any of the listed effects above
- (In survival) die
/damage @p 20Observed & Expected Results:
- The player will "die", gaining all the expected effects from the totem of undying, and all the previous effects will be consumed, but none of the respective potion effect behaviors will be exectued.
- Each potion effect would execute it's respective behavior, as the player had "died", and most notably the effects were consumed.
Screenshots/Videos:
Notes:
- If the effects are designed to not execute, it would at least be expected the player would preserve the effects, instead of them vanishing with no function.
- Related to
MC-269988, a similar issue of the effects not applying upon an entity death.When the player "dies" holding a totem of undying with one or more of the new effects (Weaving, Oozing, or Wind Charging) applied, the effects will be consumed from the player but none of the respective behaviors will play out.
Steps to Reproduce:
- Hold a totem of undying in either the off, or main hand
- From a potion, or /effect, get any of the listed effects above
- (In survival) die
/damage @p 20Observed & Expected Results:
- The player will "die", gaining all the expected effects from the totem of undying, and all the previous effects will be consumed, but none of the respective potion effect behaviors will be exectued.
- Each potion effect would execute it's respective behavior, as the player had "died", and most notably the effects were consumed.
Screenshots/Videos:
Notes:
- If the effects are designed to not execute, it would at least be expected the player would preserve the effects, instead of them vanishing with no function.
- Related to
MC-269988, a similar issue of the effects not applying upon an entity death.
When the player "dies" holding a totem of undying with one or more of the new effects (Weaving, Oozing, or Wind Charging) applied, the effects will be
consumed from the player but none of the respective behaviors will play out.Steps to Reproduce:
- Hold a totem of undying in either the off, or main hand
- From a potion, or /effect, get any of the listed effects above
- (In survival) die
/damage @p 20Observed & Expected Results:
- The player will "die",
gaining all the expected effects from the totem of undying, andall the previous effects will beconsumed, but none of the respective potion effect behaviors will be exectued.
- Each potion effect would execute it's respective behavior, as the player had "died", and
most notablythe effects wereconsumed.Screenshots/Videos:
Notes:
- If the effects are designed to not execute, it
would at leastbe expected the player would preserve the effects, instead of them vanishing with no function.Related toMC-269988, a similar issue of the effects not applying upon an entity death.When the player "dies" holding a totem of undying with one or more of the new effects (Weaving, Oozing, or Wind Charging) applied, the effects will be removed from the player but none of the respective behaviors will play out.
Steps to Reproduce:
- Hold a totem of undying in either the off, or main hand
- From a potion, or /effect, get any of the listed effects above
- (In survival) die
/damage @p 20Observed & Expected Results:
- The player will "die", all the previous effects will be removed, but none of the respective potion effect behaviors will be exectued.
- Each potion effect would execute it's respective behavior, as the player had "died", and the effects were removed.
Screenshots/Videos:
Notes:
- If the effects are designed to not execute, it may be expected the player would preserve the effects, instead of them vanishing with no function.
- May related to
MC-269988
Note that like the milk bucket, the Totem of Undying clears any and all effects applied to the player. The player obviously didn't die, and the effects weren't consumed at all.
I've updated the report to clarify the wording from consumed, to removed. For the reasoning you pointed out though, this is likely expected behavior.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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