Fishing rod item with a use_cooldown component goes on cooldown before one total usage is completed
When the player uses a fishing rod with the use_cooldown component on it, the cooldown will start upon casting the rod as well as reeling it back in. While this may make sense from an item perspective since the fishing rod is 'used' twice by right-clicking, from a gameplay perspective one 'usage' of the fishing rod would include both casting and reeling in.
If the player has a 10 second cooldown on the fishing rod, this effectively doubles the item cooldown for the item making it 20 seconds until it can be entirely used again.
Steps to Reproduce:
- Get a fishing rod with a cooldown
/give @s minecraft:fishing_rod[minecraft:use_cooldown={seconds:7}] - Cast it
Expected Result:
The fishing rod would not be put on cooldown yet until the player actually makes functional use of the item by pulling in the bobber.
Observed Behavior:
The fishing rod is put on a 7 second cooldown to cast the bobber.
Screenshots/Videos:
Notes:
Linked Issues
relates to4
Created Issue:
Fishing rod with a use_cooldown goes on cooldown after casting and retrieving
When the player uses a fishing rod with the use_cooldown component on it, the cooldown will start upon casting the rod as well as reeling it back in. While this may make sense from an item perspective since the fishing rod is 'used' twice by right-clicking, from a gameplay perspective one 'usage' of the fishing rod would include both casting and reeling in.
If the player adds a 10 second cooldown, this effectively doubles the item cooldown for the fishing rod making it 20 seconds until it can be entirely used again.
Steps to Reproduce:
- Get a fishing rod with a cooldown
/give Jiingy minecraft:fishing_rod[minecraft:use_cooldown={seconds:7}]- Cast it
Expected Result:
The fishing rod would not be put on cooldown yet until the player actually makes functional use of the item by pulling in the bobber.
Observed Behavior:
The fishing rod is put on a 7 second cooldown to cast the bobber.
Screenshots/Videos:
Notes:
Fishing rod with a use_cooldown goes on cooldownafter casting and retrievingFishing rod item with a use_cooldown component goes on cooldown before one total usage is completed
When the player uses a fishing rod with the use_cooldown component on it, the cooldown will start upon casting the rod as well as reeling it back in. While this may make sense from an item perspective since the fishing rod is 'used' twice by right-clicking, from a gameplay perspective one 'usage' of the fishing rod would include both casting and reeling in.
If the player adds a 10 second cooldown, this effectively doubles the item cooldown for the fishing rod making it 20 seconds until it can be entirely used again.
Steps to Reproduce:
- Get a fishing rod with a cooldown
/giveJiingyminecraft:fishing_rod[minecraft:use_cooldown={seconds:7}]- Cast it
Expected Result:
The fishing rod would not be put on cooldown yet until the player actually makes functional use of the item by pulling in the bobber.
Observed Behavior:
The fishing rod is put on a 7 second cooldown to cast the bobber.
Screenshots/Videos:
Notes:
When the player uses a fishing rod with the use_cooldown component on it, the cooldown will start upon casting the rod as well as reeling it back in. While this may make sense from an item perspective since the fishing rod is 'used' twice by right-clicking, from a gameplay perspective one 'usage' of the fishing rod would include both casting and reeling in.
If the player adds a 10 second cooldown, this effectively doubles the item cooldown for the fishing rod making it 20 seconds until it can be entirely used again.
Steps to Reproduce:
- Get a fishing rod with a cooldown
/give @s minecraft:fishing_rod[minecraft:use_cooldown={seconds:7}]- Cast it
Expected Result:
The fishing rod would not be put on cooldown yet until the player actually makes functional use of the item by pulling in the bobber.
Observed Behavior:
The fishing rod is put on a 7 second cooldown to cast the bobber.
Screenshots/Videos:
Notes:
relates to
When the player uses a fishing rod with the use_cooldown component on it, the cooldown will start upon casting the rod as well as reeling it back in. While this may make sense from an item perspective since the fishing rod is 'used' twice by right-clicking, from a gameplay perspective one 'usage' of the fishing rod would include both casting and reeling in.
If the player a
dds a 10 second cooldown, this effectively doubles the item cooldown for thefishing rodmaking it 20 seconds until it can be entirely used again.Steps to Reproduce:
- Get a fishing rod with a cooldown
/give @s minecraft:fishing_rod[minecraft:use_cooldown={seconds:7}]- Cast it
Expected Result:
The fishing rod would not be put on cooldown yet until the player actually makes functional use of the item by pulling in the bobber.
Observed Behavior:
The fishing rod is put on a 7 second cooldown to cast the bobber.
Screenshots/Videos:
Notes:
When the player uses a fishing rod with the use_cooldown component on it, the cooldown will start upon casting the rod as well as reeling it back in. While this may make sense from an item perspective since the fishing rod is 'used' twice by right-clicking, from a gameplay perspective one 'usage' of the fishing rod would include both casting and reeling in.
If the player has a 10 second cooldown on the fishing rod, this effectively doubles the item cooldown for the item making it 20 seconds until it can be entirely used again.
Steps to Reproduce:
- Get a fishing rod with a cooldown
/give @s minecraft:fishing_rod[minecraft:use_cooldown={seconds:7}]- Cast it
Expected Result:
The fishing rod would not be put on cooldown yet until the player actually makes functional use of the item by pulling in the bobber.
Observed Behavior:
The fishing rod is put on a 7 second cooldown to cast the bobber.
Screenshots/Videos:
Notes:
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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