Replacing blocks with the new "summon FallingEntity" creates a drop even when doTileDrops is False
Title says it all. I'm already assuming this is a duplicate, because the search bar didn't give me anything.
Created Issue:
Replacing blocks with the new "summon FallingEntity" creates a drop even when doTileDrops is False
Title says it all. I'm already assuming this is a duplicate, because the search bar didn't give me anything. Created a short clip of the bug. Will post if this isn't a duplicate.
Changed Description:
Title says it all. I'm already assuming this is a duplicate, because the search bar didn't give me anything.
Created a short clip of the bug. Will post if this isn't a duplicate.Title says it all. I'm already assuming this is a duplicate, because the search bar didn't give me anything.
Well, yeah. That's natural. Why do you thing sand breaks when going through a torch? It doesn't have any room to fall in, as a torch is a block,
That's different, there shouldn't be any drops at all if doTileDrops is false.
You can avoid this by adding DropItem:0 into the data brackets, though I agree it should obey the gamerule.