1.7.2 server, 1.7.4 client; daylight cycle sped up after changing system time back, and then foward again
While hosting a 1.7.2 default Minecraft server, 1.7.4 client, I was digging around underground, when I decided to pause the client and change the system time to edit some old .mp3s(without losing their created date/time) to March 26, 2013, and then I changed the date back to today, December 16, 2013, and when I resumed the client, I noticed that when I place water, the effect was INSTANT, and the sun/moon were flying around the skybox, verry fast. Lava did the same as water, but was slightly slower to dry up. Here's the server log while I was doing the above: http://redsandbox.no-ip.org/Files/Minecraft/Glitches/Fast_Daylight_cycle.txt
Pictures(I'll upload five or six to this issue): http://redsandbox.no-ip.org/Files/Minecraft/Glitches/Pics/
Also, I had the following /gamerules on beforehand:
doMobSpawning = false
mobGriefing = false
The difficulty was set to normal, if that matters.
Environment
OS: Windows 7 Home Premium 64-bit;
Machine: HP-Pavilion dv6 Notebook PC Laptop
"java.exe -version":
java version "1.7.0_01"
Java(TM) SE Runtime Environment (build 1.7.0_01-b08)
Java HotSpot(TM) 64-Bit Server VM (build 21.1-b02, mixed mode)
Created Issue:
1.7.2 server, 1.7.4 client; daylight cycle sped up after changing system time back, and then foward again
While hosting a 1.7.2 default Minecraft server, 1.7.4 client, I was digging around underground, when I decided to pause the client and change the system time to edit some old .mp3s(without losing their created date/time) to March 26, 2013, and then I changed the date back to today, December 16, 2013, and when I resumed the client, I noticed that when I place water, the effect was INSTANT, and the sun/moon were flying around the skybox, verry fast. Lava did the same. Here's the server log while I was doing the above: http://redsandbox.no-ip.org/Files/Minecraft/Glitches/Fast_Daylight_cycle.txt
Pictures(I'll upload five or six to this issue): http://redsandbox.no-ip.org/Files/Minecraft/Glitches/Pics/
Also, I had the following /gamerules on beforehand:
doMobSpawning = false
mobGriefing = falseEnvironment
OS: Windows 7 Home Premium 64-bit;
Machine: HP-Pavilion dv6 Notebook PC Laptop"java.exe -version":
java version "1.7.0_01"
Java(TM) SE Runtime Environment (build 1.7.0_01-b08)
Java HotSpot(TM) 64-Bit Server VM (build 21.1-b02, mixed mode)
While hosting a 1.7.2 default Minecraft server, 1.7.4 client, I was digging around underground, when I decided to pause the client and change the system time to edit some old .mp3s(without losing their created date/time) to March 26, 2013, and then I changed the date back to today, December 16, 2013, and when I resumed the client, I noticed that when I place water, the effect was INSTANT, and the sun/moon were flying around the skybox, verry fast. Lava did the same. Here's the server log while I was doing the above: http://redsandbox.no-ip.org/Files/Minecraft/Glitches/Fast_Daylight_cycle.txt
Pictures(I'll upload five or six to this issue): http://redsandbox.no-ip.org/Files/Minecraft/Glitches/Pics/
Also, I had the following /gamerules on beforehand:
doMobSpawning = false
mobGriefing = falseThe difficulty was set to normal, if that matters.
While hosting a 1.7.2 default Minecraft server, 1.7.4 client, I was digging around underground, when I decided to pause the client and change the system time to edit some old .mp3s(without losing their created date/time) to March 26, 2013, and then I changed the date back to today, December 16, 2013, and when I resumed the client, I noticed that when I place water, the effect was INSTANT, and the sun/moon were flying around the skybox, verry fast. Lava did the same as water, but was slightly slower to dry up. Here's the server log while I was doing the above: http://redsandbox.no-ip.org/Files/Minecraft/Glitches/Fast_Daylight_cycle.txt
Pictures(I'll upload five or six to this issue): http://redsandbox.no-ip.org/Files/Minecraft/Glitches/Pics/
Also, I had the following /gamerules on beforehand:
doMobSpawning = false
mobGriefing = falseThe difficulty was set to normal, if that matters.












Yes well, server's use the local clock as a reference... hence the warning it gave you.
[Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running XXXXms behind, skipping XX tick(s)
So should I just restart the server then(it's still doing it)?
Still doing it? Oh dear, hopefully the server isn't trying to catch up to today's date. But yes I would restart it, should fix the problem.
Okay, I'll restart it. Thanks!
P.S. It was STILL doing it XD...