tick issues
MC-842Tick times over 15,000 milliseconds per tick.
Invalid
MC-1101Unexplained Lag with Debug Profiling
Invalid
MC-2304Redstone repeaters above 1 tick do not receive a pulse at all when sent a 1-tick pulse from redstone wire or repeaters.
Fixed
MC-2476Regeneration increases the speed at which damage is taken from Cacti, Lava and Fire
Fixed
MC-4009When a repeater is placed when facing the direction f=0 it flashes on for one tick then goes of
Fixed
MC-4670Out of memory when spawning a ghast in farlands
Duplicate
MC-5712Light sensor bug with repeaters on north side
Duplicate
MC-5726Sticky pistons do not retract a block which they have pushed when given a short pulse
Works As Intended
MC-5809Crash when comparators make a complex loop
Duplicate
MC-8837piston will act wrong if 2 are push each other at the same time
Duplicate
MC-9246Direction dependent redstone torch timing
Duplicate
MC-11839Invalid potion effects crash the game.
Fixed
MC-14898Server crashes shortly after one logs in in a certain region
Duplicate
MC-14980Redstone Comparators update slower then Repeaters
Incomplete
MC-17216Wooden Buttons send a Signal longer than 8 Ticks
Duplicate
MC-423501.7.2 server, 1.7.4 client; daylight cycle sped up after changing system time back, and then foward again
Invalid
MC-60933Creative: Player is "sporadically and momentarily" lit on fire
Fixed
MC-73881Summoning monsters in peaceful difficulty spawns monster for 1 tick
Low
MC-76858Riding entities are updated twice in the same tick when ridden entity is marked as dead (summoned via command blocks)
Confirmed
MC-81497difficulty command gets executed at the end of a tick
Duplicate
MC-100342Several Non-Ticking blocks are marked as ticking forcing the growth-algorithm to check chunks needlessly
Fixed
MC-108629All structure blocks use same random value for structure integrity and LootTableSeed when powered at the same time
Low
MC-109584Observer Detecting Signal from an above Observer Outputs a Longer Pulse
Invalid