server/client glitch
so. how can i explain this...
well. im making a pvp map with a class system.
right now i set it up that if you die you keep your inventory and it gets cleared on respawn(to prevent items laying everywhere)
first time around. on the start of the game. it works fine. when i set the scoreboard to give me aonther kit. its fine. but as soon as i die
my items wont be given back. but the command block says that it gave items to me. and i see that the redstone part works normal.
and when i relog i see my items again. so i think that the server and client get out of sync :/
if its unclear. i might be able to film it or something. but then someone needs to explain me how to
Environment
windows 7
Linked Issues
Created Issue:
server/client glitch
so. how can i explain this...
well. im making a pvp map with a class system.
right now i set it up that if you die you keep your inventory and it gets cleared on respawn(to prevent items laying everywhere)
first time around. on the strat of the game. it works fine. when i set the scoreboard to give me aonther kit. its fine. but as soon as i die
my items wont be given back. but the command block says that it gave items to me. and i see that the redstone part works normal.and when i relog i see my items again. so i think that the server and client get out of sync :/
Environment
windows 7
so. how can i explain this...
well. im making a pvp map with a class system.
right now i set it up that if you die you keep your inventory and it gets cleared on respawn(to prevent items laying everywhere)
first time around. on the strat of the game. it works fine. when i set the scoreboard to give me aonther kit. its fine. but as soon as i die
my items wont be given back. but the command block says that it gave items to me. and i see that the redstone part works normal.and when i relog i see my items again. so i think that the server and client get out of sync :/
so. how can i explain this...
well. im making a pvp map with a class system.
right now i set it up that if you die you keep your inventory and it gets cleared on respawn(to prevent items laying everywhere)
first time around. on the start of the game. it works fine. when i set the scoreboard to give me aonther kit. its fine. but as soon as i die
my items wont be given back. but the command block says that it gave items to me. and i see that the redstone part works normal.and when i relog i see my items again. so i think that the server and client get out of sync :/
so. how can i explain this...
well. im making a pvp map with a class system.
right now i set it up that if you die you keep your inventory and it gets cleared on respawn(to prevent items laying everywhere)
first time around. on the start of the game. it works fine. when i set the scoreboard to give me aonther kit. its fine. but as soon as i die
my items wont be given back. but the command block says that it gave items to me. and i see that the redstone part works normal.and when i relog i see my items again. so i think that the server and client get out of sync :/
if its unclear. i might be able to film it or something. but then someone needs to explain me how to
This is a duplicate of
MC-44521. Please use the search function to check before posting in the future. If you could not find the original report, please comment with the keywords you searched for.
duplicates
Looks like
MC-44521although I didn't read anything about getting your items back after relogging there.looks like it yeh. hope they fix it soon. it stops my map death on its tracks
EDIT: yeh its the same. when i go look in the spawnpoint. i see the items on the ground