New @a[dx,dy,dz] not working correctly
Using the command '/testfor @a[X,Y,Z,dx=0,dy=z,dz=0]' will still test a player that is on another block. In the picture, i am standing on a lamp, The on my curser is set on is the one i am testing for. It is still testing posative for me on a different block even though the direction is set to 0 and should only test if i am on that block, not the one i am standing on.
Environment
windows 7
Created Issue:
New @a[dx,dy,dz] not working correctly
Using the command '/testfor @a[X,Y,Z,dx=0,dy=z,dz=0]' will still test a player that is on another block. In the picture, i am standing on a lamp, The one in front of that is set with the first X, Y, and Z cords. It is still testing posative for me on a different block even though the direction is set to 0 and should only test if i am on that block, not the one i am standing on.
Environment
windows 7
Using the command '/testfor @a [X,Y,Z,dx=0,dy=z,dz=0] ' will still test a player that is on another block. In the picture, i am standing on a lamp, The on
e in front of that is set with the first X, Y, and Z cords. It is still testing posative for me on a different block even though the direction is set to 0 and should only test if i am on that block, not the one i am standing on.Using the command '/testfor @a [X,Y,Z,dx=0,dy=z,dz=0] ' will still test a player that is on another block. In the picture, i am standing on a lamp, The on my curser is set on is the one i am testing for. It is still testing posative for me on a different block even though the direction is set to 0 and should only test if i am on that block, not the one i am standing on.






Cannot confirm. See screenshots (the redstone lamp shows if I'm in the specified range)
To provide dx=0, dz=0 is pointless, since 0 is the default.