Breaking Animation Sporadically Not Backface-Culled
When breaking a block with a transparent texture, such as glass or iron bars, the breaking animation shows through the block on all faces, even if they are not facing the player. This occurs sporadically in certain directions.
Created Issue:
Breaking Animation Not Backface-Culled
When breaking a block with a transparent texture, such as glass or iron bars, the breaking animation shows through the block on all exposed faces, even if they are not facing the player.
When breaking a block with a transparent texture, such as glass or iron bars, the breaking animation shows through the block on all
exposedfaces, even if they are not facing the player.When breaking a block with a transparent texture, such as glass or iron bars, the breaking animation shows through the block on all faces, even if they are not facing the player. This only occurs when breaking from the north and north-west directions.
When breaking a block with a transparent texture, such as glass or iron bars, the breaking animation shows through the block on all faces, even if they are not facing the player. This
onlyoccurswhen breaking from the north and north-westdirections.When breaking a block with a transparent texture, such as glass or iron bars, the breaking animation shows through the block on all faces, even if they are not facing the player. This occurs sporadically in certain directions.
Breaking Animation Sporadically Not Backface-Culled




Intended.
Working as intended.
Oh really? Looks more like they forgot to fix it when they fixed culling on other translucent blocks (in 1.7 snapshots).
Fixed in 14w27b.Affects 14w33a.Seems to only be present on doors, and then only from certain angles.Is this still an issue in the current Minecraft Snapshot 15w46a or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.