Christie N
- kwerti
- kwerti
- Europe/Stockholm
- Yes
- No
When an accented character is displayed in the font (ñ and others) the game takes them from the Greek alphabet and ASCII special characters instead of the Latin alphabet.
Destroyanimation is one frame offBreaking animation is one frame off
When v-sync is turned on, frame rate is synced, as intended, but in the memory usage pie chart, the "unspecified" section becomes unusually large, taking over 50% of the chart. This also has the effect of "stealing" space from the game-renderer especially, causing lag, especially during chunk loading.
Screenshots were taken when all chunks were loaded on render distance 16 (zero chunk updates)
When v-sync is turned on, frame rate is synced, as intended, but in the
memoryusage pie chart, the "unspecified" section becomes unusually large, taking over 50% of the chart. This also has the effect of "stealing" space from the game-renderer especially, causing lag, especially during chunk loading.Screenshots were taken when all chunks were loaded on render distance 16 (zero chunk updates)
When v-sync is turned on, frame rate is synced, as intended, but in the CPU usage pie chart, the "unspecified" section becomes unusually large, taking over 50% of the chart. This also has the effect of "stealing" space from the game-renderer especially, causing lag, especially during chunk loading.
Screenshots were taken when all chunks were loaded on render distance 16 (zero chunk updates)
V-Sync Uses ExcessiveMemoryV-Sync Uses Excessive Percentage
Windows 7 (64-bit), Java 7 (
32-bit)Windows 7 (64-bit), Java 7 (64-bit)
When v-sync is turned on, frame rate is synced, as intended, but in the
CPU usagepie chart, the "unspecified" section becomes unusually large, taking over 50% of the chart. This also has the effect of "stealing" space from the game-renderer especially, causing lag, especially during chunk loading.Screenshots were taken when all chunks were loaded on render distance 16 (zero chunk updates)
When v-sync is turned on, frame rate is synced, as intended, but in the F3 menu pie chart, the "unspecified" section becomes unusually large, taking over 50% of the chart. This also has the effect of "stealing" space from the game-renderer especially, causing lag, especially during chunk loading.
Screenshots were taken when all chunks were loaded on render distance 16 (zero chunk updates)
Supposedly, around snapshot 13w4
3a, water would no longer render through ice if the ice was directly adjacent to the water. However, this is not the case in 1.7.2. This makes for some very ugly rendering issues.(Yes this is on fancy graphics)
Supposedly, around snapshot 13w42a, water would no longer render through ice if the ice was directly adjacent to the water. However, this is not the case in 1.7.2. This makes for some very ugly rendering issues.
(Yes this is on fancy graphics)
Supposedly, around snapshot 13w42a, water would no longer render through ice if the ice was directly adjacent to the water. However, this is not the case in 1.7.2. This makes for some very ugly rendering issues. Note that the bug is that the ice is VISIBLE.
(Yes this is on fancy graphics)
In the sounds.json, the menu music (music.menu) is not streamed, causing the title screen to freeze while the music loads.
Actual sounds.json:
{ "category": "music", "sounds": [ "music/menu/menu1", "music/menu/menu2", "music/menu/menu3", "music/menu/menu4" ] }
"music.menu":The tracks should have the property "stream: true"
I have a profile on the launcher for snapshots specifically, and I noticed that the pre-release was out. However, after downloading the pre-release, I noticed that my main profile (no snapshots) also ran the pre-release. I then noticed that 1.7.3 had downloaded as a release and not a snapshot!
Steps to Reproduce:
1) Create a profile without snapshots, and select "use latest version". Notice the latest version is release 1.7.2
2) Create a new profile and enable snapshots. The latest version isrelease1.7.3
3) Run the snapshot profile
4) In the non-snapshot profile, the latest version is now release 1.7.3Note that this only happens with pre-releases, and also occurred with 1.6.3.
I have a profile on the launcher for snapshots specifically, and I noticed that the pre-release was out. However, after downloading the pre-release, I noticed that my main profile (no snapshots) also ran the pre-release. I then noticed that 1.7.3 had downloaded as a release and not a snapshot!
Steps to Reproduce:
1) Create a profile without snapshots, and select "use latest version". Notice the latest version is release 1.7.2
2) Create a new profile and enable snapshots. The latest version is snapshot 1.7.3
3) Run the snapshot profile
4) In the non-snapshot profile, the latest version is now release 1.7.3Note that this only happens with pre-releases, and also occurred with 1.6.3.
Extremely Slow Server Chunk Ticking(Memory Leak?)Extremely Slow Singleplayer Server Chunk Ticking
When playing singleplayer worlds, especially loading new chunks, the memory usage spikes and refuses to go back down, even when pausing the game/exiting the world. Eventually the game runs out of memory and/or crashes. On two occasions, there was not enough memory left to save a crash report or display the out of memory screen. This seems to becaused bythe tickinghogging theCPU.Server chunk ticking is extremely slow, especially when loading new chunks. This slow chunk ticking (around 1-3 ticks per second) occurs even with normal exploration. When in singleplayer, this can cause the "ticking" to use an abnormally large amount of CPU.
New world, render distance 16 on 1.7.4: 1.31 t/sec
New world, render distance 16 on 1.7.2: 19.95 t/sec
Extremely SlowSingleplayerServer Chunk Ticking
Server chunk ticking is extremely slow, especially when loading new chunks. This slow chunk ticking (around 1-3 ticks per second) occurs even with normal exploration. When in singleplayer, this can cause the "ticking" to use an abnormally large amount of CPU.
New world, render distance16 on1.7.4: 1.31 t/sec
New world, render distance16 on1.7.2: 19.95 t/secServer chunk ticking is extremely slow, especially when loading new chunks. This slow chunk ticking (around 1-3 ticks per second) occurs even with normal exploration. When in singleplayer, this can cause the "ticking" to use an abnormally large amount of CPU.
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.2: 19.94 ticks/sec
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.4: 11.03 ticks/sec
Server chunk ticking is extremely slow, especially when loading new chunks. This slow chunk ticking (around 1-3 ticks per second) occurs even with normal exploration. When in singleplayer, this can cause the "ticking" to use an abnormally large amount of CPU.
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.2: 19.94 ticks/sec
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.4: 11.03 ticks/secI suspect it is a side-effect of
MC-12964
Windows 7 (64-bit), Java 1.7.0_
09 (32-bit),512 MB dedicated to Minecraft (494available)Windows 7 (64-bit), Java 1.7.0_45 (64-bit), 1 GB dedicated to Minecraft (910 available)
Server chunk ticking is extremely slow, especially when loading new chunks. This slow chunk ticking (around 1-3 ticks per second) occurs even with normal exploration. When in singleplayer, this can cause the "ticking" to use an abnormally large amount of CPU.
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.2: 19.94 ticks/sec
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.4: 11.03 ticks/secI suspect it is a side-effect of
MC-12964, in part, as well as the recent changes made to the rendering and network code in 1.7.
This is a Minecraft forum thread discussing the same effects: http://www.minecraftforum.net/topic/2218534-graphics-quality-and-performance-in-164-172-and-174/
Extremely Slow Server Chunk Ticking -- Unknown Cause
Server chunk ticking is extremely slow, especially when loading new chunks. This slow chunk ticking (around 1-3 ticks per second) occurs even with normal exploration. When in singleplayer, this can cause the "ticking" to use an abnormally large amount of CPU.
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.2: 19.94 ticks/sec
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.4: 11.03 ticks/secI suspect it is a side-effect of
MC-12964, in part, as well as the recent changes made to the rendering and network code in 1.7.
This is a Minecraft forum thread discussing the same effects: http://www.minecraftforum.net/topic/2218534-graphics-quality-and-performance-in-164-172-and-174/Related:
MC-43395
Skin and head textures do not refresh after turning off 3D AnaglyphSkin/Head Textures
Skin/Head Textures Don't Refresh When 3D is Toggled
Skin/head textures don't refresh their color when 3D-anaglyph is turned on and off.
To Reproduce:
1) Launch Minecraft
2) Turn on 3D-Anaglyph
3) Enter a world
4) Place a player head
5) Turn off 3D-Anaglyph
6) Your skin and the player head are discolored
7) Place a different player's head
8) Their head is colored correctlyNote that in 14w31a this also applies to head items.
See screenshot:
The collision box is also lowered by one pixel.
Mipmap levels seem to have been changed and/or are broken, see screenshots.
Upon further testing, this only affects non-standard blocks such as rails, cake, vines, and tall grass. Grass blocks and glass are also affected.
Mipmapping Strength IsDecreasedMipmapping Strength Is Not Applied To Non-Standard Blocks
Mipmap levels seem to have been changed and/or are broken, see screenshots.
Upon further testing, this only affects non-standard blocks such as rails, cake, vines, and tall grass. Grass blocks and glass are also affected.
Mipmap levels seem to have been changed and/or are broken, see screenshots.
This affects the following, but not limited to:
- Tall grass
- Glass blocks (not panes)
- All rails
- Cake
Mipmap levels seem to have been changed and/or are broken, see screenshots.
This affects the following, but not limited to:
- Tall grass
Glass blocks (not panes)- All rails
- Cake
Mipmap levels seem to have been changed and/or are broken, see screenshots.
This affects the following, but not limited to:
- Tall grass (perhaps all cross-model blocks)
- Glass blocks (not panes)
- All rails
- Cake
- Ladders
- Redstone wire
- Reeds
- Repeaters and comparators
- All doors
Tested using mipmap level two (2).
This command:
/fill ~20 ~-1 ~20 ~-20 ~-1 ~-20 standing_sign 0
returns this:
[16:47:45 INFO]: Client> [16:47:45] [Client thread/INFO]: [CHAT] Unable to locate sign at 1071, 3, -438
for all signs.Leaving out the 0 returns:
[16:41:25 INFO]: Client> [16:41:25] [Server thread/ERROR]: Couldn't process command
[16:41:25 INFO]: Client> java.lang.ClassCastException: apz cannot be cast to aps
[16:41:25 INFO]: Client> at ali.a(SourceFile:181) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at aqm.a(SourceFile:484) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at ahc.d(SourceFile:287) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at az.b(SourceFile:118) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at x.a(SourceFile:65) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.d(SourceFile:539) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.a(SourceFile:526) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:37) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:9) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ev.a(SourceFile:163) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nm.c(SourceFile:134) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.u(SourceFile:545) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.t(SourceFile:461) [14w03b.jar:?]
[16:41:25 INFO]: Client> at bvz.t(SourceFile:123) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.run(SourceFile:377) [14w03b.jar:?]
[16:41:25 INFO]: Client> at lt.run(SourceFile:647) [14w03b.jar:?]
[16:41:25 INFO]: Client> [16:41:25] [Client thread/INFO]: [CHAT] An unknown error occurred while attempting to perform this commandThis command:
/fill ~20 ~-1 ~20 ~-20 ~-1 ~-20 standing_sign 0
returns this:[16:47:45 INFO]: Client> [16:47:45] [Client thread/INFO]: [CHAT] Unable to locate sign at 1071, 3, -438
for all signs.
Trying to replace tile entities with signs returns this:
[16:41:25 INFO]: Client> [16:41:25] [Server thread/ERROR]: Couldn't process command
[16:41:25 INFO]: Client> java.lang.ClassCastException: apz cannot be cast to aps
[16:41:25 INFO]: Client> at ali.a(SourceFile:181) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at aqm.a(SourceFile:484) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at ahc.d(SourceFile:287) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at az.b(SourceFile:118) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at x.a(SourceFile:65) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.d(SourceFile:539) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.a(SourceFile:526) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:37) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:9) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ev.a(SourceFile:163) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nm.c(SourceFile:134) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.u(SourceFile:545) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.t(SourceFile:461) [14w03b.jar:?]
[16:41:25 INFO]: Client> at bvz.t(SourceFile:123) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.run(SourceFile:377) [14w03b.jar:?]
[16:41:25 INFO]: Client> at lt.run(SourceFile:647) [14w03b.jar:?]
[16:41:25 INFO]: Client> [16:41:25] [Client thread/INFO]: [CHAT] An unknown error occurred while attempting to perform this command
/fill standing_sign returns error: apz cannot be cast to (xxx)
/fillstanding_sign returns error: apzcannot be cast to(xxx)/fill Tile Entity: class cannot be cast to class
This command:
/fill ~20 ~-1 ~20 ~-20 ~-1 ~-20 standing_sign 0
returns this:[16:47:45 INFO]: Client> [16:47:45] [Client thread/INFO]: [CHAT] Unable to locate sign at 1071, 3, -438
for all signs.
Trying to replace tile entities with
signs returns this:[16:41:25 INFO]: Client> [16:41:25] [Server thread/ERROR]: Couldn't process command
[16:41:25 INFO]: Client> java.lang.ClassCastException: apz cannot be cast to aps
[16:41:25 INFO]: Client> at ali.a(SourceFile:181) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at aqm.a(SourceFile:484) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at ahc.d(SourceFile:287) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at az.b(SourceFile:118) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at x.a(SourceFile:65) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.d(SourceFile:539) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.a(SourceFile:526) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:37) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:9) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ev.a(SourceFile:163) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nm.c(SourceFile:134) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.u(SourceFile:545) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.t(SourceFile:461) [14w03b.jar:?]
[16:41:25 INFO]: Client> at bvz.t(SourceFile:123) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.run(SourceFile:377) [14w03b.jar:?]
[16:41:25 INFO]: Client> at lt.run(SourceFile:647) [14w03b.jar:?]
[16:41:25 INFO]: Client> [16:41:25] [Client thread/INFO]: [CHAT] An unknown error occurred while attempting to perform this commandTrying to replace tile entities with other tile entities returns java.lang.ClassCastException:
[16:41:25 INFO]: Client> [16:41:25] [Server thread/ERROR]: Couldn't process command
[16:41:25 INFO]: Client> java.lang.ClassCastException: apz cannot be cast to aps
[16:41:25 INFO]: Client> at ali.a(SourceFile:181) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at aqm.a(SourceFile:484) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at ahc.d(SourceFile:287) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at az.b(SourceFile:118) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at x.a(SourceFile:65) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.d(SourceFile:539) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.a(SourceFile:526) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:37) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:9) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ev.a(SourceFile:163) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nm.c(SourceFile:134) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.u(SourceFile:545) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.t(SourceFile:461) [14w03b.jar:?]
[16:41:25 INFO]: Client> at bvz.t(SourceFile:123) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.run(SourceFile:377) [14w03b.jar:?]
[16:41:25 INFO]: Client> at lt.run(SourceFile:647) [14w03b.jar:?]
[16:41:25 INFO]: Client> [16:41:25] [Client thread/INFO]: [CHAT] An unknown error occurred while attempting to perform this command
/fill Tile Entity:class cannot be cast to class/fill Tile Entity: java.lang.ClassCastException
Trying to replace tile entities with other tile entities using the /fill command returns java.lang.ClassCastException:
[16:41:25 INFO]: Client> [16:41:25] [Server thread/ERROR]: Couldn't process command
[16:41:25 INFO]: Client> java.lang.ClassCastException: apz cannot be cast to aps
[16:41:25 INFO]: Client> at ali.a(SourceFile:181) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at aqm.a(SourceFile:484) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at ahc.d(SourceFile:287) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at az.b(SourceFile:118) ~[14w03b.jar:?]
[16:41:25 INFO]: Client> at x.a(SourceFile:65) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.d(SourceFile:539) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nr.a(SourceFile:526) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:37) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ja.a(SourceFile:9) [14w03b.jar:?]
[16:41:25 INFO]: Client> at ev.a(SourceFile:163) [14w03b.jar:?]
[16:41:25 INFO]: Client> at nm.c(SourceFile:134) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.u(SourceFile:545) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.t(SourceFile:461) [14w03b.jar:?]
[16:41:25 INFO]: Client> at bvz.t(SourceFile:123) [14w03b.jar:?]
[16:41:25 INFO]: Client> at net.minecraft.server.MinecraftServer.run(SourceFile:377) [14w03b.jar:?]
[16:41:25 INFO]: Client> at lt.run(SourceFile:647) [14w03b.jar:?]
[16:41:25 INFO]: Client> [16:41:25] [Client thread/INFO]: [CHAT] An unknown error occurred while attempting to perform this command
The cake side texture on one side is rendered improperly when the cake is eaten. Instead of the side texture clipping itself, it shifts to the left.
Improper Cake Texture (And Glass. And
Improper Cake Texture (And Glass. AndImproper Cake Texture (And Glass Panes. And Doors. And Trapdoors)
The
cakeside texture on one sideisrendered improperlywhen the cake is eaten. Instead of the side texture clipping itself, it shifts to the left.The side texture of these blocks on one side are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left. May relate to
MC-50344
The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left. May relate to
MC-50344The side texture of these blocks on one or more sides are rendered improperly. Instead of the side texture clipping itself, it shifts to the left.
Improper Cake Texture(And Glass Panes. And Doors. And Trapdoors)
Block items in item frames display with all sides lit
. Also, they are smaller and centered in theframe.(More easily visible with texture pack)Block items in item frames display with all sides lit, and are positioned differently within the space of the item frame (may be intended?)
Item Frame Block Entities Are Lit/CenteredIncorrectly
Block items in item frames display with all sides lit, and are positioned differently within the space of the item frame (may be intended?)Items in item frames display with all sides lit
Item Frame Block/Item Entities Are Lit Incorrectly
Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
Players can enter, and are stuck in, the map barrier at +/-30,000,000 blocks. This is fixed. However, the invisible wall at +/-30,000,000 no longer exists.
Especially when in water, the hand and held items appear too dark. The fog and vignette will also darken. The debug menu also seems to display the light level of your feet.
(Instead of your head)Especially when in water, the hand and held items appear too dark. The fog and vignette will also darken. This is because the light level for your HUD is calculated from the light of the block at your feet, not your head. The debug menu also seems to display the light level of your feet.
Especially when in water, the hand and held items appear too dark. The fog and vignette will also darken. This is because the light level for your HUD is calculated from the light of the block at your feet, not your head. The debug menu also seems to display the light level of your feet.
Especially when in water, the hand and held items appear too dark. The fog and vignette will also darken. This is because the light level for your HUD is calculated from the light of the block at your feet, not your head. The debug menu also seems to display the light level of your feet.
Especially when in water, the hand and held items appear too dark. The fog and vignette will also darken. This is because the light level for your HUD is calculated from the light of the block at your feet, not your head. The debug menu also seems to display the light level of your feet. See also
MC-48294
CobwebsDecrease LightingCobwebs Lighting is Decreased
Somehow, cobwebs decrease the light level by one. This is an actual decrease in lighting.Cobwebs, when not lit by block light, appear darker than the light level they actually have.
Cobwebs, when not lit by block light, appear darker than the light level they actually have. Note that this does not affect similar blocks such as flowers and saplings.
Cobwebs, when not lit by block light, appear darker than the light level they actually have. Note that this does not affect similar blocks such as flowers and saplings. (May have to do with the fact that cobwebs project shadows)
@Mike Dueck: Christie N used that example as a metaphor. He wanted to say if something changes in the background the foreground hasn't to change necessarily too.
Anyway, this is not a bug, but a feature request, please see: Minecraft Suggestions on Reddit.
@Mark Beard: Keep in mine that at zoom level 4 there are 16 blocks in the world are compressed into one pixel of the map.
@Christie N: Can confirm the cursor changing too early, please make a new ticket.
@Christie N: So this issue is "Working as Intended" ?
Thanks Christie N for confirming!
It seems the memory usage jumps by about 600 MB each time I exit a save and load it again, eventually running out of memory even with 4 GB XmX… Bad memory leak indeed. Good luck [Mojang] Grum (Erik Broes)! ^^
The title is misleading as this has nothing to do with the GUI
Christie N The problem is that the repeating command block adds itself for execution to the next tick if it is powered. This means that this one command being run is actually from the last tick. This is also described in MC-86960 and here in more detail.
Does the issue still exist in 15w44b? If so, please attach the game output, like Christie N asked.
Invalid per Christie N's comment.


























































Well, it's sort of odd that over 50% of the memory is used to lower the game's FPS.
I also must say that using the "FPS Limit" slider doesn't have this effect, though the framerate is choppier.
Fixed in 1.7
It happens to me too, but the music is VERY QUIET, around the 1% range.
I will give you the benefit of the doubt and assume that this is an automated response. In this case, the bug persists ONLY with version 1.7.3. Version 1.7.2 has no problems in an identical environment. (see profile-results-1.7.2.txt)
I understood perfectly. I meant that the memory leak happens on 1.7.3, but not 1.7.2, so it cannot be the java, as 1.7.3 has no additional java requirements. And yes, I can allocate more ram, but I have a feeling that it won't make any difference.
I allocated 1G to Minecraft, and the lag spikes went down, but the dev console still spams errors everywhere, and chunk loading is still slow. In fact, increasing the ram made the problem WORSE. (2.17 ticks/sec as opposed to about 5 ticks/sec with 500M)
No longer.
This might be an effect, but:
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.2: 19.94 ticks/sec
Seed 1, render distance 8, travel from spawn to x=2000, v1.7.4: 11.03 ticks/sec
The extra chunk ticking seems to have slowed down the server. You can see debug files, etc. at
MC-41874With most recent 64-bit java, server chunk ticking is still around 13 tps, in 1.7.2 was 20. However, this will need more testing. Actually, do expect the report to be updated. Seems many people are experiencing this.
There are no witch sounds, but their paths are coded into the game. The same thing happens with "step.anvil"
I think that 42088 is an effect. However, if I am correct and this is caused by
MC-12964, then the chunk ticking is actually too fast, and it is clogging the server, especially with 32-bit java. (but even with 64-bit the ticks per second are cut in half)Perhaps the bug is not the value crashing the game, but it is Minecraft not recognizing that the metadata values of 6 and 7 are invalid.
I've had the same problems, and reported a bug before (
MC-41874); I've linked your issue in the description.From the update notes, click the log out button, then click the log out button again.
Tag tag isn't working...?
testforblock ~ ~ ~-3 chest 2 {Items:[0:{Slot:0b,id:397s,Damage:3s,Count:1b,tag:{display:
{Name:"Dr. Whats's Head"}}}]}
does not work, even
testforblock ~ ~ ~-3 chest 2 {Items:[0:{Slot:0b,id:397s,Damage:3s,Count:1b,tag:{}}]}
does not work, however
testforblock ~ ~ ~-3 chest 2 {Items:[0:
{Slot:0b,id:397s,Damage:3s,Count:1b}]}
does work.
Also, testing for enchantments does not work either.
Yes, the head is renamed using an anvil. Even if I add a blank Lore tag, it doesn't work. (Even a blank tag tag doesn't work)
Also, only the button is reset; the difficulty is still locked.
There are other blocks affected by this bug, which seem to have been missed by Mojang:
List as of 1.7.4 (most or all of these have been fixed in 14w02c):
Air (tile.air.name)
Sapling (tile.sapling.name)
Cobblestone Wall (tile.cobbleWall.name)
End Portal (tile.null.name)
Redstone Repeater (tile.diode.name)
Redstone Comparator (tile.comparator.name)
Stem (tile.pumpkinStem.name)
Brewing Stand (tile.brewingStand.name)
Skull (tile.skull.name)
Flower Pot (tile.flowerPot.name)
Dirt (tile.dirt.name)
Dandelion (tile.flower1.name)
Flower (tile.flower2.name)
Plant (tile.doublePlant.name)
Stone Slab (tile.stoneSlab.name)
Wood Slab (tile.woodSlab.name)
Carpet (tile.woolCarpet.name)
Stained Clay (tile.clayHardenedStained.name)
Monster Egg (tile.monsterStoneEgg.name)
Cobblestone Wall (tile.cobbleWall.name)
Block of Quartz (tile.quartzBlock.name)
Sand (tile.sand.name)
Stained Glass (tile.stainedGlass.name)
Stained Glass pane (tile.thinStainedGlass.name)
Also, items which show on the stats menu:
Fish (item.fish.name)
Dye (item.dyePowder.name)
Heads (item.skull.name)
Still present in 14w02c
Still present in 14w02c. Also, the flowers are in different positions upon re-creating the world. (I have cleared away a tree in the screenshot). The flowers are present in every seed (where possible) around the coords (0,0), default and large biome generation, but not superflat.
I think the reasoning is that the rotation order is yaw, then pitch, which are traditionally y and x.
I cannot confirm in 14w03b, but it may still exist.
No, y-rot is yaw, which is around the vertical axis, or left-right. X-rot is pitch, which are off the horizontal axes, or up-down.
A better way to implement this "anti-xray" would be to only overlay solid blocks, and leave transparent blocks alone.
This will break many many maps...
Sorry, your bug seems to be with MCP (or was fixed), as vanilla 14w03b doesn't have this problem.
Also, this block should be excluded from the anti-xray texture pass (currently it is not).
Yes, any version below 1.6 ignores custom directories. Note that Beta 1.7.3 used to work, but doesn't now in Launcher 1.3.8.
Instead of the side texture clipping itself, it shifts to the left.
Fixed in 14w04a, however, /fill-ing air blocks to tile entities does not work.
Also present with /fill
Still exists in 14w04a
Present in 14w04a.
Fixed with grass, however, other blocks are not fixed
I know about the wrong facing, this report says that the items are smaller in size and in a different position inside the space of the item frame than in 1.7.4.
An error like this is still present in 1.7.4, but inconsistent. (sometimes it shows, sometimes not)
To add, this has been happening for a while, even when the servers are working normally. Granted that right now (25 Jan 2014) there are more occurrences than usual.
I know the skin servers are down today, however,^^^
Skin servers are up today, this happened:
The user showed a steve skin, but the user DOES have a skin.
How about this?
Yes, the skin servers are up still.
Then the skin server is having many many many issues ever since December. Hope the migration will help fix the issues. (and maybe multiple tries from the client)
Also affects 1.3.9. Tested with snapshot 1.7.3.
They can drops items even without disconnecting.
The half-spectating happens anytime you join a world in spectator mode.
Can be fixed by changing gamemodes.
Still present in 14w05a.
It's an issue with smooth lighting. It's being applied to the barrier block.
Just happened to me on 1.3.9. Only once though.
[10:39:07 INFO]: Minecraft Launcher 1.3.9 (through bootstrap 4) started on windows... [10:39:07 INFO]: Refreshing local version list... [10:39:07 INFO]: Current time is Jan 31, 2014 10:39:07 AM [10:39:07 INFO]: System.getProperty('os.name') == 'Windows 7' [10:39:07 INFO]: System.getProperty('os.version') == '6.1' [10:39:07 INFO]: System.getProperty('os.arch') == 'amd64' [10:39:07 INFO]: System.getProperty('java.version') == '1.7.0_45' [10:39:07 INFO]: System.getProperty('java.vendor') == 'Oracle Corporation' [10:39:07 INFO]: System.getProperty('sun.arch.data.model') == '64' [10:39:07 INFO]: Refreshing remote version list... [10:39:08 INFO]: Refresh complete. [10:39:08 INFO]: Loaded 8 profile(s); selected '1.7.4 Vanilla' [10:39:08 INFO]: Refreshing auth... [10:39:08 INFO]: Logging in with access token [10:41:36 INFO]: Getting syncinfo for selected version [10:41:36 INFO]: Queueing library & version downloads [10:41:36 INFO]: Installed PartialVersion{id='14w05b', updateTime=Fri Jan 31 09:05:50 EST 2014, releaseTime=Fri Jan 31 09:05:50 EST 2014, type=SNAPSHOT} [10:41:36 INFO]: Download job 'Version & Libraries' started (16 threads, 28 files) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch-platform\5.16\twitch-platform-5.16-natives-windows-64.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\java3d\vecmath\1.3.1\vecmath-1.3.1.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\sf\trove4j\trove4j\3.0.3\trove4j-3.0.3.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.1\lwjgl-platform-2.9.1-natives-windows.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\ibm\icu\icu4j-core-mojang\51.2\icu4j-core-mojang-51.2.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch-external-platform\4.5\twitch-external-platform-4.5-natives-windows-64.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\io\netty\netty-all\4.0.10.Final\netty-all-4.0.10.Final.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-api\2.0-beta9\log4j-api-2.0-beta9.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.4\gson-2.2.4.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Download job 'Resources' skipped as there are no files to download [10:41:36 INFO]: Job 'Resources' finished successfully (took 0:00:00.000) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch-external-platform\4.5\twitch-external-platform-4.5-natives-windows-64.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.4\gson-2.2.4.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-api\2.0-beta9\log4j-api-2.0-beta9.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.1\lwjgl-2.9.1.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\commons-codec\commons-codec\1.9\commons-codec-1.9.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\io\netty\netty-all\4.0.10.Final\netty-all-4.0.10.Final.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.1\lwjgl_util-2.9.1.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.1\lwjgl_util-2.9.1.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.1\lwjgl-2.9.1.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\15.0\guava-15.0.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-core\2.0-beta9\log4j-core-2.0-beta9.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-core\2.0-beta9\log4j-core-2.0-beta9.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\mojang\authlib\1.4.2\authlib-1.4.2.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\mojang\authlib\1.4.2\authlib-1.4.2.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch\5.16\twitch-5.16.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch\5.16\twitch-5.16.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Attempting to download C:\Users\Chris\AppData\Roaming\.minecraft\versions\14w05b\14w05b.jar for job 'Version & Libraries'... (try 0) [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\ibm\icu\icu4j-core-mojang\51.2\icu4j-core-mojang-51.2.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\sf\trove4j\trove4j\3.0.3\trove4j-3.0.3.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.1\lwjgl-platform-2.9.1-natives-windows.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\java3d\vecmath\1.3.1\vecmath-1.3.1.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch-platform\5.16\twitch-platform-5.16-natives-windows-64.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\15.0\guava-15.0.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:36 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar for job 'Version & Libraries': Local file matches local checksum, using that [10:41:37 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\libraries\commons-codec\commons-codec\1.9\commons-codec-1.9.jar for job 'Version & Libraries': Didn't have checksum so assuming our copy is good [10:42:18 INFO]: Finished downloading C:\Users\Chris\AppData\Roaming\.minecraft\versions\14w05b\14w05b.jar for job 'Version & Libraries': Couldn't connect to server (SocketTimeoutException: 'Read timed out') but have local file, assuming it's good [10:42:18 INFO]: Job 'Version & Libraries' finished successfully (took 0:00:42.027) [10:42:18 INFO]: Launching game [10:42:18 INFO]: Looking for old natives & assets to clean up... [10:42:18 INFO]: Unpacking natives to C:\Users\Chris\AppData\Roaming\.minecraft\versions\14w05b\14w05b-natives-1640782910814 [10:42:18 INFO]: Launching in C:\Users\Chris\Documents\Minecraft\Snapshots\snapshot [10:42:18 INFO]: Half command: C:\Program Files\Java\jre7\bin\javaw.exe -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -Djava.library.path=C:\Users\Chris\AppData\Roaming\.minecraft\versions\14w05b\14w05b-natives-1640782910814 -cp C:\Users\Chris\AppData\Roaming\.minecraft\libraries\java3d\vecmath\1.3.1\vecmath-1.3.1.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\sf\trove4j\trove4j\3.0.3\trove4j-3.0.3.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\ibm\icu\icu4j-core-mojang\51.2\icu4j-core-mojang-51.2.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\io\netty\netty-all\4.0.10.Final\netty-all-4.0.10.Final.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\15.0\guava-15.0.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\commons-codec\commons-codec\1.9\commons-codec-1.9.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.4\gson-2.2.4.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\com\mojang\authlib\1.4.2\authlib-1.4.2.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-api\2.0-beta9\log4j-api-2.0-beta9.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\apache\logging\log4j\log4j-core\2.0-beta9\log4j-core-2.0-beta9.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.1\lwjgl-2.9.1.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.1\lwjgl_util-2.9.1.jar;C:\Users\Chris\AppData\Roaming\.minecraft\libraries\tv\twitch\twitch\5.16\twitch-5.16.jar;C:\Users\Chris\AppData\Roaming\.minecraft\versions\14w05b\14w05b.jar net.minecraft.client.main.Main [10:42:18 INFO]: Client> Error: Could not find or load main class net.minecraft.client.main.Main [10:42:18 ERROR]: Game ended with bad state (exit code 1) [10:42:18 INFO]: Deleting C:\Users\Chris\AppData\Roaming\.minecraft\versions\14w05b\14w05b-natives-1640782910814 [10:42:18 INFO]: Ignoring visibility rule and showing launcher due to a game crashSeed and coords.
Unfortunately, the hitbox still appears on tile entities.
In 14w07a, players now get kicked with an "illegal position"
Fixed-ish.
Fixed in 14w07a. (Tested with glass, rails, and cake)
Whoops, wrong bug. Updated for the actual bug present. Noticed the darker cobwebs and assumed.
...and just noticed this affects 1.7.4 too. Odd, I never noticed it before.
Upon further testing, this also happens with trapdoors and doors. This may be a duplicate. (
MC-2053)Here's a visual explanation.
Mobs spawned on the barriers in a superflat world. Reopen please.
Confirmed. The scoreboard in the screenshot increments 1 every tick a slime is in the world.
The command:
Reproduced on singleplayer superflat (could not in default generation). And yes, the slimes are visible for around half a second.
Also, this is only for naturally spawning slimes. Slimes spawned from a mob egg will not trigger the scoreboard.
"damage.hit" is not in the sounds.json. It should be "game.player.hurt" which is in the sounds.json.
This also happens when dropping items from the creative inventory survival tab. Items disappear when dropped from other tabs.
Still present in 14w08a.
Still exists in 14w08a, and seems to be directly related to how much time is spent in the world.
I also suggest that the labels "java io exception stop server" be added. I almost posted a duplicate.
Can you post a screenshot?
Now with the new crtl+pick block saving nbt data in 14w08a, the reason for being unable to pick block spawners is invalid, and frankly a complete nuisance. This should be reopened.
Yes, confirmed. Also with trapdoors and cake.
Strangely enough, the breaking animation is also shifted with the cake's texture.
I fail to see how this and
MCL-1394are different.Fixed in 14w10b
Unfortunately, he just moved it to the other side of the cake.
Also with glass panes now.
Note that this is for all double stone slabs with a metadata greater than 8 (including the "smooth quartz slab") and for all wooden slabs with a metadata greater then 5. Actually, this is for ALL metadata not explicitly specified in the models.
An example with snow block metadata placed with the /setblock command.
Here's what it's supposed to be.
Still present in tall grass.
This is the same bug as
MC-48455, which was closed as "works as intended"Yes, still in 14w10c.
Still present in 14w10c
Well, the cake bug is caused by an improper model, but
MC-2053is still not fixed.Maybe we should add labels: head feet player HUD lighting soul sand water
This still affects 14w10c for torches, redstone torches, beds, and east/west facing buttons and levers.
Also, there should be labels: cactus model lighting shading button lever east west
Faulty resource pack.
I've heard it's a problem with some graphics cards. Here's my specs:
That is what I reported...was I not clear enough? There was bold type explaining that the problem was HUD shadows.
And Dinnerbone resolved it as "works as intended"...I sure hope this isn't intentional.
Eh...no. The accidentally removed this line when they added all the other stats names.
I would also like to point out that faceless pumpkins (pumpkin 4) and upwards-facing hoppers (hopper 1) have the missing texture.
Also for tripwire hooks in 14w11b.
Confirmed in 14w11b
This is also for beacons, end portal frames, and any block that doesn't have standard face models. It seems that inventory shading is based on "textureFacing", not "shade" or "facing" or even hardcoded per-side.
You mean: "Solid blocks render differently in inventory than in-game with transparent pixels"
Actually, if you really want to get technical, it's the blocks with models that are rendering incorrectly. Prior to 1.8, a block's bottom face rendered vertically flipped. The only way to do this in a model file is to flip the texture, then rotate it 180 degrees, which Mojang did not do – so we have inconsistencies.
(This makes it really frustrating for those who use multiple cubes while mapping say, rails)
It's because the end portal frame has irregular block model faces.
This still affects 14w11b, and by this, I mean that the lever/button bug is NOT a shade argument bug, but rather a bug with the "x" rotation argument (it affects any block variant with the "x" argument in its block file).
Beds and torches are still affected.
Odd, I have this always in 1.7.5, but never in 1.7.8.
How about this: When you type in
/give @p skull 1 3 {SkullOwner:{Name:jeb_}}the game should be "smart" and automatically fill in the missing info. The item will now always be jeb_'s head, because of the UUID. If jeb_ then changes his name to "jeb", then the head item will update the "Name" field accordingly. If checking the "Name" field upon every startup is too lagging, though, it should be possible to use the "Name" field for the head's name only, and have the texture determined by the UUID only (this might create misnamed heads, though).
The downside is that when heads are given using /give, the game will have to check the player servers for the missing info. However, placed skulls already do this, so that functionality can be moved to the items' form.
Special characters can only be read in UTF-8 format.
This is because the redstone overlay is being colored using the redstone color overlay. Yes this is a bug.
Fixed for tallgrass, not for reeds.
Specifically, "humanoid humanoid curse wet" goes off the line.
Also "creature darkness shrink light"
Happens on singleplayer, default world generation, normal difficulty, 12-chunk render distance, Windows, Java 1.7.0_45. Log attached.
Also, on an unrelated note, the debug profiling percentages seem not to be displaying the correct percentages.
This is the version folder after "deletion". Closing the launcher does not fix either.
The folders are cleaned up upon next startup of the launcher – probably a Windows thing that the launcher doesn't take into account, not unlike the natives only deleting after the launcher is closed.
Note: Sometimes it takes multiple startups to fully delete the folders.
Fixed in 14w19a
Still effects 14w19a
It's actually an invalid ravine spawn. Another example is in the seed -8008520871496131926 near spawn.
Dx stands for "delta x" or "the distance along the x axis" taken by calculating the difference of the two endpoints. This number by definition is positive. In commands, the lower vertex is ALWAYS specified first.
Intended in creative.
Seed? Coords? Screenshots?
Oh really? Looks more like they forgot to fix it when they fixed culling on other translucent blocks (in 1.7 snapshots).
Seems to be fixed in 1.4.4
Unable to confirm in 14w21b, but may still exist.
Also using /fill to place invalid chest locations causes the game to crash with a similar error
Fixed in 14w25b
Fixed in 14w25b
Not fixed. Tested with
/give @p skull 1 3 {SkullOwner:{Name:kwerti}}The block displays correctly, but not the worn head.
Cannot reproduce with coords less than 0. Post model json file?
That's odd...it works perfectly fine for me. In the default resource pack, leaves still render opaque on fast graphics regardless of distance. Anyone saying otherwise is likely using a texture pack and has mipmapping on. To fix this in texture packs, simply fill in any transparent pixels with your desired background color at 1% opacity. Fancy leaves will be unaffected, but fast leaves will render those pixels at 100% opacity.
Fixed in 14w25b
You CAN choose what color with which to fill the cracks. Mojang just did a really bad job with the color choosing, opting for solid black instead of a proper background color.
The resource pack thing is not a bug with Minecraft, but rather with the resource pack.
Nope, caused because Mojang put "rescale": true in the stand's model file.
In that case, when a skull is placed in a new world, all skulls update their textures, regardless of world. Also, all skulls belonging to the same player have the same skin; even if the player creates a skull after they changed their skin it will have the old texture. These inconsistencies imply that something is broken at least.
Also affects (stained) glass panes, but with the opposite effect.
Wow that was quick.
Odd, it doesn't happen to me at all. Maybe it only occurs with some types of graphics cards.
"enchant shrink stretch galvanize" goes under the enchantment level numeral.
"darkness galvanize demon animal" goes outside the box
"snuff other undead elements"
Cinematic camera is on?
Simply enter
"/replaceitem entity" or "/replaceitem block"
Works as intended. (otherwise /scoreboard would show this)
Fixed in 14w27b.Affects 14w33a.Still affects 1.4.4. Usually deletion takes two to three tries to delete completely.
That's because there is no culling at all on glass panes in the current snapshot. This model will work properly with the default block states.
{ "__comment": "Fair warning, this format is highly likely to change even more in the future!", "ambientocclusion": false, "textures": { "particle": "#pane" }, "elements": [ { "from": [ 7.5, 0, 0 ], "to": [ 8.5, 16, 8 ], "shade": true, "faces": { "down": { "uv": [ 7.5, 0, 8.5, 8 ], "texture": "#edge", "cullface": "down" }, "up": { "uv": [ 7.5, 0, 8.5, 8 ], "texture": "#edge", "cullface": "up" }, "north":{ "uv": [ 7.5, 0, 8.5, 16 ], "texture": "#edge", "cullface": "north" }, "south":{ "uv": [ 7.5, 0, 8.5, 16 ], "texture": "#pane" }, "west":{ "uv": [ 0, 0, 8, 16 ], "texture": "#pane" }, "east":{ "uv": [ 8, 0, 16, 16 ], "texture": "#pane" } } } ] }The fact that glass panes have no culling now is a separate bug. This bug, the interaction of culling and rotation per block state, is fixed.
Still affects 14w27b.
Loading a 14w26a/b world in future versions will irreparably corrupt your world. Use a backup made before the 14w26 snapshots.
Wait, Mojang removed this feature?
I think the names are commands-only.
Also, the correct word is "translation".
"Traduce" means "to violate or betray".
Perhaps try adding "tintindex": 0
The missing texture block in question has a damage value of 4.
Nope, it has nothing to do with VBOs.
The cause seems not to be VBOs.
This happens on chunk borders with all blocks. Also note that reloading the chunks (F3+A) fixes the issue temporarily.
This has nothing to do with render passes. This is probably related to
MC-62166Probably intended, as signs are blocks; books and chat are not, and thus need an entity on which to run. A /execute command can be used to target players.
This seems to be a model problem. This is a more correct model:
{ "ambientocclusion": false, "textures": { "particle": "blocks/iron_bars", "bars": "blocks/iron_bars", "edge": "blocks/iron_bars" }, "elements": [ { "__comment": "Bars", "from": [8,0,0], "to": [8,16,16], "faces": { "west": { "uv": [0,0,16,16], "texture": "#bars" }, "east": { "uv": [0,0,16,16], "texture": "#bars" } } }, { "__comment": "Top face", "from": [7,15.995,0], "to": [9,15.995,16], "faces": { "up": { "uv": [7,0,9,16], "texture": "#edge", "cullface": "up" }, "down": { "uv": [7,0,9,16], "texture": "#edge", "cullface": "up" } } }, { "__comment": "Bottom face", "from": [7,0.005,0], "to": [9,0.005,16], "faces": { "down": { "uv": [7,0,9,16], "texture": "#edge", "cullface": "down" }, "up": { "uv": [7,0,9,16], "texture": "#edge", "cullface": "down" } } }, { "__comment": "North face", "from": [7,0,0.005], "to": [9,16,0.005], "faces": { "north": { "uv": [7,0,9,16], "texture": "#edge", "cullface": "north" }, "south": { "uv": [7,0,9,16], "texture": "#edge", "cullface": "north" } } }, { "__comment": "South face", "from": [7,0,15.995], "to": [9,16,15.995], "faces": { "south": { "uv": [7,0,9,16], "texture": "#edge", "cullface": "south" }, "north": { "uv": [7,0,9,16], "texture": "#edge", "cullface": "south" } } } ] }as opposed to this:
{ "ambientocclusion": false, "textures": { "particle": "blocks/iron_bars", "bars": "blocks/iron_bars", "edge": "blocks/iron_bars" }, "elements": [ { "__comment": "bars", "from": [ 8, 0, 0 ], "to": [ 8, 16, 16 ], "faces": { "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#bars" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#bars" } } }, { "__comment": "sides", "from": [ 7, 0, 0 ], "to": [ 9, 16, 16 ], "faces": { "north": { "uv": [ 7, 0, 9, 16 ], "texture": "#edge", "cullface": "north" }, "south": { "uv": [ 7, 0, 9, 16 ], "texture": "#edge", "cullface": "south" } } }, { "__comment": "top/bottom", "from": [ 7, 0.005, 0 ], "to": [ 9, 15.995, 16 ], "faces": { "down": { "uv": [ 7, 0, 9, 16 ], "texture": "#edge" }, "up": { "uv": [ 9, 0, 7, 16 ], "texture": "#edge" } } } ] }which puts multiple planes on the same cube, causing the error.
Actually,
MC-33065In 1.7.9 / 1.7.10 sending two requests within a few minutes triggers the "too many requests" message, while I have not had this problem in the snapshots.
Fixed in 14w30b.
Picture of the bug in action.
Umm...no, not fixed. Still affects 14w31a.
Also make sure that your brightness is on moody. The bug is not noticeable on bright.
In the debug world, the difficulty is locked on peaceful and the button shows the lock. This is still not present in hardcore.
Drop shadows are fixed.
edit: Please note that stair shadows are NOT fixed, however that bug already has an existing ticket.
I think he means that nether wart should be in the brewing tab instead of the materials tab, because nether wart is only used in brewing potions.
Broken resource pack.
Only signs, tellraw, and books use JSON formatting (which includes selectors).
Turning off uvlock fixes the issue.
Screenshot of a mineshaft that the player obviously shouldn't be able to see (using x-ray models to show all rendered chunks).
This is caused by uv-lock. Removing uv-lock and uv coordinates in the model file fixes the issue. There is currently a bug with non-uv texture projection however (
MC-66485).No, previously, the resources were reloaded only when the game was resumed. Now, the game reloads the resources while the setting is being changed in the pause menu.
Isn't the whole point of the superflat preset version code to prevent things like this?
The save can be opened in both 1.7 and the snapshots. The written book is in the chest.
Seems to only be present on doors, and then only from certain angles.Still affects 14w34b.
Odd, I don't think this feature ever made it to an official release. At the very least, this bug affects versions as far back as 1.6.
In MC, rabbits are food animals, plain and simple.
You haven't allocated enough memory / your computer can't handle it.
Hat layers don't display when they are filled with a solid color.
This is from flat ground. Was the player climb height changed from .5 to .5625 intentionally?
More precisely, this issue is that new skulls will have the old skin.
This is not fixed. Textures often do not map properly when the model is rotated; the game tries to fit an entire texture image onto one face of an element. In addition, this seems to work only in the positive directions for certain coordinates; sometimes the texture is not wrapped, it is taken from elsewhere in the atlas.
In short, uv-lock is unreliable outside of the normal one-block space.
Affects 1.8 pre-1!
This is fixed. Please mark this as fixed. Any glass pane bugs are part of
MC-50344There's even a blank space in the skin customization menu where a toggle would fit very nicely.
Caused because fence gates don't use uv-lock in some states.
No, this is the fact that changing the setting changes it immediately instead of after pressing Done or resuming the game.
Intended. Grass renders on the cutout pass, the same pass glass renders on.
What is odd is that mipmaps used to be an outlier – now only particles and brightness do not update live; the rest of the settings act like mipmaps now.
Never mind – strangely, the end worked fine after deleting the DIM1 folder. Perhaps a snapshot issue?
Am I correct in assuming that the game only does projections for three of the faces and then infers (incorrectly) the texture uv for the other three?
The result of altering the cube model into eight smaller cubes.
Fences are 1.5 block in height. Works as intended.
Stats do not check for metadata. Works as intended.
This is most likely server tick lag.
If this isn't intended:
*F3+A also moves the player left
Invalid. Turn off CTM.
Probably a hacked client.
There are optional arguments in the fill command
the game thinks "masked" is a block to replace.
Have you crafted any oak doors recently? It does.
Works as intended. Nested quotes must be escaped.
"doMobSpawn" does not control mob spawning. The correct game rule is "doMobSpawning"
Must I circle the bug in the picture? The stick isn't centered in the Alex model!
To fix, replace [-90, 0, 0] with [90, 180, 0] for third person rotation.
Like Ctrl+Alt+Del or Shift+F5
The variants in the blockstate file are arbitrary; they are not necessarily tied to the block state (wool, stones, etc. are their own files). The only reason pillar quartz still works is that the block states aren't being used yet for block data storage – as soon as they are, pillar quartz won't have any rotations.
It's actually the game going "Let's see...I'll take the uv for the south face, phase it through the block to the north face, then flip the texture!"
Also experiencing the issue with different graphics.
Strangely, if I look up, the chunk renders, but when I look at it again, it disappears.
That server is vanilla, albeit with a large number of command blocks.
Actually, the colors do not change at all – the shading on the sign does however, and this creates the shade difference.
I have seen the missing portal layers on and off across versions. For example, the issue was not present in the 1.8 snapshots. I wouldn't be surprised if the bug comes back next update.
I have it at distances greater than ~22 chunks. Turning VBOs on completely fixes the issue for me. High memory usage seems to aggravate the problem, as I experienced the glitch at 16 chunks after quickly changing from 2 chunks (memory usage spiked and stayed at ~95%). Graphics:
It seems that sometimes the seed does not get reset or the enchantment/xp level selected is invalid for the tool.
Confirmed. Impossible to create vertical slatted wood planks with rotation (requires z axis) among others.
Per the screenshot, the blockstate is incorrectly updated.
Relates to
MC-73348Screenshot of a repeater using the "cube_all" model.
Repeater and comparators also have odd culling. Assuming cullface is specified logically for all six faces, the top and bottom are always culled, and the sides are never culled.
It's a monster egg. Pickaxes mine them slower and they give off particles when broken.