Armor Stands are not removed while falling in the void
If you spawn an Armor Stand and you make it fall into the void, it will not dispawn, the entity will continue to live, unlike Falling Blocks like sand. Even minutes and minutes after the Armor Stand disapeard, it stills exists : the command "/kill @e[type=ArmorStand]" will say that one were removed.
Environment
Windows 7 x64, Java 7, i5 2500k, 8 GB RAM, GTX 770
Linked Issues
is duplicated by1
Created Issue:
Armor Stands are not removed while falling in te void
If you spawn an Armor Stand and you make it fall into the void, it will not dispawn, the entity will continue to live, unlike Falling Blocks like sand. Even minutes and minutes after the Armor Stand disapeard, it stills exists : the command "/kill @e[type=ArmorStand]" will say that one were removed.
Environment
Windows 7 x64, Java 7, i5 2500k, 8 GB RAM, GTX 770
Changed Summary:
Armor Stands are not removed while falling in the void
Added Linked Issues:
is duplicated by
Added Affects Versions: 1.8


confirmed
Confirmed 1.8 release. Can be annoying in cases like for me, where I use them to teleport to a mob, then down a few blocks to align them correctly, but if the mob dies, the armor stand will move down, but it won't despawn, causing it to stay there indefinitely, and potentially causing a large buildup of unused armor stands somewhere far in the void. Also, a better test instruction might be to use the command /say @e[type=ArmorStand] rather than kill, so that it remains there and you can keep testing on it even later.
This issue has been fixed sometime in the 1.8 versions. Currently running 1.8.8 and armor stands do fall into the void.