/entitydata @e[type=Rabbit] {RabbitType:0} does not make killer rabbits passive until chunks are reloaded
running the /entitydata command on a rabbit to make it a killer rabbit works normally. However, using the command to make them passive does not work at first. You have to go out of the chunks and reload them in order for the command to take effect.
To reproduce:
1. Create a super flat creative world (redstone ready) with cheats
2. /setworldspawn 10000 56 10000
3. /gamemode 0
4. /effect @p 11 1000000 100 true
5. /tp 0 56 0
6. /summon Rabbit ~ ~ ~
7. /entitydata @e[type=Rabbit]
{RabbitType:99}The rabbit should turn hostile
8. /entitydata @e[type=Rabbit]
The rabbit will continue being hostile
9. /tp 1000 56 1000
10. /tp 0 56 0
The rabbit has become passive because you unloaded it's chunk and reloaded it.
Created Issue:
/entitydata @e[type=Rabbit] {RabbitType:0} does not make killer rabbits passive until chunks are reloaded
running the /entitydata command on a rabbit to make it a killer rabbit works normally. However, using the command to make them passive does not work at first. You have to go out of the chunks and reload them in order for the command to take effect.
To reproduce:
1. Create a super flat creative world (redstone ready) with cheats
{RabbitType:0}
2. /setworldspawn 10000 56 10000
3. /gamemode 0
4. /effect @p 11 1000000 100 true
5. /tp 0 56 0
6. /summon Rabbit ~ ~ ~7. /entitydata @e[type=Rabbit]
{RabbitType:99}The rabbit should turn hostile
{RabbitType:0}
8. /entitydata @e[type=Rabbit]The rabbit will continue being hostile
9. /tp 1000 56 1000
10. /tp 0 56 0
The rabbit has become passive because you unloaded it's chunk and reloaded it.
considering that killer rabbits are no longer in the game I deem this a nonissue. Might be still an issue for map makers though.
Does this still happen in 15w31B?
yes it does.
Still happening in 15w44a
WAi per Searge's comment on
MC-66115.