Ampflower
- Ampflower
- kjp12
- America/Los_Angeles
- Yes
- No
Oh, the little
bockers seems to stop flapping their wings, riding a Entity, on a Lead, or in Water, pretty much anything that makes them flap like a madman. (Just to let you know, I was using a texture pack, but it won't effect the bug)The gamemodes were SP, S, and C, because I was messing around with redstone, and getting stuck in it.
To reproduce:
1. Spawn chicken, on lead, hanging, riding a Entity, or Swimming in water.
2. Chunk load for 1 HR, if not, longer (Reason: If not chunk loaded, the chicken will be flapping their wings, still, once you get back!)
Now you got your self a chickenjet.Want to see, check 2014-09-22_23.11.54.png
Oh, the little chickens seems to stop flapping their wings, riding a Entity, on a Lead, or in Water, pretty much anything that makes them flap like a madman. (Just to let you know, I was using a texture pack, but it won't effect the bug)
The gamemodes were SP, S, and C, because I was messing around with redstone, and getting stuck in it.
To reproduce:
1. Spawn chicken, on lead, hanging, riding a Entity, or Swimming in water.
2. Chunk load for 1 HR, if not, longer (Reason: If not chunk loaded, the chicken will be flapping their wings, still, once you get back!)
Now you got your self a non-flap chicken.Want to see, check 2014-09-22_23.11.54.png
(Been edited, to make more sense.
Chickenturns into a "plane" afterflappingfor over a hourChicken stop flapping after a hour
There is a render glitch that happens
in a area"Point Estimate: X500 Z500" to "Point Estimate: X-500 Z-500". It makes a super glitchy bug, that makes it unbearable to play in Minecraft. See all attachments for more details.To reproduce:
WARNING: If you have problems with rapidly flashing lights, don't try to reproduce.
1. Switch to a lover render distance under 16/32
2. Have it on there for a bit.
3. (To help with reproducing, try producing lag, or switch to another world) Switch to any render higher then what you set it as.
If done correctly, you should have a super glitched render.There is a render glitch that happens from "Point Estimate: X500 Z500" to "Point Estimate: X-500 Z-500". It makes a super glitchy bug, that makes it unbearable to play in Minecraft. See all attachments for more details.
To reproduce:
WARNING: If you have problems with rapidly flashing lights, don't try to reproduce.
1. Switch to a lover render distance under 16/32
2. Have it on there for a bit.
3. (To help with reproducing, try producing lag, or switch to another world) Switch to any render higher then what you set it as.
If done correctly, you should have a super glitched render.
If a anvil drops on redstone, if above 2 or more blocks, the redstone gets destroyed, and deleted.
Video: https://www.youtube.com/watch?v=ZfqU3TnG8OY
Also happens to: "Redstone Torch", "Comparator", "Repeater", "Button[Wood]", "Button[Stone]", "Lever", "Tripwire[Hook]", "Tripwire[String]", Not redstone related: "Torch", "Peony[2HI]", and the list goes on.
To recreate:
1. Put down redstone
2. (if didn't already) Build up 3 block behind redstone dust
3. Drop anvil from two blocks above redstone
4. Search for the redstone, then go "Where is that redstone!?"
When you use setblock on tile entities, using /setblock ~ ~-1 ~ air 0 replace or just /setblock ~ ~-1 ~ air (I was standing on the chest when doing so.), the tile entities does get deleted, but also outputs "The block couldn't be placed".
List of blocks getting the error:
Chest, Furnace, Enchantment Table (if you look in game code, it is a tile entity, for the book.), Ender Chest, Trap Chest, Standing Sign,, Wall Sign, Skulls, Dispenser, Banner, Flower Pot, Daylight Detector, Daylight Detector Inverted, Hopper, Dropper, Comparator, Jukebox, Beacon, Brewing Stands, Command BlocksTo recreate:
1. Place down a tile entity (list above shows all tile entities)
2. Use setblock to replace the chest. Co-cords, or block cords work
(Doing it with the block air seems to be only creating the issue.)
You should get a error. The error isn't true, as the tile entities is getting replaced into air.You can see how below
When I ctrl+middle click a sign, then replace it, there is unnecessary quotes, and of a wor
ld or line pushes it past char limit, with adding quotes, it removed the last word in the line. Was expecting to just purely copy and paste, with nothing added or removed.Check pic below for the details
If in blockinlog out, you spawn 1 block lowerIf in block when you log out, you spawn 1 block lower
Wither Skull gets stuck after loadin of15w31BWither Skull gets stuck after loadin of world or chunks
When loading a
worldwith a wither skull entity in it, the wither skull is stuck in mid air.When loading a chunk with a wither skull entity in it, the wither skull is stuck in mid air.
When the Ender Dragon flies to the portal, and is spawned in after another Ender Dragon, the Ender Dragon when flown back to the portal, it dies right away, at ANY health, even full health.
Video will be made if necessary.
Seed: 3392903 on Superflat with 1 layer of Air, if that helps.
When the Ender Dragon flies to the portal, and is spawned in after another Ender Dragon, the Ender Dragon when flown back to the portal, it dies right away, at ANY health, even full health.
Video: https://youtu.be/4Jx-FrE1qMQ.
Seed: 3392903 on Superflat with 1 layer of Air, if that helps.
Iron Golem AttacksSnow Golemfor no reasonIron Golem Attacks Peacful Mobs for no reason
Basically what the Summary says.
Steps to reproduce:
1. SummonSnow Golem(or use a already existing one)
2. Summon Iron Golem (or use a already existing one)
3. Get the snow golem to the sight of the iron golem
Itron Golem attacks theSnow Golemfor no reason at all.Basically what the Summary says.
Steps to reproduce:
1. Summon any peaceful mod (other then yourself) (or use a already existing one)
2. Summon Iron Golem (or use a already existing one)
3. Get the snow golem to the sight of the iron golem
Iron Golem attacks the peaceful mob for no reason at all.
Iron Golem Attacks Peaceful Mobs for no reason
Foot of the bed keeps disappearing.
Note: If you step where the foot is and it is not there, you will glitch like crazy.
Steps to reproduce:
1. Place bed east with no other beds near by
2. Reload chunksYou got a bed with no foot.




































Matthew Conner, thanks for the feedback. Fixed it up a bit, so it makes more sense.
@Serge I also put a chicken in water, and made it ride a minecart. All 3 made the chicken stop flapping it wings, after a hour of waiting (Or messing around with redstone).
@Sonic He said "This bug is NOT related to
MC-119orMC-10". Watch his video here: https://www.youtube.com/watch?v=3aUqTmhn-50 Read, or watch, before making a 'Dupe of mc-#' report.MC-119is nowhere related to this, as mobs sink by them self, by walking in the bugMC-119, while he states thats mobs try to move by amount of their step height, if near a block, down, and the bound-hitbox can't see the block below the creeper, so the creeper moves into the block, and if chicken, or other 1-high face mobs, suffocate in land, and try to escape, if passive-type. So, any mobs that have a step height of 0.6 or higher, they get stuck in slabs, of on the lower side. Does that explain more to you?Also,
MC-71921,MC-70898,MC-69440,MC-69080,MC-68454,MC-68231, andMC-68081is reporting a bug that is the same as this, and has been mistaken as bug dupe ofMC-119, and should be possibly reopened, or changed.@Panda
MC-69067looks like it is really aMC-119dupe report, though very hard to be sure of.Also, NOT a dupe of
MC-119. Look carefully! Hopefully, this bug can be fixed, because who wants creepers in their floor, after hitting it? Want a little bit more on what happens on the 1.8 side of things, and what mobs can have the effect in a way? Look here: http://youtu.be/RXsK9MmAxMc (Note, Video may contain wild lightning, and Nether Mobs w/ Lightning Damage bug)Yea. Shears usually don't take damage against ice, due to shears unable to mine it faster. Also, It would make alot of blocklag if Mojang made the shears check for Silk. Also, still happens in 1.8.1-Pre1. Here is a example on what is with Silk:
1. Enchant a random block/item, and Shears with Silk. (Require Creative)
2. Break glass with enchanted item/block, and shears
3. The block drops itself, and no damage is done to shears.
It is due that enchantments can be used on All items but enchanted book. Even sticks can have knockback 100, and the chicken will be flung like 100 blocks. It is a bug that will take forever to fix.
My chicken still have a bugged texture in 1.8.1-Pre1. I made a chicken skin fix.
http://i.imgur.com/28QoBxg.png Works in 1.8.1-Pre1. (If you are wondering why 2 pixels are missing, the red thing glitches into the texture according to Novaskin Texturepack Editor).
Here is to fix the texture (For Mojang)
1. Download File. Should be 64x32
2. Switch out the chicken texture in the jar file.
Easy as π(Pi).
Unable to reproduce. Is this a trick bug report? Tested in 1.8.1 Pre2. Only thing that heads can override is the Grass(Can walk threw type). I'm suspecting you must have brake the block, and placed the head, to make it look real, and was really fixed in 14w20a.
Yea. It does happen. This video, originally for
MC-72868, (https://www.youtube.com/watch?v=RXsK9MmAxMc) does show that entity PigZombie does get damaged, and killed by lightning, by a enderman named Grumm, with a comparator clock with CMD block saying "/execute @e[name=Grumm] ~ ~ ~ summon LightningBolt"Still in 1.8.1-Pre3, and Pre2
I think that
MC-3doesn't relate to this.MC-3is talking about orientations, and this bug is talking about teleports off-sets.MC-3was fixed in Pre1, and this didn't showed till Pre3.Hope this gets fixed, because, if above lava, YOU WILL FALL TO YOUR FIERY DOOM!
One question, why is the effected version(s) say 1.8.1 Pre2, even though the fix say 1.8.1 Pre2? Doesn't make sense.
If you are wondering why I said this, take a careful look.
So, the "bug" where you can't spawn golems/withers with blocks around the structure a "Work as Intended"? Withers don't need that rule, as it breaks everything, except bedrock, and barriers.
In 1.7.10, the last release before 1.8 release, iron golems, and withers didn't care if there was a block within the structure zone.
If you call it a "Work as indented", then why does 1.7.10 allow golems to have blocks in the structure, but not 1.8? I think it is due to the ability to spawn the wither, and golems upside down, or laying on the ground.
Video showing what is the difference: http://youtu.be/uOjxTDrhQ7E
Oh, so thats why. Just want to lower lag.
It is basically a Work as intended, as armor stands are entitys.
Confirmed for 1.8.1-Pre4
In 1.8.1-Pre4
In 1.8.1 Pre4
In 1.8.1 Pre-4
Is it still in 1.8.1-pre4? I can't test that, due to me not having Mac OS X. It can be annoying to mac users when typing commands.
In 1.8.1 Pre5
Looks like it is fixed, so you don't spawn above lava. Though, still a problem, if a player sealed a nether portal, you may have a chance of either being trapped in a portal, or get dumped in lava.
Bock, bock, bock, In 1.8.1
Now in 1.8.2-pre4!
@Conor McS I meant for the slot where you put the diamond, gold, iron, and emerald. It doesn't have a tile entity data tied to it.
In 1.8.2-pre4.
Searge, beacon still eats the item when hoppered in. 1.8.2-pre6
Torabi: Putting in beacon through hopper. Not stacking, though it does only drop one item at a time per closing, which is still needs a fixing.
I can say it has been around a long time, I remember seeing it done in 1.7 releases, probably even in 1.6. It is possibly due to the particle code not looking for blocks right behind it, and just forces the effect in there. Take the ender chest for example, Place blocks around it, each side, the corners still have the "nether" particles around it. Fire has smoke coming from top of the block above it, etc. There is alot of bugs with these particles.
Yea, I think it should be fixed by using the normal fire texture if there is no fire_layer_1 anywhere.That is what I think.
In 1.8.8
It is probably due to Java unable to handle that number, so it tries to handle with it, ending up with entities in wrong area.
This seems like this relates to another bug, as there has been issues with middle click on item frames glitching out, and not getting the NBT of the item.
In 15w31B
It appears it is fixed in the latest snapshot, 15w31b.
Can't seem to break the lead without hands and arrows, so it must have been fixed.
In 15w31b
Can confirm too, as a redstone clock with two repeaters doesn't work.
Confirmed as well.
Can confirm, it really needs to be in the foods stuff tab.
Confirmed
How you triggered the bug?
Confirmed
Confirmed
Can Confirm
Confirmed, spawned it way in air, not going anywhere.
Ehh, Snowballs cause knockback to almost any entity, if you are talking about the snowgolem shooting snowballs.
Can confirm
I think the knockback to the snow golem is due to entities hitting the golem.
Does it happen in 15w31B?
All entities causes knockback, so it is not.
Please put the video on unlisted pls.
Yea, that's bug.
It's back???
If you are talking about the golem itself taking knockback, the entity would have to be close of it isn't a ranged mob.
Do you mean 15w31C or 15w32A?
Works as intended, it is suppose to teleport entities to the outer islands of the End.
Not a bug.
You are using a resource pack, causing that bug to appear. One slt, closer to the enchantments, is for lapis. Other slot is for enchantable items.
odd.
Look at Y=11 to Y=5.
@Sonicwave Yea, it can get to be.
You can use setblock for it, and the other enderdragons seems to always respawn it so it doesn't matter if it broke somehow.
Duplicate of
MC-83068Ehh, you can't put a sword on a armor stand when the armor stand has no arms.
So basically you want ender gates to be the only block in Minecraft literally indestructible? Even to creative?
@Sonicwave, Defiantly related.
What???
Comfirmed
The slime needs to be changed.
Duplicate of
MC-84035Ehh, this happens when a shulker hits anything but entities, and if you hit the shulker projectile.
Crash report?
Well, when I went to test out a bug, I found that bug. Looks like it does it once in a while.
Duplicate of
MC-83871This is for bug reports, not lag support.
Does this still happen in 15w31B?
Works as Intended, as they are suppose to climb walls, hence the name Spider.
I think that is suppose to happen, so you don't go out of the fight.
Hmm, odd. He completely duped it.
Nope. It have to be marked as Duplicated by a mod.
Confirmed; Only way to get more is to use a fortune shovel, axe, or pickaxe. Or a cheaty fortune hoe.
That is a duplicate.
Hmm, this chicken doesn't like my beetroot anymore because of his neck is still clear in 15w31C
Tested in 15w31C, still a issue.
Summoned a chicken with the tag EggLayTime to 15, layed a egg during painful knockback death.
Still in 15w31C, for Shulker riding entities with commands.
Here is video. For command, you might need to stop it at the textbox.
https://www.youtube.com/watch?v=6TY_pjX-arY
Ok, there is another ticket for it. Thanks for it.
The glowing effect requires Everything the entity is holding, including slime mass, which the huge slime seems to have to glow at the inner part which isn't suppose to happen.
The mooshroom's mushroom needs to glow!
The sheep's wool needs to glow until sheared!
Zombies' Items need to glow
Skeleton's Bow and Sword needs to glow
Duplicate of
MC-84253Ehh, why is this called a dupe when there is no duplicate to go to?
Can confirmed - tried doing a glowing effect in a splash bottle.
This is not for lag reporting. This is for bug reporting, but this is really odd. If this reoccurs on a 15w31C server again, something's up.
Duplicate of
MC-84253Can a mod relink most of the relates that is a full on duplicate of this to is duplicated by?
This is normal. They need to know what's going on, right?
This is for bug reports, not lag reports.
Is it when you first spawn the end, or regenerate the Ender Dragon?
Those are End Portal Blocks. Not Ender Gate Ways. We can tell because the portal is half the size of the gateway.
That can't be fixed as the missing texture uses no json at all. It is a full sized block.
You also duped a healthbar bug.
You can't break the end portal frame in survival, so the sound of it doesn't matter.
This is NOT a duplicate of
MC-10755.Sonic
MC-10755was about the Mining Fatigue. That is different from Levitation.Please don't mark future versions, as you don't have access to them yet.
This is intended to fix a bug with swapping items keeping stage of breaking.Oh, Stop completely is odd.
Duplicate of
MC-108Tick Speed don't effect redstone. Only blocks that require them like grass, and plants.
How were you able to get the links to work.
Duplicates
MC-6840315w31C Unable to recreate.
He is.
I think it is due to your potion effect lasting as long as the delay of the item entity.
I used the high effect, still picked it up.
Probably because they are like a fence.
Hmm, looks like the sign bug carried over to the title command. Needs to be fixed, and to other json using commands.
Need the tab that says "Game Output (PlayerName)", or grab the latest log file that had the link bug happen.
Confirmed for 15w31c, when walking away or teleporting away. Though, End gateways seems to keep them from despawning somehow even though they are unloaded.
Confirmed, must use the off hand to reproduce.
Though, it seems at random though '~'
And with chickens. There must be a relation between a bug report.
If they were to become a block, there would be limitations to them:
If they are hit with a arrow, they will not explode like normal, unless it uses the TNT code
They would have to use Tile Entities to keep then happy.
Probably the next snapshot. Though, as a Item, because they are already a entity.
Yes.
Wish it was Drop 5 planks. Make boats reusable.
Overworld Mobs don't spawn in the nether at all. The zombie part is the bug. What are they? Zombies that drilled through bedrock?!? No way.
Does this still happen in 15w31c?
That part of paintings and items from item frames are very annoying. They should go to the player inventory.
Still in 15w32A
Confirmed for 15w32A, tested it with the most powerful bow to man. And no. Also, the dragon seems to be taking random damage as well.
Hmm, Well, it did have 3 water bottles in it when it happened. Try filling it up with that, then restart the game.
This appears to be fixed for the Exit End Portal in the end, only. The nether portals, and the entrance portal to the End is still broken with this bug.
Still in 15w32B
15w32C.
[Mod] Kumasasa This also effect the hand also.
Intended. I made some stuff that acts the same, like a chestplate that does alot of damage, to entities, it pushes the attack damage to the hands, when worn.
Confirmed for 15w32c without Resource Pack. Alpha (or credits.ogg) will NOT play. This needs to be reopened, as this is still a bug.Actually this bug is caused by music being turned off. Who knew. So, have your music on if you want to hear this. It was due to a setting.
Confirmed for 15w33a
Search it up.
Now a issue on Windows.
Duplicate of
MC-40452.Fixed in 15w33B. Not going back to the notorious world eater, 15w33A. That Minecraft nearly ate all of my command blocks.
Fixed in 15w33B, and this isn't dupe of
MC-40452.The center doesn't need to be at head level.
Is i have to do with the Minecraft Launcher, though, they do get removed possibly to make space, and delete faulty snapshots.
When it is invalid, it is resolved.
Unable to reproduce in 15w33B. Assuming it must have been fixed.
Assuming fixed, couldn't reproduce in 15w33B.Nvm, command block machine seems to made the effects nulled.
Now assuming fixed in 15w33C. No longer can reproduce bug.
You might have thorns on your shield or armor.
I enchanted a shield with Unbreaking 3 in a anvil, it isn't showing the glow.
No, it destroys the egg to null. It is like a prize for beating the enderdragon for the first time. It is basicly a cold egg.
Appears to be fixed in 15w33C.
Can't Reproduce.
You can gather the egg, and still do the battle again. The bug is about that anything above the portal is basically nulled to air.
Confirmed for the end only, possibly due to it being dark there, but it shouldn't happen with night vision on.
Unable to see video, though if it is about a piston pushing a redstone block upwards, that is intended.
It is possibly due to the game for the metadata that the game is trying to place a 4th damaged anvil (an anvil that is already gone) and crashes the game in doing so because it freaks out on what it is suppose to do, due to its value to be grater then expected.
It is possibly because their heads keep on getting into the block above, thus causing the bug to happen. Give a chicken jumpboost, and make it jump, it will take damage.
Then why is there another texture just for it?
So basing this on what Cubitect said, you need to extend it to something like (100L, 500L - i) with the minimal as well.
If you look at assets/minecraft/textures/misc in the minecraft jar, you will see a unknown_pack.png file.
Arisa, fix your bot.
Wedhro, it liked to pick on the snow golems first.
Though, if you have a chicken in the water when you try to fish, it might get annoying.
Confirmed for 15w36c
If you are jumping from how many half harts you have + 3 blocks, that will kill you instantly when teleporting to the end, unless you have feather falling.Items staying in the end is odd. It shoud be at your bed or in spawn, considering you jumped high into the end portal, and the fall damage should have taken place in the overworld.Just had a case of this, when recreating a bug. It was like Gamemodes Spectator, Creative, and Adventure had a baby. It was Gamemode Glitch
So, it is confimed for 15w36c. When it happens, you have to reload the world to have it stop.
Does it still happen in 15w36c? I am not sure how to recreate it. I usually do small world. If it have to be done on a huge world, time to go spectator.
I'll post the world, with only the chunks with the bed in it.
Added the world. Unnecessary chunks pruned to reduce size though.
This is NOT work as intended. Hit F3+B and then cast the fishing rod near them. They will pick it up, even though it is far away for it to hit!
This won't be fixed, as other flowers are under red_flower block.
Confirmed. Had it happened on me on LAN. Only temp fix will possibly stay in peaceful, or do "/gamerule doMobSpawning false" in chat. If still around, you may need to relog the world.
Yea, it seems to have fixed itself.
The fire makes a wool steps sound when you walk into the corner of the fire with walls and falling into it at the same time, in 15w40b.
Still a problem. Fix it is needed! Probably due to the new passengers tag, due to checking the Riding tag instead of the Passengers tag, that maybe the cause of the problem. And the Riding tag is no longer used, which made the horses just stop in their tracks and do nothing, when a player comes on.
redstonehelper, technically they are alive due to them using the same entity of EntityHorse.
Also a duplicate of
MC-75347.I found a way to fix the travel sound not working, add a line of code (MCP code!) after the teleporting to the Nether, The End, and the Overworld.
/*CODE*/entityIn.getEntityWorld().playSoundEffect(pos.getX(), pos.getY(), pos.getZ(), "portal.travel", 10.0F, 1.0F);
Downside of the code is it plays after an entity travels all the time. It gets the entity's world to make sure it works, after traveling.
How ever, it doesn't fix the message.
@Marcono1234: ok. Though, there is people who may go into older versions of MC, and may have a problem if the rose/poppy is not the same meta as the older version.
The ID of chiseled stone bricks is [stonebrick 3]
Here is it in a command: /fill -1199 20 945 -1199 20 945 stonebrick 3
And this bug report is Invalid!
I think this fix should only work when you are not flying, because if you are messing around w/ explosions, you really don't want to be knocked 5000 blocks away.
It is possible due to the rain not able to access the biome in and below the block, because it is above world height.
The NBT tag for the spawners have changed! Here is an example:
/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {SpawnData:{id:"Skeleton",SkeletonType:1}}Why this spread out like the json files?
Yea, this is a game breaker.
In 15w46a with a hint of crashing.
I was wondering why the redstone lamps that are not next to the redstone block but was next to the block next to the redstone block was still powered.
It is because you added redstone that couldn't be detected that far away.
Confirmed for 15w46a by
MC-92660@Les3awe It more duplicates it.
I find it more of a feature. Handy if you don't want to break anything while going to the surface.
Don't think this bug is going to be reproduced anytime soon. Might as well just close it.
I meant as can't reproduce.
Doesn't work for artificially spawned version(summon command/spawn egg). Must have to be spawned naturally.
Can't reproduce. Are you sure you don't have a block above the skeleton?
Well, the trapped chest not during holidays do have a indication of being trapped around the lock. So why does the holidays version do not?
Well, I think a indication around lock is really needed even on the christmas version.
In 15w47b! This needs to be fixed!
Can confirm that alex model has this bug. Is not unique to a skin model. Must be the json files.
Ok.
Looks like the skeleton is spawning client side. That shouldn't happen.
The skeleton spawning is spawning client side when it should be spawning server side. It is like a client side slime bug. That is the reason because the skeleton doesn't do stuff and doesn't surn during day. Skeletons with no AI can still burn because that is on their onUpdate code not being blocked by the NoAI tag.
This should be handled by Java, though usually those crashes are rare. Can you try to recreate it again?
This is caused by the player being teleported to the nether at coordinates divided by 8 then back to original pos and back. And at the original pos, there is a fire or a lava spill there.
Mitch, I think the crash is caused by a bad item ID or plugin. You should know that Mineplex is a modded server and is not compatible with 1.9. You should be playing it in versions compatible with it, which is 1.8 right now as there is no MCP for 1.9. (That MCP is half a year away.)
Why is this fixed if it is an intended feature via
MC-7543or are they just now deciding they are now just going to allow all chests to be hoppered out and in of?This is because they reintroduce the player pushing mechanics. So that means players can now push other players places. Including on ladders.
Hmm, it is semi fixed itself, but the leash is invisible. Wired.
Ok. Wonder how I didn't see that when making sure wasn't making a duplicate.
Would consider this incomplete. Can you please fill out what was happening when you tried?