[SMP] Going by minecart or horse causes massive server lag / High CPU
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse.
This happens if the players are slightly spread out in the world.
Environment
Server specs:
Linux 3.16.0 #1 SMP PREEMPT
Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz
Java(TM) SE Runtime Environment (build 1.8.0_20-b26)
Java HotSpot(TM) 64-Bit Server VM (build 25.20-b23, mixed mode)
Linked Issues
duplicates1
Created Issue:
[SMP] Going by minecart or horse causes massive lag
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
Environment
Server specs:
Linux 3.16.0 #1 SMP PREEMPT
Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)
[SMP] Going by minecart or horse causes massive lag / High CPU
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16).
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16).With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
- CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16).
- I noticed the CPU usage is at 100% with 2 users logged in, this is not normal.
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
- CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16).
- I noticed the CPU usage is at 100% with 2 users logged in, this is not normal.
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16).
EDIT2: I noticed the CPU usage is at 100% with 2 users logged in, this is not normal.
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16).
EDIT2: I noticed the CPU usage is at 100% with 2
users logged in, this is not normal.With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16).
EDIT2: I noticed the CPU usage is at 100% with 2 players logged in, this is not normal.
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16).
EDIT2: I noticed the CPU usage is at 100% with 2 players logged in, this is not normal.
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16 (CPU usage is at 100% with 2 players logged in, this is not normal).
Server specs:
Linux 3.16.0 #1 SMP PREEMPT
Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz
Java(TM) SE Runtime Environment (build 1.7.0_45-b18)
Java HotSpot(TM) 64-Bit Server VM (build 24.45-b08, mixed mode)Server specs:
Linux 3.16.0 #1 SMP PREEMPT
Intel(R) Core(TM)2 CPU 6700 @ 2.66GHz
Java(TM) SE Runtime Environment (build 1.8.0_20-b26)
Java HotSpot(TM) 64-Bit Server VM (build 25.20-b23, mixed mode)
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16 (CPU usage is almost at 100% with 2 players logged in, this is not normal).
[SMP] Going by minecart or horse causes massive server lag / High CPU
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: I've noticed that CPU usage is much much higher than previous versions, also FYI I have the render distance server capped at 16 (CPU usage is almost at 100% with 2 players logged in, this is not normal).
Still an issue in 1.8.1, it's better but not as good as the 1.7.x versions.
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: I've noticed that CPU usage is much much higher than previous versions
, also FYI I have the render distance server capped at 16 (CPU usage is almost at 100% with 2 players logged in, this is not normal).
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse, so the prerelease seem to consume more resources than 1.7.10,
EDIT: I've noticed that CPU usage is much much higher than previous versions.
With 4 players online I get a lot of "Can't keep up messages" if someone decides to go by minecart or horse.
This happens if the players are slightly spread out in the world.
duplicates
This is still an issue in 1.8.1, it's better but not as good as the 1.7.x versions.
Server can't keep up and it misses ticks because of that.