Enderman not stare attacking properly.
When you stare at endermen in the any of the 1.8 snapshots and now in 1.8 itself, instead of stopping, staring, and then attacking you only when you look away, they immediately charge at you. I have also seen this in versions lower than 1.8 snapshots, such as 1.7.10, but instead of it always happening it only happened very rarely.
What I expected to happen was....
When looking at a enderman It would wait until I looked away to attack.
What actually happened was...:
The enderman attacked me right when I looked at it instead of waiting for me to look away.
Steps to Reproduce:
1. In a 1.8 snapshot, spawn a enderman and stare at it to anger it.
2. The enderman will charge at you instead of starring back at you.
Environment
Windows Vista
Created Issue:
Very buggy endermen and incorrect behaviors.
Put the summary of the bug you're having here
In most if not all of the 1.8 snapshots, endermen are pretty buggy. I noticed that endermen were sped up, making them a bit more challenging, but it seems that when they are walking, they are still pretty fast instead of the normal slow wandering. Also, if endermen are looked at, they attack immediately, instead of staring at you until you look away. Also, when you stare at them from a distance and they become hostile, they don't seem to play their stare noise, but up close they do. Another is that endermen no longer seem to produce endermite when they teleport, resulting in endermite never being able to spawn. Also, they seem to false teleport by making the model move but then come back instantly. It can be easily seen in creative mode when attacking an enderman, and in survival when you psychically start the fight instead of looking at them. It sometimes seems to replace the actual teleporting. One other thing is a long time thing, something that seems to have happened around the time endermen were first introduced, when you cause the stare attack, you must look at where their legs and body connect instead of their head, which is coincidentally and suspiciously about the same height of a player, as if it counts it's head being the same area of a player's. I apologize if this is actually an intended feature and not a bug, I wan't sure.What I expected to happen was....
Endermen to have their normal behaviorWhat actually happened was...:
Buggy behavior instead.Steps to Reproduce:
1. Experiment with all of the things I talked about, you should be able to see what I mean.
2. ...
3. ...Environment
Windows Vista
Put the summary of the bug you're having here
In most if not all of the 1.8 snapshots, endermen are pretty buggy. I noticed that endermen were sped up, making them a bit more challenging, but it seems that when they are walking, they are still pretty fast instead of the normal slow wandering. Also, if endermen are looked at, they attack immediately, instead of staring at you until you look away. Also, when you stare at them from a distance and they become hostile, they don't seem to play their stare noise, but up close they do. Another is that endermen no longer seem to produce endermite when they teleport, resulting in endermite never being able to spawn. Also, they seem to false teleport by making the model move but then come back instantly. It can be easily seen in creative mode when attacking an enderman, and in survival when you psychically start the fight instead of looking at them. It sometimes seems to replace the actual teleporting. One other thing is a long time thing, something that seems to have happened around the time endermen were first introduced, when you cause the stare attack, you must look at where their legs and body connect instead of their head, which is coincidentally and suspiciously about the same height of a player, as if it counts it's head being the same area of a player's. I apologize if this is actually an intended feature and not a bug, I wan't sure.What I expected to happen was....
Endermen tohave their normal behaviorWhat actually happened was...:
Buggy behavior instead.Steps to Reproduce:
1.Experiment with all of the things I talked about,you should be able to seewhat I mean.
2. ...
3. ...Put the summary of the bug you're having here
In most if not all of the 1.8 snapshots, endermen are pretty buggy. I noticed that endermen were sped up, making them a bit more challenging, but it seems that when they are walking, they are still pretty fast instead of the normal slow wandering. Also, if endermen are looked at, they attack immediately, instead of staring at you until you look away. Also, when you stare at them from a distance and they become hostile, they don't seem to play their stare noise, but up close they do. Another is that endermen no longer seem to produce endermite when they teleport, resulting in endermite never being able to spawn. Also, they seem to false teleport by making the model move but then come back instantly. It can be easily seen in creative mode when attacking an enderman, and in survival when you psychically start the fight instead of looking at them. It sometimes seems to replace the actual teleporting. One other thing is a long time thing, something that seems to have happened around the time endermen were first introduced, when you cause the stare attack, you must look at where their legs and body connect instead of their head, which is coincidentally and suspiciously about the same height of a player, as if it counts it's head being the same area of a player's. I apologize if this is actually an intended feature and not a bug, I wan't sure. I also apologize if the report covered too many topics, but I didn't want to post multiple bugs about endermen in a row, because it might be taken as spam. And one last thing to note, endermite's models are very buggy, sometimes the model will spaz out looking in random direction very very quickly. Has happened since endermites model was changed from it's origanal purple frill-less silver fish.
What I expected to happen was....
Endermen to attack properly, walk slowly, and spawn endermites sometimes when teleporting.What actually happened was...:
A few attacking bugs, walking fast even when not aggresive, and no literal ender bugs spawning from endermen!Steps to Reproduce:
1. Test any of the things and you should be able to see any of the bugs.
Put the summary of the bug you're having here
In most if not all of the 1.8 snapshots, endermen are pretty buggy. I noticed that endermen were sped up, making them a bit more challenging, but it seems that when they are walking, they are still pretty fast instead of the normal slow wandering. Also, if endermen are looked at, they attack immediately, instead of staring at you until you look away. Also, when you stare at them from a distance and they become hostile, they don't seem to play their stare noise, but up close they do. Another is that endermen no longer seem to produce endermite when they teleport, resulting in endermite never being able to spawn. Also, they seem to false teleport by making the model move but then come back instantly. It can be easily seen in creative mode when attacking an enderman, and in survival when you psychically start the fight instead of looking at them. It sometimes seems to replace the actual teleporting. One other thing is a long time thing, something that seems to have happened around the time endermen were first introduced, when you cause the stare attack, you must look at where their legs and body connect instead of their head, which is coincidentally and suspiciously about the same height of a player, as if it counts it's head being the same area of a player's. I apologize if this is actually an intended feature and not a bug, I wan't sure. I also apologize if the report covered too many topics, but I didn't want to post multiple bugs about endermen in a row, because it might be taken as spam. And one last thing to note, endermite's models are very buggy, sometimes the model will spaz out looking in random direction very very quickly. Has happened since endermites model was changed from it's origanal purple frill-less silver fish.
What I expected to happen was....
Endermen to attack properly, walk slowly, and spawn endermites sometimes when teleporting.What actually happened was...:
A few attacking bugs, walking fast even when not aggresive, and no literal ender bugs spawning from endermen!Steps to Reproduce:
1. Test any of the things and you should be able to see any of the bugs.What I expected to happen was....
What actually happened was...:
Steps to Reproduce:
1.
2.
3.
What I expected to happen was....
What actually happened was...:
Steps to Reproduce:
1.
2.
3.When you stare at endermen in the any of the 1.8 snapshots, instead of stopping, staring, and then attacking you only when you look away, they immediately charge at you. I have also seen this in versions lower than 1.8 snapshots, such as 1.7.10, but instead of it always happening it only happened very rarely.
What I expected to happen was....
When looking at a enderman It would wait until I looked away to attack.What actually happened was...:
The enderman attacked me right when I looked at it instead of waiting for me to look away.
Steps to Reproduce:
1. In a 1.8 snapshot, spawn a enderman and stare at it to anger it.
2. The enderman will charge at you instead of starring back at you.
3.
Very buggy endermen and incorrect behaviors.Enderman not stare attacking properly.
When you stare at endermen in the any of the 1.8 snapshots, instead of stopping, staring, and then attacking you only when you look away, they immediately charge at you. I have also seen this in versions lower than 1.8 snapshots, such as 1.7.10, but instead of it always happening it only happened very rarely.
What I expected to happen was....
When looking at a enderman It would wait until I looked away to attack.What actually happened was...:
The enderman attacked me right when I looked at it instead of waiting for me to look away.
Steps to Reproduce:
1. In a 1.8 snapshot, spawn a enderman and stare at it to anger it.
2. The enderman will charge at you instead of starring back at you.
3.When you stare at endermen in the any of the 1.8 snapshots and now in 1.8 itself, instead of stopping, staring, and then attacking you only when you look away, they immediately charge at you. I have also seen this in versions lower than 1.8 snapshots, such as 1.7.10, but instead of it always happening it only happened very rarely.
What I expected to happen was....
When looking at a enderman It would wait until I looked away to attack.What actually happened was...:
The enderman attacked me right when I looked at it instead of waiting for me to look away.
Steps to Reproduce:
1. In a 1.8 snapshot, spawn a enderman and stare at it to anger it.
2. The enderman will charge at you instead of starring back at you.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets, and it is easier for you to make multiple tickets than for the mods to separate them.
And please use the search function in the future as all of the issues are reported multiple times.
I understand. Recycled it into just one bug.
Please ignore this report! I made it into a different report because I realized you cant really recycle reports because they get deleted!