Used Memory rising continuously.
While playing on Minecraft, I noticed I was getting frequent lag spikes, and I have a great computer. After seeing my debug menu, I noticed my Used Memory would rise until it reached max, cause the game to spike, then it would reset to a low number. I tried a search to find my issue.
Video:
http://youtu.be/KrJ3AAcP_f4
Crash Report:
http://pastebin.com/m0d6wpsi
Created Issue:
Used Memory rising continuously.
While playing on Minecraft, I noticed I was getting frequent lag spikes, and I have a great computer. After seeing my debug menu, I noticed my Used Memory would rise until it reached max, cause the game to spike, then it would reset to a low number. I tried a search to find my issue.
Video:
While playing on Minecraft, I noticed I was getting frequent lag spikes, and I have a great computer. After seeing my debug menu, I noticed my Used Memory would rise until it reached max, cause the game to spike, then it would reset to a low number. I tried a search to find my issue.
Video:
While playing on Minecraft, I noticed I was getting frequent lag spikes, and I have a great computer. After seeing my debug menu, I noticed my Used Memory would rise until it reached max, cause the game to spike, then it would reset to a low number. I tried a search to find my issue.
Video:
http://youtu.be/KrJ3AAcP_f4Crash Report:
http://pastebin.com/m0d6wpsi
You may have a great computer but a crappy 32 bit OS:
Operating System: Windows 7 (x86) version 6.1 JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128MWithout upgrading to 64 bit you cannot allocate more memory.
I noticed after crashing the game, it ran smoother, around 25-35% memory instead of the full 95-100%. Before crashing the game, I also set the priority of the process to high, so that may have taken effect upon restart. I'll look into a 64-bit OS. Thanks.