Banners aren't blowing in the wind!
Put the summary of the bug you're having here
In 1.8, banners don't display there "blowing" animation. They are dead still. it looks odd and unnatural. I thought this happened before but was fixed.. looks like it's back.
What I expected to happen was...:
To place a banner and watch it blow in the wind.
What actually happened was...:
it was as still as a rock.
Steps to Reproduce:
1. Play 1.8 and get a banner. (I got it from creative inventory.
2. Place it, and watch its closely. It wont blow at all.
Environment
Windows Vista
Linked Issues
Created Issue:
Banners aren't blowing in the wind!
Put the summary of the bug you're having here
In 1.8, banners don't display there "blowing" animation. They are dead still. it looks odd and unnatural. I thought this happened before but was fixed..
What I expected to happen was...:
To place a banner and watch it blow in the wind.What actually happened was...:
it was as still as a rock.Steps to Reproduce:
1. Play 1.8 and get a banner. (I got it from creative inventory.
2. Place it, and watch its closely. It wont blow at all.Environment
Windows Vista
Put the summary of the bug you're having here
In 1.8, banners don't display there "blowing" animation. They are dead still. it looks odd and unnatural. I thought this happened before but was fixed.. looks like it's back.
What I expected to happen was...:
To place a banner and watch it blow in the wind.What actually happened was...:
it was as still as a rock.Steps to Reproduce:
1. Play 1.8 and get a banner. (I got it from creative inventory.
2. Place it, and watch its closely. It wont blow at all.
duplicates

Old world created / modified in some 1.8 snapshots or pre-releases. Either delete the world or face the non-swaying banners.
Well I built a lot of stuff in this world I intend to keep and still build on it.. so I guess I'll just deal with it. The animation was barley noticeable anyways.
Do you know the reason for it? And if it can ever be fixed?
There is nothing to fix anymore since
MC-63720was fixed. Don't use snapshot / prereleases for production worlds, because snapshots may and will break worlds.