Undespawning entities at long range or Unloaded spawners still spawn.
EDIT: This has been fixed in the newer versions such as 1.5.1 and works as expected. Thanks Mojang.
I have been working on the animations created with spawners.
The spawners spawn very short living "sand" entities.
This should result in a stable entity count.
But as soon as you move away from the place where the entities get spawned they stop despawning + spawners still spawn
and therefore creating massive amounts of entites which results in lag or even game corruption.
What I expected to happen was:
Despawing of entities with a short live time at gaining range.
What actually happened:
Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.
Edit: Testing gave me reason to believe it might also have to do with spawners spawning entities without being loaded. E.g.: Same problem appears with render distance on tiny mixed with distance of about 250 blocks.
Steps to reproduce:
This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
Interesting part at: 10:28 (bug demonstration)
Feel free to tweet @Sralam_ if you need more information.
Created Issue:
Undespawning entities at long range.
I have been working on the animations created with spawners.
The spawners are supposed to spawn very short living "sand" entities.This should result in a stable entity count.
But as soon as you move away from the place where the entities get spawned they stop despawning and therefore creating massive amounts of entites which results in lag or even game corruption.What I expected to happen was:
Despawing of entities with a short live time at gaining range.What actually happened:
Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.Steps to reproduce:
This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
Interesting part at: 10:28 (bug demonstration)
I have been working on the animations created with spawners.
The spawnersare supposed tospawn very short living "sand" entities.This should result in a stable entity count.
But as soon as you move away from the place where the entities get spawned they stop despawningand therefore creating massive amounts of entites which results in lag or even game corruption.What I expected to happen was:
Despawing of entities with a short live time at gaining range.What actually happened:
Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.Steps to reproduce:
This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
Interesting part at: 10:28 (bug demonstration)I have been working on the animations created with spawners.
The spawners spawn very short living "sand" entities.This should result in a stable entity count.
But as soon as you move away from the place where the entities get spawned they stop despawning + spawners still spawnand therefore creating massive amounts of entites which results in lag or even game corruption.
What I expected to happen was:
Despawing of entities with a short live time at gaining range.What actually happened:
Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.
Edit: Testing gave me reason to believe it might also have to do with spawners spawning entities without being loaded. E.g.: Same problem appears with render distance on tiny mixed with distance of about 250 blocks.Steps to reproduce:
This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
Interesting part at: 10:28 (bug demonstration)Feel free to tweet @Sralam_ if you need more information.
Undespawning entities at long range or Unloaded spawners still spawn.
[EDIT]: This has been fixed in the newer versions such as 1.5.1 and works as expected. Thanks Mojang.
I have been working on the animations created with spawners.
The spawners spawn very short living "sand" entities.This should result in a stable entity count.
But as soon as you move away from the place where the entities get spawned they stop despawning + spawners still spawnand therefore creating massive amounts of entites which results in lag or even game corruption.
What I expected to happen was:
Despawing of entities with a short live time at gaining range.What actually happened:
Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.
Edit: Testing gave me reason to believe it might also have to do with spawners spawning entities without being loaded. E.g.: Same problem appears with render distance on tiny mixed with distance of about 250 blocks.Steps to reproduce:
This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
Interesting part at: 10:28 (bug demonstration)Feel free to tweet @Sralam_ if you need more information.
[EDIT]: This has been fixed in the newer versions such as 1.5.1 and works as expected. Thanks Mojang.
I have been working on the animations created with spawners.
The spawners spawn very short living "sand" entities.This should result in a stable entity count.
But as soon as you move away from the place where the entities get spawned they stop despawning + spawners still spawnand therefore creating massive amounts of entites which results in lag or even game corruption.
What I expected to happen was:
Despawing of entities with a short live time at gaining range.What actually happened:
Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.
Edit: Testing gave me reason to believe it might also have to do with spawners spawning entities without being loaded. E.g.: Same problem appears with render distance on tiny mixed with distance of about 250 blocks.Steps to reproduce:
This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
Interesting part at: 10:28 (bug demonstration)Feel free to tweet @Sralam_ if you need more information.
EDIT: This has been fixed in the newer versions such as 1.5.1 and works as expected. Thanks Mojang.
I have been working on the animations created with spawners.
The spawners spawn very short living "sand" entities.This should result in a stable entity count.
But as soon as you move away from the place where the entities get spawned they stop despawning + spawners still spawnand therefore creating massive amounts of entites which results in lag or even game corruption.
What I expected to happen was:
Despawing of entities with a short live time at gaining range.What actually happened:
Entities with short "live" won't despawn at a certain range. Probably if they are in the farthest loaded chunk.
Edit: Testing gave me reason to believe it might also have to do with spawners spawning entities without being loaded. E.g.: Same problem appears with render distance on tiny mixed with distance of about 250 blocks.Steps to reproduce:
This video shows the bug and how it can be created.: http://youtu.be/15fb5YiEJQo
Interesting part at: 10:28 (bug demonstration)Feel free to tweet @Sralam_ if you need more information.
Hmm... Sounds like it might be related to
MC-4061.Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Thanks for the update.