Player hitbox is rendered in inventory
While poking around with F3+B to check if MC-4077 has been fixed yet, I've noticed that player hitbox is also rendered in invetory dialogue for no good reason (and obscures a button in creative inventory).
Decided to create a new report because by the day MC-4077 will get fixed "Decorative blocks" button in creative inventory should become unobscured by hitbox, but the hitbox rendering in inventory will still remain quite pointless. Sorry for possible inconvenience.
Environment
Win 7 x64, java 1.7.0_10
Linked Issues
is duplicated by1
Created Issue:
Player hitbox is rendered in inventory
While poking around with F3+B to check if
MC-4077has been fixed yet, I've noticed that player hitbox is also rendered in invetory dialogue for no good reason (and obscures a button in creative inventory).Decided to create a new report because by the day
MC-4077will get fixed "Decorative blocks" button in creative inventory should become unobscured by hitbox, but the hitbox rendering in inventory will still remain quite pointless. Sorry for possible inconvenience.Environment
Win 7 x64, java 1.7.0_10
discovered while testing
duplicates
discovered while testing
is duplicated by



This information could be added to
MC-4077instead of creating a new ticket.Fixed in 14w06b
Well, Kumasasa, your image shows that hitbox and colbox positions indeed are now aligned properly with the player model. But this report was mostly about the fact that boxes' very appearance in inventory makes no practical sense.
I'd be glad if this gets voted and reopened.
The major issue "Obscured decorative blocks" is fixed.
That the hitbox is rendered also in the inventory is caused by the entity render function, either the hitboxes are rendered for all entites or for no entity.