End Crystals placed at high coordinates explode wrong
Update according to latest test results: (see newest screenshots for visuals)
End Crystals and Primed TNT exploding at coordinates higher than 8388607 (any direction, for instance: x=8388608, z=8388608) have an offset in their destruction area (they explode the wrong blocks).
2016-10-06_17.37.17.png show the "default" explosion, 2016-10-06_17.37.25.png shows displaced primed tnt (MC-92901) and the other image shows the explosion damage from the last image.
video
Edit: There is no damage in the opposite under region (see 7th/8th image)
Environment
OS X 10.10
Linked Issues
Created Issue:
End Crystals placed at high coordinates explode wrong
This relates to
MC-92901.When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way.
Environment
OS X 10.10
This relates to
MC-92901.When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way.
Edit: There is no damage in the opposite under region (see 7th image)
This relates to
MC-92901.When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way.
Edit: There is no damage in the opposite under region (see 7th/8th image)
This relates to
MC-92901.When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way.
Edit: There is no damage in the opposite under region (see
7th/8th image)This relates to
MC-92901.When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way. You can see a video here https://www.youtube.com/watch?v=GwrosOsKz4g&feature=youtu.be
Edit: There is no damage in the opposite under region (see 8th/9th image)
This relates to
MC-92901.When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way. You can see a video here https://www.youtube.com/watch?v=GwrosOsKz4g&feature=youtu.be
Edit: There is no damage in the opposite under region (see
8th/9th image)This relates to
MC-92901.When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way. You can see a video here https://www.youtube.com/watch?v=GwrosOsKz4g&feature=youtu.be
Edit: There is no damage in the opposite under region (see 7th/8th image)
This relates to
MC-92901.When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way. You can see a video here https://www.youtube.com/watch?v=GwrosOsKz4g&feature=youtu.be
Edit: There is no damage in the opposite under region (see 7th/8th image)
relates to
When you punch/shoot or what ever you do to let an end crystal explode in a high coordinate region the offset will cause to let it only cause environmental damage that way. You can see a video here https://www.youtube.com/watch?v=GwrosOsKz4g&feature=youtu.be
Edit: There is no damage in the opposite under region (see 7th/8th image)
Update according to latest test results: (see newest screenshots for visuals)
End Crystals and Primed TNT exploding at coordinates higher than 8388607 (any direction, for instance: x=8388608, z=8388608) have an offset in their destruction area (they explode the wrong blocks).
video
Edit: There is no damage in the opposite under region (see 7th/8th image)
Update according to latest test results: (see newest screenshots for visuals)
End Crystals and Primed TNT exploding at coordinates higher than 8388607 (any direction, for instance: x=8388608, z=8388608) have an offset in their destruction area (they explode the wrong blocks).
2016-10-06_17.37.17.png show the "default" explosion, 2016-10-06_17.37.25.png shows displaced primed tnt (
MC-92901) and the other image shows the explosion damage from the last image.video
Edit: There is no damage in the opposite under region (see 7th/8th image)
duplicates
relates to











Can confirm for 16w02a
You can update the affected versions yourself.
This ticket actually duplicates
MC-92901, as the explosion comes from the position of the entity, which is offset. And this offset is not visual: if you use any of the next commands, an armor stand will be summoned at the exact position of the specified entity.