Level-up sound originates at position in world, not at player position
This is difficult to notice with the normal level-up sound, but if you replace it with a longer sound, level-up, and start moving, the sound fades away.
Linked Issues
Created Issue:
Level-up sound originates at position in world, not at player position
This is difficult to notice with the normal level-up sound, but if you replace it with a longer sound, level-up, and start moving, the sound fades away.
Added Assignee:
[Mojang] Grum (Erik Broes)
Added Linked Issues:
relates to