Light Levels in debug screen perpetually equal 15
I noticed this many versions back when I was trying to figure out lighting for a large room. Even if it is night time, if you open the debug screen with F3 and look at the sl and rl values, they always say "15".
Edit: Although this has not been updated since 13w06a, it has existed in all intermediate versions through this update (14w04a). Another screenshot is also available in MC-45473, although the bug there is different.
Environment
Tested on two computers when reported:
1. Windows XP
2. Windows 7
Both had most recent Java, LWJGL.
As of update for 14w04a, has been tested on a computer with the following stats:
Windows 8.1 64-bit
Java 7
6GB RAM
Linked Issues
is duplicated by1
Created Issue:
Light Levels in debug screen perpetually equal 15
I noticed this many versions back when I was trying to figure out lighting for a large room. Even if it is night time, if you open the debug screen with F3 and look at the sl and rl values, they always say "15".
Environment
Tested on two computers:
1. Windows XP
2. Windows 7Both have most recent Java, LWJGL
duplicates
Caused by the same bug explained in detail in
MC-911.
duplicates
duplicates
I noticed this many versions back when I was trying to figure out lighting for a large room. Even if it is night time, if you open the debug screen with F3 and look at the sl and rl values, they always say "15".
Edit: Although this has not been updated since 13w06a, it has existed in all intermediate versions through this update (14w04a). Another screenshot is also available in
MC-45473, although the bug there is different.
Tested on two computers:
1. Windows XP
2. Windows 7Both ha
vemost recent Java, LWJGLTested on two computers when reported:
1. Windows XP
2. Windows 7Both had most recent Java, LWJGL.
As of update for 14w04a, has been tested on a computer with the following stats:
Windows 8.1 64-bit
Java 7
6GB RAM
is duplicated by
For the appearance of blocks this works as intended. "Bright" video setting will make the blocks appear as if you had a Night Vision potion.
However, in the debug screen (F3) the sl (Sky Light) and rl (Real Light) values do not change from 15 when in open air, making it impossible to tell light values above ground. Refer to MC-9374 for a report on this aspect.

My bad, sorry. This works as intended.
I remembered I reported this and it is still occurring in 1.7 snapshots. Why is it works as intended?
Update added as of 14w04a