Arrow shakes when world loads
Found:
An arrow (stuck in a block) will shake when world loads.
Expected:
That the arrow would be still.
Steps:
0. Set your render distance to max. Lower, and it can be unnoticeable.
1. Shoot an arrow into a block nearby.
2. Leave the world.
3. Open the world.
4. The moment the arrow loads and you can see it, it shakes.
5. This is separate from the arrow slightly jumping after a second, which seems to be MC-85274 – "When an arrow lands on the ground, it hangs to the side for a second". If your render distance is too low, it's possible you'll only see the one slight jump. Raise render distance to max, and you ought to see the shake before the the jump.
May be related to: MC-3352 – "Arrows fired into a repeater / comparator / jukebox / command block that is updating will play the arrow hitting a block noise."
Environment
i7-4790 @4GHz, 16.0GB ram, Win10, x64 system, game-bundled java, vanilla
Created Issue:
Arrow shakes when world loads
Expected:
Arrow would only shake when first landing in a blockFound:
Arrow shakes when already in a block, when world loads.Steps:
0. Set your render distance to max. Lower, and it can be unnoticeable.
1. Shoot an arrow into a block nearby.
2. Leave the world.
3. Open the world.
4. The moment the arrow loads and you can see it, it shakes.
5. This is separate from the arrow slightly jumping after a second, which seems to beMC-85274– "When an arrow lands on the ground, it hangs to the side for a second". If your render distance is too low, it's possible you'll only see the one slight jump. Raise render distance to max, and you ought to see the shake before the the jump.May be related to:
MC-3352– Arrows fired into a repeater / comparator / jukebox / command block that is updating will play the arrow hitting a block noise.Environment
i7-4790 @4GHz, 16.0GB ram, Win10, x64 system, game-bundled java, vanilla
Expected:
Arrow would only shake when first landing in a blockFound:
Arrow shakes when already in a block, when world loads.Steps:
0. Set your render distance to max. Lower, and it can be unnoticeable.
1. Shoot an arrow into a block nearby.
2. Leave the world.
3. Open the world.
4. The moment the arrow loads and you can see it, it shakes.
5. This is separate from the arrow slightly jumping after a second, which seems to beMC-85274– "When an arrow lands on the ground, it hangs to the side for a second". If your render distance is too low, it's possible you'll only see the one slight jump. Raise render distance to max, and you ought to see the shake before the the jump.May be related to:
MC-3352– "Arrows fired into a repeater / comparator / jukebox / command block that is updating will play the arrow hitting a block noise."
Expected:
Arrowwould only shake when first landing in a blockFound:
Arrow shakes whenalready in a block, whenworldloads.Steps:
0. Set your render distance to max. Lower, and it can be unnoticeable.
1. Shoot an arrow into a block nearby.
2. Leave the world.
3. Open the world.
4. The moment the arrow loads and you can see it, it shakes.
5. This is separate from the arrow slightly jumping after a second, which seems to beMC-85274– "When an arrow lands on the ground, it hangs to the side for a second". If your render distance is too low, it's possible you'll only see the one slight jump. Raise render distance to max, and you ought to see the shake before the the jump.May be related to:
MC-3352– "Arrows fired into a repeater / comparator / jukebox / command block that is updating will play the arrow hitting a block noise."Found:
An arrow (stuck in a block) will shake when world loads.Expected:
That the arrow would be still.Steps:
0. Set your render distance to max. Lower, and it can be unnoticeable.
1. Shoot an arrow into a block nearby.
2. Leave the world.
3. Open the world.
4. The moment the arrow loads and you can see it, it shakes.
5. This is separate from the arrow slightly jumping after a second, which seems to beMC-85274– "When an arrow lands on the ground, it hangs to the side for a second". If your render distance is too low, it's possible you'll only see the one slight jump. Raise render distance to max, and you ought to see the shake before the the jump.May be related to:
MC-3352– "Arrows fired into a repeater / comparator / jukebox / command block that is updating will play the arrow hitting a block noise."
A comment with security level 'global-moderators' was removed.