FOV is wrong on 5120*1440
Hi, I have a 49" Samsung monitor ( LC49RG90SSUXEN), Super Ultra Wide. The FOV is so bad that when running "up/north" with the character, the mobs cannot be seen until I am very close to them. This makes the game pretty much unplayable (see attached screenshot).
Are there any plans on implement a FOV setting?
I have tried adding this to the engine.ini, and in camp it looks great, but as soon as you start a mission the FOV changes back and you are pretty screwed again.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
I have also found a "tool" on https://www.reddit.com/r/widescreengamingforum/comments/gsq7t6/minecraft_dungeons_fov_changer/, unfortunately these kind of tools triggers antivirus/antimalware with some pretty bad Trojan warnings, so the risk is a bit high.
To be fair, we should not have to look for these kind of solutions for a game coming out in 2020, there are so many gamers using widescreens. I really hope a fix for this is on the way.
Linked Issues
Created Issue:
FOV is wrong on 5120*1440
Hi, I have a 49" Samsung monitor ( LC49RG90SSUXEN), Super Ultra Wide. The FOV is so bad that when running "up/north" with the character, the mobs cannot be seen until I am pretty much on top of them. This makes the game pretty much unplayable (see attached screenshot).
Are there any plans on implement a FOV setting?
I have tried adding this to the engine.ini, and in camp it looks great, but as soon as you start a mission the FOV changes back and you are pretty screwed again.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
I have also found a "tool" on https://www.reddit.com/r/widescreengamingforum/comments/gsq7t6/minecraft_dungeons_fov_changer/, unfortunately these kind of tools triggers antivirus/antimalware with some pretty bad Trojan warnings, so the risk is a bit high.
To be fair, we should not have to look for these kind of solutions for a game coming out in 2020, there are so many gamers using widescreens. I really hope a fix for this is on the way.
- Unresolved
- Open
- Unconfirmed
- Windows
- Win 10 1903 18362.836
- Version #19500
Hi, I have a 49" Samsung monitor ( LC49RG90SSUXEN), Super Ultra Wide. The FOV is so bad that when running "up/north" with the character, the mobs cannot be seen until I am
pretty much on top ofthem. This makes the game pretty much unplayable (see attached screenshot).Are there any plans on implement a FOV setting?
I have tried adding this to the engine.ini, and in camp it looks great, but as soon as you start a mission the FOV changes back and you are pretty screwed again.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
I have also found a "tool" on https://www.reddit.com/r/widescreengamingforum/comments/gsq7t6/minecraft_dungeons_fov_changer/, unfortunately these kind of tools triggers antivirus/antimalware with some pretty bad Trojan warnings, so the risk is a bit high.
To be fair, we should not have to look for these kind of solutions for a game coming out in 2020, there are so many gamers using widescreens. I really hope a fix for this is on the way.
Hi, I have a 49" Samsung monitor ( LC49RG90SSUXEN), Super Ultra Wide. The FOV is so bad that when running "up/north" with the character, the mobs cannot be seen until I am very close to them. This makes the game pretty much unplayable (see attached screenshot).
Are there any plans on implement a FOV setting?
I have tried adding this to the engine.ini, and in camp it looks great, but as soon as you start a mission the FOV changes back and you are pretty screwed again.
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
I have also found a "tool" on https://www.reddit.com/r/widescreengamingforum/comments/gsq7t6/minecraft_dungeons_fov_changer/, unfortunately these kind of tools triggers antivirus/antimalware with some pretty bad Trojan warnings, so the risk is a bit high.
To be fair, we should not have to look for these kind of solutions for a game coming out in 2020, there are so many gamers using widescreens. I really hope a fix for this is on the way.
duplicates

Thank you for your report!
We're tracking this issue in
MCD-160, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Hi, I have to say that this is not very uplifting. You are pointing me to a case that was reported in the start of April, and yet it is still ungoing, without any information from the developer on how to solve it. And you are tracking the issue, what does that even mean, that you are following the comments and waiting for the community to come up with a solution? This game was sold without any information what so ever about not supporting these resolutions, had I know I would of course not have bought the game, since I do use a monitor running high resolution. And since me and others preordered the game in the Windows Store, we are now not able to get a refund.
You guys need to get on this issue asap and fix it, or make a statement about resolutions not supported.