Game Doesn't Respond to Aspect Ratios Correctly
I'm running the game on Windows 10 with an RTX 2080 Ti graphics card and a 49" Samsung Game Monitor. My native resolution is 3840x1080, but when running fullscreen the game is zoomed in and I cannot access most of the play area. It makes the game unplayable. Example: You cannot shoot the skeleton in the tower during the tutorial because all of the shots are blocked by the tower and you cannot move back far enough while keeping the skeleton on the screen to shoot it. There is no option to adjust the zoom and the game needs to be in windowed mode to make it playable. I've noticed similar issues in other games that use the Unreal Engine where the games are rendering at 3840x2160 and the top and bottom of the image is being cropped. I'm not sure if this is a bug in MCD or an issue with the game engine itself.
Linked Issues
Created Issue:
Game Doesn't Respond to Aspect Ratios Correctly
I'm running the game on Windows 10 with an RTX 2080 Ti graphics card and a 49" Samsung Game Monitor. My native resolution is 3840x1080, but when running fullscreen the game is zoomed in and I cannot access most of the play area. It makes the game unplayable. Example: You cannot shoot the skeleton in the tower during the tutorial because all of the shots are blocked by the tower and you cannot move back far enough while keeping the skeleton on the screen to shoot it. There is no option to adjust the zoom and the game needs to be in windowed mode to make it playable. I've noticed similar issues in other games that use the Unreal Engine where the games are rendering at 3840x2160 and the top and bottom of the image is being cropped. I'm not sure if this is a bug in MCD or an issue with the game engine itself.
duplicates


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MCD-160, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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