[MCPE Mod] Celesian
- Celesian
- 576874
- America/New_York
- Yes
- No
GUI Elements too far down
I found one of my friends tamed wolf in a part of the world that must have been unloaded for a few weeks.
The bug is that the dog's collar is very large. It covers about 1/3 of the dog's body (see att
tached image).I am on a NVIDIA shield K1
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I cannot reproduce on v.0.16.1 on the hard difficulty testing with bottom half slabs, glass and glass with carpet. With a night vision effect for visibility. Fences to prevent mobs getting into the testing area.
On a NVIDIA Shield K1 with Android 6.0.1.
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This is a duplicate of MCPE-17783
Please search before creating a new bug report, as it is likely one exists
But please add a comment, if you have any new information to add to the existing report
Flowing water uses the still water texture. Also the water spread out texture is also glitched.
This is in the vanilla resource pack without any other resource packs applied. The game is not modified in any way.
On a NVIDIAShield TabletWhat happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top sqaure)
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top sqaure)
Edit 3: here is a video for a better represention of this bug
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top sqaure)
Edit 3:
here is a video for a better represention of this bugWhat happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top sqaure)
Edit 3: Here is a video for a better represention of this bug
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top sqaure)
Edit 3: Here is a video for a better represention of this bug
Edit
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top sqaure)
Edit 3: Here is a video for a better represention of this bug
Edit
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top sq
aure)Edit 3: Here is a video for a better represention of this bug
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top square)
Edit 3: Here is a video for a better represention of this bug
What happened: Flowing water blocks uses the still water block texture. And the black triangulation texture is MCPE-18778
What I expected to happen Flowing water would use the flowing water texture. And that the black triangle texture would not be there
Device: Nvidia Shield K1 Tablet
Edit: better formatting
Edit 2: An image of MCPE-18291 (the top square)
Edit 3: Here is a video for a better represention of this bug
Edit 4: Would like to mention that it isn't consistent on when this bug appears. Sometimes I can see the texture glitch, sometimes not
Flowing watertextureuses still water textureFlowing water block uses still water texture
This is a duplicate of MCPE-18982
If you have any new information, please comment on the existing report.
Enderchest uses the opening/closing sounds for the chest.
I have a samsung tab A
Upda
I have a samsung tab A
Upda
I have a samsung tab A
Update by [~576874]
When opening/closing the enderchest uses the opening/closing sound of a chest
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When you attack a Slime, either spawned naturally or through spawn eggs, The size of the Slime doesn't affect the health of the Slime. All Slimes I encountered take three hits with an unenchanted diamond sword to kill, or two hits if one of those is a critical hit. The sword itself hasn't had it's damage changed (tested by attacking Zombies and Skeletons)
Calculating the damage from 3 diamond sword hits (21 damage) or one regular hit and a critical hit (17,5 damage), this means all Slimes have between 7 and 10.5 hearts of health, regardless of size.
When you attack a Slime, either spawned naturally or through spawn eggs, The size of the Slime doesn't affect the health of the Slime. All Slimes I encountered take three hits with an unenchanted diamond sword to kill, or two hits if one of those is a critical hit. The sword itself hasn't had it's damage changed (tested by attacking Zombies and Skeletons)
Calculating the damage from 3 diamond sword hits (21 damage) or one regular hit and a critical hit (17,5 damage), this means all Slimes have between 7 and 10.5 hearts of health, regardless of size.
Update by [~576874]
As of 1.0.0.0 (beta build 3)
Tiny slimes have 0.5 health points - tested by punching the slime with a empty hand, one hit kill
Small slimes have 4 health points - tested with a wood sword (+4 attack damage), one hit kill
Big slimes have 14 health points, when they should have 16 health points - tested with 2 diamond sword strikes (14 attack points). This method kills the big slime.
When you attack a Slime, either spawned naturally or through spawn eggs, The size of the Slime doesn't affect the health of the Slime. All Slimes I encountered take three hits with an unenchanted diamond sword to kill, or two hits if one of those is a critical hit. The sword itself hasn't had it's damage changed (tested by attacking Zombies and Skeletons)
Calculating the damage from 3 diamond sword hits (21 damage) or one regular hit and a critical hit (17,5 damage), this means all Slimes have between 7 and 10.5 hearts of health, regardless of size.
Update by [~576874]
As of 1.0.0.0 (beta build 3)
Tiny slimes have 0.5 health points - tested by punching the slime with a empty hand (+0.5 attack damage)., one hit kill
Small slimes have 4 health points - tested with a wood sword (+4 attack damage), one hit kill
Big slimes have 14 health points, when they should have 16 health points - tested with 2 diamond sword strikes (14 attack points). This method kills the big slime.
When you attack a Slime, either spawned naturally or through spawn eggs, The size of the Slime doesn't affect the health of the Slime. All Slimes I encountered take three hits with an unenchanted diamond sword to kill, or two hits if one of those is a critical hit. The sword itself hasn't had it's damage changed (tested by attacking Zombies and Skeletons)
Calculating the damage from 3 diamond sword hits (21 damage) or one regular hit and a critical hit (17,5 damage), this means all Slimes have between 7 and 10.5 hearts of health, regardless of size.
Update by [~576874]
As of 1.0.0.0 (beta build 3)
Tiny slimes have 0.5 health points - tested by punching the slime with a empty hand (+0.5 attack damage)., one hit kill
Small slimes have 4 health points - tested with a wood sword (+4 attack damage), one hit kill
Big slimes have 14 health points, when they should have 16 health points - tested with 2 diamond sword strikes (14 attack points). This method kills the big slime.
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When a spider climbs a wall/block, it momentarily makes a ladder sound, as if climbing a ladder. Whether it's in a spawner or outside, they will make the ladder sounds.
Affects both types of spiders
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MCPE-20549
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MCPE-19041
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MCPE-19041
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The nether star (a item drop) is susceptible to being destroyed by explosions and/or fire damage
This is working as intended
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MCPE-19041
This is another thing which may be intentional, but release notes do not mention this. In the ice plains biome, the only hostile mobs spawn are the skeletons (as expected most of them spawn as strays). No zombies, spiders, or creepers spawn.
Test seed: `297169206` Coordinates of ice plains: 463 118 -215
This is another thing which may be intentional, but release notes do not mention this. In the ice plains biome, the only hostile mobs spawn are the skeletons (as expected most of them spawn as strays). No zombies, spiders, or creepers spawn.
Test seed: `297169206` Coordinates of ice plains: 463 118 -215
This is another thing which may be intentional, but release notes do not mention this. In the ice plains biome, the only hostile mobs spawn are the skeletons (as expected most of them spawn as strays). No zombies, spiders, or creepers spawn.
Test seed: 297169206 Coordinates of ice plains: 463 118 -215
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Sand and gravel are dropped when landed on pistons (both types), glass, ice, leaves (all types) and stairs (all types). This should not happen because in Minecraft pc this does not occur because items such as torch, pressure plate, chest among others is for this to happen naturally the opposite of the first items quoted.
This bug affects not only the piston but other items that normally should not happen such a bug.
Samsung Galaxy Tab E SM-T560Concrete power has the same issue for: glass, ice, leaves and stairs
Sandand gravelwill drop as an item on certain blocks that it shouldn't such as pistons.Sand, gravel, and concrete power will drop as an item on certain blocks that it shouldn't such as pistons.
Sand, gravel, and concrete powder will drop as an item on certain blocks that it shouldn't such as pistons.
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Whenwe kill a sheep with just one bow shotenchanted with flameshedropsoncethe raw meat and after dropsthe cooked meatWhen a sheep is killed in one shot with a bow enchanted with flame, it drops first the raw mutton and then the cooked mutton
When a sheep is killed in one shot with a bow enchanted with flame, itdrops firstthe raw mutton and then the cooked muttonWhen a sheep is killed in one shot with a bow enchanted with flame, it first drops the raw mutton and then the cooked mutton
[MCPE Mod] Celesian can you please add the "deferred technical preview" label to MCPE-187130 so it can be found easier. Thanks









































Can confirm on v.0.14.1 on windows phone. When I was breeding sheep today, each sheep consumed 2 wheat.
I have also experienced this, but sadly the bug cause me to no longer be able to access the realm
I'm on a nexus 7 2012 running android lollipop 5.1
Same here, I used the PC spawning area of wither skeletons (the crossroads) flattened it, half slabbed the area no wither skeletons spawned in the cross road area ever again
you will need to update your pack to the 0.16 format here:https://minecraft.net/static/addons/add-on-template.zip. It's under the vanilla>client. And you need to change up the pack_id
Can confirm also running 0.16 on a Android 6.0.1 tablet. Also happens in single player also
Can also confirm. Plus in my realms nether hub they are able to spawn on lower half slabs
This is a server issue (The server not being updated 0.16). I would wait until the server forums/twitter announces it has been updated to 0.16 and then try again
This is a duplicate of https://bugs.mojang.com/browse/MCPE-17601
can also confirm this on android when trying a x64 font
This is a duplicate of https://bugs.mojang.com/browse/MCPE-12562
I can also confirm this. Running v0.16 on a Nvidia Shield Tablet (Android 6.0.1 Marshmellow)
this is a duplicate of https://bugs.mojang.com/browse/MCPE-17601
This continues to be an issue on 0.16.1.
This is working as intended.
http://minecraft.gamepedia.com/Slab
I can also confirm this. I have the beta on a Nvidia Shield Tablet (it has a NVIDIA Tegra K1 192 core Kepler GPU
2.2 GHz ARM Cortex A15 CPU with 2 GB RAM). During gameplay I had a solid 60 frames per second. However when I switched to the settings menu it drops to 20-40 fps
this is working as intended. Eyes of Ender have the chance of breaking when used
This is a duplicate of MCPE-17601
I cannot reproduce this bug on v.0.16.1 on the hard difficulty testing with bottom half slabs, glass and glass with carpet. With a night vision effect for visibility. Fences to prevent mobs getting into the testing area.
On a NVIDIA Shield K1 with Android 6.0.1.
See image "20161118" for the testing area for this bug
This is a duplicate of MCPE-18256
This is a duplicate of MCPE-18533
there are no /gamerule commands yet in MCPE as of 0.16/1.0. These are the only commands as of 0.16/1.0.
Also this place isn't for feature requests, just bugs. To submit feedback to the devs, go to the official feedback site here
This bug is fixed as of beta build 2 (v.0.17.0.2) of the 1.0 release.
This is a duplicate of MCPE-14613.
This bug is fixed as of beta build 2 (v.0.17.0.2) of the 1.0 release.
This is a duplicate of MCPE-14613.
This is a duplicate of MCPE-18256
Please comment if you have any additional info to add to the bug page.
This is a duplicate of MCPE-18256
this is a duplicate of MCPE-18668
I can confirm this on version 0.16.2 on a NVIDIA shield tablet. It sometimes happens when I go from a nether portal to one in the overworld
this is fixed as of 0.16.2. However it shouldn't take a whole stack of enchanted golden apples to tame one from untamed.
I could not feed them in creative however
This part seems like a duplicate of MCPE-12562
This is a duplicate of MCPE-18256
Please add a comment if you have any additional info
the ghasts spawning in the incorrect locations is: https://bugs.mojang.com/browse/MCPE-17601
This is a duplicate of MCPE-17417 and is marked as fixed as of the 0.17.0.2 beta
This is a duplicate of MCPE-18499
Please add a comment if your have any more information on this issue.
Then report them as separate bugs.
There is no reason to put them as a single bug report as it is difficult to manage and keep track of them.
This is a duplicate of MCPE-18070
This is a duplicate of MCPE-17480
Please search before reporting a bug, and do not make the duplicates of the same bug reports
https://bugs.mojang.com/browse/MCPE-18729
https://bugs.mojang.com/browse/MCPE-18728
This is a duplicate of MCPE-17418 and has been marked as fixed in the 0.17.0.2 beta build
This is a duplicate of MCPE-17480
Please search before reporting a bug, and do not make the duplicates of the same bug reports
This is a duplicate of
MCPE-17480Please search before reporting a bug, and do not make the duplicates of the same bug reports
This is a duplicate of MCPE-18256
Please search before making a new bug report, as it is likely it has been already reported
@AMAN4700 this is still an issue as of 0.16.2. Tested on realms
This is a duplicate of MCPE-15733
duplicate of MCPE-16940
duplicate of MCPE-18256
@Joseph Marji
Perhaps they are looking into it and haven't either: 1. found the exact cause of the issue in the game code or 2. Know what exactly causes it but are still working towards a fix
duplicate of MCPE-17601
please don't make duplicates of the same bug reports
duplicate of MCPE-16652
duplicate of MCPE-16652
duplicate of MCPE-16652
duplicate of MCPE-16652
please comment if you have any new information to add
Does this affect 0.16.2?
This is a duplicate of MCPE-18256
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Edited for clarity
this also affects 0.16.2. See
MCPE-17683This is a duplicate of MCPE-18668
🐛 Browse Reported Bugs
.bq Issue happened before with a glitched chest which crashed the game when opened
This part is a duplicate of 17783
🐛 Browse Reported Bugs
also affects 0.16.2
this relates to MCPE-18291
Video Evidence of MCPE-18291 and MCPE-18291: https://www.youtube.com/watch?v=v67g37o8wk0
Edit: This also affects 0.16.2
This is a duplicate of MCPE-17752
🐛 Browse Reported Bugs
According to MCPE-18781, this bug also affects 0.17.0.2
does this still occur in 0.16.2?
This is a duplicate of MCPE-18561
🐛 Browse Reported Bugs
@David Mendenhall There probably was. I recorded a short video and the zombies (spawned in creative) did not burn at night. Until the wither was summoned.
and trading in MCPE is not in the game yet
This is a duplicate of MCPE-8002
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This is a duplicate of MCPE-18291 and MCPE-18778
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This is a duplicate of MCPE-17647
🐛 Browse Reported Bugs
This is a duplicate of MCPE-16652
🐛 Browse Reported Bugs
This is a duplicate of MCPE-17418
🐛 Browse Reported Bugs
This is marked as fixed in the 0.17.0.1 beta build
Source
Can someone report back if it affects 0.17.0.2?
could you update the bug report to add 0.17.0.2 in the affected version/s section
This is a duplicate of MCPE-17480. This part of your bug is mentioned in the previous report
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This is a duplicate of MCPE-18561
🐛 Browse Reported Bugs
According to the beta build 2 and the beta build 1 changlogs, this feature has not been added yet.
So this is invalid
According to the beta build 2 and the beta build 1 changlogs, this feature has not been added yet.
They do not mention this feature as added
So this is invalid
@Troy schmidt can you please update the affected version/s to include v0.16.2?
And @Mega_spud does this bug affect 0.17.0.2?
@Mega_spud can you edit this to add that it affects 0.16.2.
It is still an issue in the latest version. I can confirm that I experience this issue on my realms while playing with a NVIDIA Shield K1 tablet
@Mega_Spud can you mark this as a duplicate of [REALMS-190https://bugs.mojang.com/browse/REALMS-190]
I finally found the original report
@redstonehelper can you update the affected versions to MCPE-0.16.2?
This is still an issue with the latest version of MCPE. I've reported this in the mcpe mojira, before searching in the realms mojira. And have asked of their mods to mark it as a duplicate.
The device I used to report was an android tablet running Android 6.0.1.
On a MCPE 0.16.2 realm
This is a duplicate of MCPE-18694
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This is a duplicate of MCPE-17570
🐛 Browse Reported Bugs
This is a duplicate of MCPE-16652
🐛 Browse Reported Bugs
This is a duplicate of MCPE-18256
🐛 Browse Reported Bugs
This is a duplicate of MCPE-18561
🐛 Browse Reported Bugs
This is a duplicate of MCPE-18561
🐛 Browse Reported Bugs
@Connor Steppie or @Ariel Díaz
does this bug still affect 1.0.0.0 (beta build 3)
@Suzannah Robinson
it may take some time for the devs to figure out and fix this issue. And the twitter support page won't help due to them not handling technical/bug issues
If you would like a refund, go to google play, the app store or the windows store and look there on how to cancel
This is a duplicate of MCPE-16652
🐛 Browse Reported Bugs
This is a duplicate of MCPE-18561
🐛 Browse Reported Bugs
This is a duplicate of MCPE-16652
🐛 Browse Reported Bugs
This is a duplicate of MCPE-16652
🐛 Browse Reported Bugs
This is a duplicate of MCPE-17593
@Adrian Östergård As of the latest beta build, I cannot reproduce this bug
MCPE-18207is confirmed for 1.0.0.0 (beta build 3): https://youtu.be/uOq1uOG4BF8This is a duplicate of MCPE-16652
This is a duplicate of MCPE-16652
This is a duplicate of MCPE-16652
This is a duplicate of MCPE-16652
I can confirm this bug affects 1.0.0.0. (beta build 3)
See attached video
@eze5000 I have updated this issue to better describe it
According to MCPE-18263, the 128 build height is working as intended
MCPE-16292is fixed as of 1.0.0.0 (beta build 3)Testing Conditions:
I found a nether fortress generated in 1.0.0.0 and gave myself weapons + armor via creative, then switched to survival.
Then ran around the fortress along the same path. Wither Skeletons and blazes respawned as normal
I ran this test for an hour
Notice the lack of biome shading on the sugar cane texture
Still an issue as of 1.0.0.0
Duplicate of
MCPE-18561– If you have not, please use the search function in the future, to see if your bug has already been submitted.Duplicate of
MCPE-8332– If you have not, please use the search function in the future, to see if your bug has already been submitted.Duplicate of
MCPE-12281Duplicate of
MCPE-12281– If you have not, please use the search function in the future, to see if your bug has already been submitted.After some further testing in 1.0.0.0, I can confirm that villagers do indeed pick up food.
My test consisted of a brown coat villager and 9 stacks of bread.
The villager took in 8 stacks of bread (which corresponds to their 8 slots of inventory), therefore his inventory is full. And cannot pick up any other food.
@Vincent watson Have you updated to 1.0.0.0 yet?
Because I have done some testing and have seen villagers farm/pick up food in 1.0.0.0 (beta build 3)
Duplicate of
MCPE-18841– If you have not, please use the search function in the future, to see if your bug has already been submitted.@Ariel Díaz
I can confirm this bug. - Video
In this video I point out when this sound is demonstrated
Confirmed for 1.0.0.1 (beta build 4).
And affects 1.0.0.1
Xbox live is just the service that MCPE uses for authentication. It does not sync purchases made on different app platforms (for example, the amazon app store and the windows store).
We cannot make separate app stores honor in app purchases on app stores that they do not control.
This ticket is works as intended
@Miguel Angel de Jesús Ramirez Valadez
Have you updated to the latest beta build? Because as of 1.0.0.1, they do drop wither skulls
My test conditions: a chamber with 128~ wither skeletons and killing them with a looting 3 + smite 5 sword.
Result: 9 skulls dropped
Having a sword enchanted with looting increases your chance of getting wither skulls
Weird. In my testing the mooshrooms show up, but without the correct texture. They have a black texture, instead of mushroom texture
Nvidia shield tablet K1 on Android 6.0.1 on version 1.0.0.1
Can also confirm that they shoot
1.0.0.1
I see that now and have reopened the issue
Upon some testing the dead skulker models disappears after exiting and re-entering the world
nvidia shield tablet/MCPE v.1.0.0.2
Confirmed on 1.0.0.2 LAN on a NVIDIA Shield K1
@AMAN4700 After some testing on XBL multiplayer, I can confirm that this is fixed
I believe the larger ender crystal bedrock texture is WAI. It is in a entity state for the dragon fight. To prove this I did /kill @e it destroyed the crystals and the enderdragon. Also from the wiki
However the pedestal like texture is incorrect as it renders on the top half of the bedrock instead of the bottom half. Attached is what it looks like in MCPC
Fixed as of 1.0.0.0
Fixed as of 1.0.0.0
I am unable to reproduce this bug in v.1.0.0.2
Test: used the seed "ibxspawn2" and a single creeper spawned and a zombie
Affects 0.16.2 on realms
[Mojang] Mega_Spud (Jay Wells) I cannot reproduce this bug on 0.16.2
I am unable to reproduce this bug in the latest beta version v1.0.0.2. Are you able to reproduce this in the current beta?
@Dan Walsh according to this tweet from @MojangStatus uploading a world to realms should work now
Fixed in v1.0.0.0
Duplicate of
MCPE-19048– If you have not, please use the search function in the future, to see if your bug has already been submitted.And do not make duplicates of your own reports
Please note that differences between versions (such as MCPE and MCPC) are not considered bugs as different platforms are at different stages and may have exclusives.
@Colin Hirsch
could your P.S statement be
MCPE-17783?@Marco Kaiser is this still an issue in any of the 1.0 betas?
Fixed as of 0.17.0.2
Cannot Reproduce in 1.0.0.2
Cannot reproduce as of the 1.0.0.2
Duplicate of
MCPE-18530– If you have not, please use the search function in the future, to see if your bug has already been submitted.Cannot repo this issue as of 1.0.0.7
Eyes of Ender are in the 1.0 update, which is only in the beta testing stages. It has not seen a public release yet.
Cannot reproduce in the 1.0.0.7 beta.
Test: Fired some arrows into a lava stream
Result: 95% of the arrows caught fire
Additionally arrows fired through fire do not catch fire, per the wiki:
Can confirm for 1.0.0.7
Can confirm- see attached video
I also edited the title to be more clear.
Fixed in 0.17.2
Cannot reproduce in 1.0.0.7
Test: Same seed, same difficulty tp'ed to those coordinates and found a shulker in the correct space under the elytra. Went to 2 more different end ships and found the shulkers there also
What difficulty are you on? If you were on easy, then this is working as intended per the wiki
Cannot Reproduce
Can confirm that this is still an issue as of 1.0.0.7
Can confirm for 1.0.0.7 on a Nvidia Shield tablet K1
According to the wiki
Fixed as of 0.17.0.2
Duplicate of
MCPE-19269– If you have not, please use the search function in the future, to see if your bug has already been submitted.Also, please do not make duplicates of your own reports
Cannot reproduce
The report you have submitted is working as intended
Duplicate of
MCPE-19269– If you have not, please use the search function in the future, to see if your bug has already been submitted.Again, please do not make duplicates of your own tickets
Blaze (as of 1.0) do not use the egg sound when they fire their fireballs
Bug reports are only accepted in English, sorry. If you speak English, feel free to create a new ticket.
Los informes de errores sólo se aceptan en Inglés, lo siento. Si habla inglés, no dude en crear un nuevo boleto.
Duplicate of
MCPE-18369– If you have not, please use the search function in the future, to see if your bug has already been submitted.What you are seeing is the formatting of "§k", which obfuscates the words.
Duplicate of
MCPE-18898– If you have not, please use the search function in the future, to see if your bug has already been submitted.Duplicate of
MCPE-18270– If you have not, please use the search function in the future, to see if your bug has already been submitted.Duplicate of
MCPE-18270– If you have not, please use the search function in the future, to see if your bug has already been submitted.Bug reports are only accepted in English, we apologize. If you speak English, do not hesitate to make a new ticket.
Hata raporları yalnızca İngilizce 'de kabul edilmektedir, özür dileriz. İngilizce konuşuyorsanız, yeni bir bilet yapmakta tereddüt etmeyin.
Duplicate of
MCPE-13602– If you have not, please use the search function in the future, to see if your bug has already been submitted.Bug reports are only accepted in English, sorry. If you speak English, feel free to create a new ticket.
Сообщения об ошибках принимаются только в формате английский, извините. Если вы говорите по-английски, не стесняйтесь, чтобы создать новый билет.
This ticket has been marked as a duplicate of
MCPE-18396, in favor of the more general or better information provided.Please do not assume that the differences in behaviors between the PC, Pocket Edition, XBOX, PS3, or Raspberry Pi editions of Minecraft are bugs.
Additionally this is a version exclusive feature of the pocket edition
Cannot Reproduce in 1.0
Cannot Reproduce in 1.0
Cannot Reproduce in 1.0
Also affects wolves tamed in a new 1.0 world
This ticket has been marked as a duplicate of
MC-19396, in favor of the more general or better information provided.Can confirm on a Nvidia Shield K1
Duplicate of
MCPE-18396– If you have not, please use the search function in the future, to see if your bug has already been submitted.Please submit one bug per issue
Please do not make duplicate tickets of your own tickets
Can confirm via a xbox live session. Sceenshot is taken by a guest on the world
The FOV settings is under the advanced settings of the video tab
Also please refrain from marking your issue as private unless it contains a security issue or duplication method
This issue is invalid
It appears your game or server is modified (via the addon).
If you can reproduce the issue in a vanilla environment, please recreate the issue.
+ Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.
+ Any plugin issues need to be addressed to the creator of the plugin or resource pack.
Cannot Reproduce in 1.0
Cannot Reproduce in 1.0
My test: I followed your report steps with night vision for visibility and found that I could not replicate this bug
Cannot Reproduce in 1.0. Snow Golem dies in 4 hits with a open hand
Can confirm for 1.0
Also sometimes affects the cactus item in the hotbar
Duplicate of
MCPE-18898– If you have not, please use the search function in the future, to see if your bug has already been submitted.Can confirm that it affects both types of spiders in 1.0
Duplicate of
MCPE-18396– If you have not, please use the search function in the future, to see if your bug has already been submitted.Can confirm for 1.0
Bug reports are only accepted in English, sorry. If you speak English, feel free to create a new ticket.
Los informes de errores sólo se aceptan en Inglés, lo siento. Si habla inglés, no dude en crear un nuevo boleto.
Please do not assume that the differences in behaviors between the PC, Pocket Edition, XBOX, PS3, or Raspberry Pi editions of Minecraft are bugs
In this case, the collision box (of entities) which makes PC style Elytra launchers work (re added in 1.9 snapshots), has not been added to PE.
This issue is invalid
It appears your game or server is modified (via the addon).
If you can reproduce the issue in a vanilla environment, please recreate the issue.
+ Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.
+ Any plugin issues need to be addressed to the creator of the plugin or resource pack.
A comparison from the java edition.
I have edited out the end rod, cake, and mob heads from your main list, since they don't get shown on java maps
Bug reports are only accepted in English, sorry. If you speak English, feel free to create a new ticket.
Los informes de errores sólo se aceptan en Inglés, lo siento. Si habla inglés, no dude en crear un nuevo boleto.
Duplicate of
MCPE-17588– If you have not, please use the search function in the future, to see if your bug has already been submitted.Can confirm on a Shield Tablet K1
Duplicate of MCPE-15010 – If you have not, please use the search function in the future, to see if your bug has already been submitted.
Duplicate of
MCPE-18396– If you have not, please use the search function in the future, to see if your bug has already been submitted.In the 1.0 release the patch notes button is working.
Cannot Reproduce in 1.0
Can confirm for 1.0 on a Shield Tablet K1
This ticket is very difficult to comprehend, please use the Bug Report Guidelines here when posting issues.
Can confirm on a Shield Tablet K1