Gamepad dead zone is not being respected for players 2, 3, 4
Gamepad joystick dead zone setting is NOT being respected for gamepads 2, 3 and 4 in local co-op.
Whichever dead zone setting I use, I can feel and confirm that it applies ONLY to gamepad 1 and none other.
Example: take three older XBox360 gamepads, all three with several years of wear and tear. Start a new local co-op game. Player 1 (gamepad 1) works flawlessly. Players 2 and 3 have intermittent dead zone issues where characters keep walking on their own or rolling unexpectedly. Change dead zone settings in the Options: no change. Now change the order of gamepads by switching them all off and switching back on one by one. Start the game again. Same behavior! Player 1 has no problems, players 2 and 3 are unplayable, even though the gamepads have been rotated around. Just to confirm the experiment: set the dead zone setting in the game's options screen to minimum: now all three players have dead zone issues.
So it is clear that the feature that was intended to combat dead zone issues has a bug. It applies only to player 1, while it is completely forgotten for players 2, 3 and 4.
The bug is not so obvious because default dead zone settings that are hardcoded for all 4 players work correctly for most newer gamepads. Hence, if one is testing with brand new gamepads, they can't experience this bug.
This leaves a bad taste in one's mouth as from other 300 games I have and play on my Steam PC, none exhibits this problem. Truth to be told, Overcooked had this problem for a short time until they patched it.
Hope you'll be able to find this bug and it will prove to be an easy fix.
Thanks.
Cheers!
AtmanActive
Created Issue:
Gamepad dead zone is not being respected for players 2, 3, 4
Gamepad joystick dead zone setting is NOT being respected for gamepads 2, 3 and 4 in local co-op.
Whichever dead zone setting I use, I can feel and confirm that it applies ONLY to gamepad 1 and none other.
Example: take three older XBox360 gamepads, all three with several years of wear and tear. Start a new local co-op game. Player 1 (gamepad 1) works flawlessly. Players 2 and 3 have intermittent dead zone issues where characters keep walking on their own or rolling unexpectedly. Change dead zone settings in the Options: no change. Now change the order of gamepads by switching them all off and switching back on one by one. Start the game again. Same behavior! Player 1 has no problems, players 2 and 3 are unplayable, even though the gamepads have been rotated around. Just to confirm the experiment: set the dead zone setting in the game's options screen to minimum: now all three players have dead zone issues.
So it is clear that the feature that was intended to combat dead zone issues has a bug. It applies only to player 1, while it is completely forgotten for players 2, 3 and 4.
The bug is not so obvious because default dead zone settings that are hardcoded for all 4 players work correctly for most newer gamepads. Hence, if one is testing with brand new gamepads, they can't experience this bug.
This leaves a bad taste in one's mouth as from other 300 games I have and play on my Steam PC, none exhibits this problem. Truth to be told, Overcooked had this problem for a short time until they patched it.
Hope you'll be able to find this bug and it will prove to be an easy fix.
Thanks.
Cheers!
AtmanActive
- Unresolved
- Open
- Unconfirmed
- Windows
- Windows 10 Pro 20H2
- Version #19637
I just discovered that controller dead zone is actually configured per player as opposed to global game setting made by player 1.
This is highly unusual and confusing.
As I understand that this approach can bring some benefit for players, then, I would suggest you add a text line, right next to controller dead zone settings: "configuring controller for player number X", or something along those lines.
All this time I was changing settings for player 1 (controller 1) expecting those settings to be applied to all other players (controllers), while, in reality, each player can invoke their pause menu and configure their own dead zone settings.
Hence, there is no bug, there is just misunderstanding. Judging by the number of tickets complaining about the same thing, there is a lot more people caught in the same trap.
Thanks.
Thank you for your report!
As per the comment above, this bug report classifies more as a feature request or a suggestion. For suggestions, please visit Minecraft Suggestions on Reddit or visit the Feedback website.
Resolving the issue as Invalid.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Minecraft Discord – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki – 📖 FAQs