Horrible ai pathfinding
This is most often seen with the spore piglins, whenever i send units over to an area, im pretty much forces to build a ramp, because otherwise the units will just walk into a wall, and just keep walking into that some wall until i direct them otherwise. I have to do so much micromanaging just to get them to walk up a ramp, its so annoying and usually i lose a bunch of units because of this because of the massive hoglins firing massive boulders down at them, (hoglins of which i cant fire back at). Did this game have any testing!?
Linked Issues
Created Issue:
Horrible ai pathfinding
This is most often seen with the spore piglins, whenever i send units over to an area, im pretty much forces to build a ramp, because otherwise the units will just walk into a wall, and just keep walking into that some wall until i direct them otherwise. I have to do so much micromanaging just to get them to walk up a ramp, its so annoying and usually i lose a bunch of units because of this because of the massive hoglins firing massive boulders down at them, (hoglins of which i cant fire back at). Did this game have any testing!?
duplicates
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MCLG-210, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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