Allied homesteads already liberated
Allied homesteads are already liberated, preventing the obtaining of their spawners. They should be in need of liberation from piglin control immediately after defeating the beacon piglin base at the end of the introductory plot sequence.
Unsure of the cause, but I believe it is because I skipped the cutscenes immediately.
Likely steps of reproduction
1 Skip all cutscenes immediately, specifically ones around the defeat of the beacon piglin base
Observed results.
Allied homesteads already liberated.
Expected results.
Allied homesteads in need of liberation
Notes:
Not being able to obtain the spawners for the allies is detrimental to the gameplay. As progression is built upon getting more powerful units to aid the player in battle. In a way this bug can act as a softlock.
A suggested solution to the problem and to prevent and future bugs similar to this would be to have a (keyhole? chest?) that needs to be unlocked and opened to unlock the spawners. The objects would not be able to be opened until the homestead is liberated.
Created Issue:
Allied homesteads already liberated
Allied homesteads are already liberated, preventing the obtaining of their spawners. They should be in need of liberation from piglin control immediately after defeating the beacon piglin base at the end of the introductory plot sequence.
Unsure of the cause, but I believe it is because I skipped the cutscenes immediately.
Likely steps of reproduction
1 Skip all cutscenes immediately, specifically ones around the defeat of the beacon piglin base
Observed results.
Allied homesteads already liberated.Expected results.
Allied homesteads in need of liberation
Notes:
Not being able to obtain the spawners for the allies is detrimental to the gameplay. As progression is built upon getting more powerful units to aid the player in battle. In a way this bug can act as a softlock.A suggested solution to the problem and to prevent and future bugs similar to this would be to have a (keyhole? chest?) that needs to be unlocked and opened to unlock the spawners. The objects would not be able to be opened until the homestead is liberated.



Hi! Thank you for your report.
Is this right after progressing to the second act, immediately as you teleport back to the Well of Fate after defeating Piglin Beacon Base that spawns after defeating the last Piglin Camp?
If that is the case, could you try defeating one of the Piglin bases?
This issue is being temporarily closed as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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For me, the second defeated piglin bastion (first one being the sky beacon one) triggered the invasion of these settlements. However they showed up before on the map and when I visited them, they were peaceful. Not quite sure where the second act begins and ends, that's not quite made clear to the player (or at least if it is I completely missed that).
I guess the issue at core here is that it's not quite clear when you're supposed to be able to build creeper and skeleton spawners; I also assumed that I would be able to do so immediately after defeating the beacon bastion (based on the dialogue), but that's not the case.