Game app is not HiDPI aware and not using screen native resolution
Minecraft Legends main exe is not a HiDPI aware executable.
When starting the game on a 200% DPI 3840x2160 display (aka looks like 1080p) the game is blurry and only output 1920x1080 max regardless of in game resolution settings.
Windows does not allow changing HiDPI scaling behavior for a Windows Store app so there's not workaround for that and we have to temporary change desktop to 100% scaling to play the game, which makes everything else so tiny and not readable.
That is not acceptable and need to be fix immediately.
Linked Issues
Created Issue:
Game app is not HiDPI aware and not using screen native resolution
Minecraft Legends main exe is not a HiDPI aware executable.
When starting the game on a 200% DPI 3840x2160 display (aka looks like 1080p) the game is blurry and only output 1920x1080 max regardless of in game resolution settings.
Windows does not allow changing HiDPI scaling behavior for a Windows Store app so there's not workaround for that and we have to temporary change desktop to 100% scaling to play the game, which makes everything else so tiny and not readable.
That is not acceptable and need to be fix immediately.
duplicates
I understand the game does not allow changing the resolution. It is locked to desktop resolution with "resolution setting" only changing render scale. That design is questionable but mostly harmless.
But the way it's getting desktop resolution is wrong and it's using scaled resolution aka "logic resolution" instead of native resolution.
Game should use real native resolution as its final output resolution. Currently when selecting 3840x2160 on 200% DPI it will down sample the game to 1920x1080 and output a 1080p image which is super blurry on a 4k display.
Thank you for your report!
We're tracking this issue in
MCLG-34, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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