Sprint is delayed if Speed/speed-like effect applied
Similar to MCPE-101969 but for sprinting with a speed boost. Sprinting requires affirmation from the server before the player actually begins to sprint, if the player has the Speed effect or a speed-like boost applied.
Steps to reproduce
- Join a server or a Realm that has high latency/ping. Alternatively, set the randomtickspeed to 1000 on singleplayer.
- /effect @s speed/build a beacon and set it to Speed (currently only tested with a beacon on Speed II), or obtain Soul Speed boots and place down Soul Soil/Soul Sand.
- Sprint. (turn Dynamic FOV on for more visible results)
Expected behaviour
You sprint immediately on pressing the relevant buttons (sprint + forward, double tap forward etc.). If Dynamic FOV is enabled, the FOV increases immediately.
Actual behaviour
Sprinting only happens a short while after the keys are pressed. If Dynamic FOV is enabled, the FOV changes to as if the player had normal walking speed, followed by the correct FOV when the sprinting actually kicks in.
Notes
Might also be related to the now-invalidated MCPE-114068.
Linked Issues
is duplicated by1
Created Issue:
Sprint is delayed if Speed/speed-like effect applied
Similar to MCPE-101969 but for sprinting with a speed boost. Sprinting requires affirmation from the server before the player actually begins to sprint, if the player has the Speed effect or a speed-like boost applied.
Steps to reproduce
- Join a server or a Realm that has high latency/ping. Alternatively, set the randomtickspeed to 1000 on singleplayer.
- /effect @s speed/build a beacon and set it to Speed (currently only tested with a beacon on Speed II), or obtain Soul Speed boots and place down Soul Soil/Soul Sand.
- Sprint. (turn Dynamic FOV on for more visible results)
Expected behaviour
You sprint immediately on pressing the relevant buttons (sprint + forward, double tap forward etc.). If Dynamic FOV is enabled, the FOV increases immediately.
Actual behaviour
Sprinting only happens a short while after the keys are pressed. If Dynamic FOV is enabled, the FOV changes to as if the player had normal walking speed, followed by the correct FOV when the sprinting actually kicks in.
Notes
Might also be related to the now-invalidated
MCPE-114068.
This prevents "hacking".
assume that the player should sprint immediately.
#test
- Use hacking and /give @s effect speed.
obseved result
- You sprint immediately.
- MC asks the server if your ACTION is valid.
meanwhile:
you're running with speed effect.
MC is wainting Server response.
then
- MC->receive INVALID ACTION & removes your Speed Effect.
- HackApp calls in loop(/give @s effect speed),its like a Repeat command_block.
is duplicated by
Does MCPE-16688 or MCPE-114170 describe your issue?
Thank you for your report!
We're tracking this issue in MCPE-114170, so this ticket is being resolved and linked as a duplicate.
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yes, the server has high ping. of course you are lagging...
The server doesn't dictate walking with a speed boost. It also shouldn't dictate sprinting with a speed boost.
When starting sprinting with speed 2, instead of going straight to speed-affected sprinting FOV, it pops into normal sprint FOV then back up with the extra FOV. It gets quite dizzying unless you have dynamic FOV set to off.
It does the same when you stop sprinting: Extra sprint FOV -> normal FOV -> speed 2 normal FOV in a matter of frames.