Entities Don't Load In Custom Features
In 1.16.210, the spawning of entities in structures from custom features was disabled due to a crash that occurred on Windows 10.
If the issue could be fixed rather than disabling the feature all together, that would be very helpful, as the work around requires command blocks and placing a redstone block next to it during generation, which increases the amount of feature files used, decreasing performance when generating new terrain.
Perhaps working on making structures such as villages, bastions, mansions, etc. (anything in the structures folder in the game files) data driven could help make a solution, as these structures spawn entities via a .mcstructure file (with an attached jigsaw block).
Steps to Reproduce:
- Download the supplied pack (this pack takes the crossbow_piglin structure from Bastion generation and places it through a world)
- Load a world with experimental features on
- Observe that there are several jigsaw blocks but no piglins with them
- Use the command ' structure load crossbow_piglin ~ ~ ~ ' and observe that a piglin spawns on top of the jigsaw block
Expected Results:
- Entities are able to be spawned in during terrain generation through the use of features
Observed Results:
- Entities spawning through features is disabled
- Unresolved
Gruntastic- 2
- 2
- Confirmed
- 760224
- Multiple
- add-on behavior-pack entites feature terrain_generation world-generation
1.18.10.27 Beta - 1.20.41 Hotfix
1.18.10.27 Beta 1.18.10.26 Beta 1.18.0.24 Beta 1.18.0.22 Beta 1.18.0.20 Beta 1.17.40.23 Beta 1.17.40.20 Beta 1.17.30.24 Beta 1.17.30.23 Beta 1.17.30.22 Beta 1.17.30.21 Beta 1.17.30.20 Beta 1.17.11 Hotfix 1.17.20.22 Beta 1.17.20.21 Beta 1.17.10 1.17.2 Hotfix 1.18.2 Hotfix 1.18.30.33 Preview 1.18.12 Hotfix 1.19.20.24 Preview 1.19.11 Hotfix 1.19.63 1.20.50.22 Preview 1.20.50.23 Preview 1.20.41 Hotfix
Created Issue:
Entities Don't Load In Custom Features
In 1.16.210, the spawning of entities in structures from custom features was disabled due to a crash that occurred on Windows 10.
If the issue could be fixed rather than disabling the feature all together, that would be very helpful, as the work around requires command blocks and placing a redstone block next to it during generation, which increases the amount of feature files used, decreasing performance when generating new terrain.
Perhaps working on making structures such as villages, bastions, mansions, etc. (anything in the structures folder in the game files) data driven could help make a solution, as these structures spawn entities via a .mcstructure file (with an attached jigsaw block).
Steps to Reproduce:
- Create a structure that contains an entity
- Setup a feature rule to place a feature frequently throughout every biome
- Have said feature be the structure with the entity
- Load a world an observe the entity is never spawned in from the feature generation.
Expected Results:
- Entities are able to be spawned in during terrain generation through the use of features
Observed Results:
- Entities spawning through features is disabled
In 1.16.210, the spawning of entities in structures from custom features was disabled due to a crash that occurred on Windows 10.
If the issue could be fixed rather than disabling the feature all together, that would be very helpful, as the work around requires command blocks and placing a redstone block next to it during generation, which increases the amount of feature files used, decreasing performance when generating new terrain.
Perhaps working on making structures such as villages, bastions, mansions, etc. (anything in the structures folder in the game files) data driven could help make a solution, as these structures spawn entities via a .mcstructure file (with an attached jigsaw block).
Steps to Reproduce:
- Create a structure that contains an entity
Setup a feature rule to place a feature frequently throughout every biomeHave said feature be the structurewith theentityLoad a worldan observe the entity is never spawned in from the feature generation.Expected Results:
- Entities are able to be spawned in during terrain generation through the use of features
Observed Results:
- Entities spawning through features is disabled
In 1.16.210, the spawning of entities in structures from custom features was disabled due to a crash that occurred on Windows 10.
If the issue could be fixed rather than disabling the feature all together, that would be very helpful, as the work around requires command blocks and placing a redstone block next to it during generation, which increases the amount of feature files used, decreasing performance when generating new terrain.
Perhaps working on making structures such as villages, bastions, mansions, etc. (anything in the structures folder in the game files) data driven could help make a solution, as these structures spawn entities via a .mcstructure file (with an attached jigsaw block).
Steps to Reproduce:
- Download the supplied pack (this pack takes the crossbow_piglin structure from Bastion generation and places it through a world)
- Load a world with experimental features on
- Observe that there are several jigsaw blocks but no piglins with them
- Use the command ' structure load crossbow_piglin ~ ~ ~ ' and observe that a piglin spawns on top of the jigsaw block
Expected Results:
- Entities are able to be spawned in during terrain generation through the use of features
Observed Results:
- Entities spawning through features is disabled
Could you please upload affected pack?
The attached pack takes the crossbow_piglin structure from the Bastion generation and places it through a world at y = 120, no entities load in, yet when loaded via commands the piglin will spawn.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
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