[MCQA] v-weszaj
- Weszaj_WAW
- weszaj_waw
- Europe/Stockholm
- Yes
- No
is duplicated by
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[MCQA] v-weszaj Yes, but it doesn't have a fade in animation like the java edition in 20w46a.
While we all understand that it was OP previously there's consensus in the community that getting -1 in all of our villages after the update was a blowback as we've investing countless hours and resources creating the trading halls.
Expected Results (as this is a parity change)
1. The expected results in step #2 of your comments is have a more balanced discount for each villager and not only a -1 discount because this is almost the same as regular villagers. In my case I've cured all the villagers in the trading hall one by one before the update and everything was lost. At least it should be grating -6 discounts and not -1 as they have been cured one time.
2. Gossip mechanism should be the same as Java and based on the feedback from the community that doesn't work in bedrock. In your test can you increase the number of villagers to make sure it's spreading correctly and similar to Java?
3. This mechanism should be consistent on all bedrock platforms and can only provide feedback for Windows 10 PC but there are other members in this ticket reporting issues and disparity in different plaforms while being on bedrock.
[MCQA] v-weszaj Yes. What you said in the comment is correct.
[MCQA] v-weszaj Yes this does occur in vanilla. I have no behavior packs on, but i did have global resources packs. I have removed all the global resources packs and tested again and it still occurs. Here is the video clip. Trident Animation With No Resource And Behavior Packs.mp4![]()
When i look at the block and hold my screen to throw the trident, the animation gets weird. When i not able to reach the any block or just looking up, the animation it's correct.
I didn’t do it on purpose. First I found one block, then after a while another, and then foliage. I couldn't find anything else.
[MCQA] v-weszaj
Of course, this is not exactly what is meant. Well, okay) Anyway, if you need it, you can open this report.
Okay. The main thing is to add these blocks before the release of 1.17.
According to the bug tracking rules, if a function is in one version, but it is not in another, it is tracked on this site.
If I sent a request (for example) "to add a Deepslate" (when he was not in bedrock yet) it is not valid.
But the "Deepslate infestion" function is already a parity problem. There is a Deepslate block, there is a silverfish, but there is no infestion)
Also with basalt)
+
The function of infecting blocks and smelting (I'm talking about basalt) is already in minecraft.
![]()
I am not asking to open reports. It's just a little not logical)
[MCQA] v-weszaj I didn't understand you a little. The problem is that on the bedrock you can add candles to the candle while in the air. I also added a video.
[MCQA] v-weszaj: Even if there is another texture in Java? Should the texture on Java change in this case?
Whenever we have items in the inventory, and want to discard items from there to the creative menu without using the hotbar, it's not possible.
[Update by [MCQA] v-weszaj]
This issue occurs only in Pocket UI and makes it impossible to move items directly between creative inventory and player's extended inventory. Hotbar is not affected.
So everytime I load into minecraft, my characters eyes are the eyebrow normal ones. However, recently when I load in, my eyes are gone. They dont appear in the options, and my character has no eyes on the visual. This is just demonic, very creepy. I want my eyes back.
I have deleted minecraft 3 times, signed out 3 times, and restarted my device 3 times. I give up, since it is on both pc and Playstation of Bedrock. Its on your guys side, please fix this. I dont want to look demonic this holiday season!
[Update by [MCQA] v-weszaj]
This bug also affects the following mouth variants:
Extra Wide Smile
Scream
Shy Blush
Large Smile
Wide Smile
Large Frown
Summary:
When an item is equipped in the off-hand slot, you cannot remove it by tapping on it and then tapping on an item in the Creative inventory unless the item has a + icon next to it.
Steps to Reproduce:
- Be in Creative mode
- Equip a shield in the off-hand slot
- Tap on the shield and then tap on an item without a + icon next to it in the Creative inventory
- Notice that the shield is not removed
- Tap on the shield again and now tap on an item with a + icon next to it
Observed Results:
The shield can only be removed when you tap on an item with a + icon next to it.
Expected Results:
The shield should be removed when tapping on any item in the Creative inventory.
Video:
Untitled video - Made with Clipchamp (1).mp4![]()
[Update by [MCQA] v-weszaj]
This issue also affects the crafting grids in crafting table and player's inventory.
Ravager doesn't destory following plants added since 1.19:
- Torchflowers and torchflower crops
- Cherry saplings ,
cherry leavesFixed in 1.21.50.28 Preview, and pink petals (MCPE-169420) - Mangrove propagules (
MCPE-169421) - Pitcher plants and pitcher crops (relates to
MC-261503) - Pale oak saplings and
pale oak leavesFixed in 1.21.50.28 Preview - Closed eyeblossoms and open eyeblossoms
- Wildflowers and leaf litters
Steps to Reproduce:
- Place the plants mentioned above
- Spawn a ravager
- Make the ravager charge into the plants
Observed Results:
Ravager doesn't destroy the plants.
Expected Results:
Ravager should destroy the plants.
[Update by [MCQA] v-weszaj]
Ravagers also don't destroy cherry saplings, cherry leaves, pink petals (MCPE-169420), and mangrove propagules (MCPE-169421).
Closing this as Cannot Reproduce.
If you're still not able to unlock achievements, please see this comment from [MCQA] v-weszaj.
I can still reproduce this in the latest version, pre-release 3, [MCQA] v-weszaj. Here is a demonstration:
2024-04-16_21-31-57.mp4
(Note for the video, the player blocking with a shield is not facing the shulker, but testing afterwards, the direction the player is facing has no affect)
- Test 1 -> Control test, with player 1 attacking a nearby shulker with a regular mace smash attack
Result: Player 1 IS NOT moved (Though, the player should be moved as reported inMC-269601) - Test 2 -> Player 1 attacks nearby shulker with wind burst enchantment while player 2 IS NOT blocking.
Result: Player 2 is moved, as expected. - Test 3 -> Player 1 attacks nearby shulker with wind burst enchantment while player 2 IS blocking.
Result: Player 2 is moved, which is not expected, as they are blocking.
[MCQA] v-weszaj In that case the changelog should be less vague about it. But thanks for the clarification ![]()
All accounts belonging to Mojang employees, and employees who are part of the quality assurance team (MCQA) don't have consistent name colors. Mojang accounts most often have red names and MCQA accounts most often have yellow names, but this does not apply to all of them.
Expected result:
All Mojang accounts would have a red name and all MCQA accounts would have a yellow name.
Observed result:
These Mojang accounts have a yellow name (as opposed to red, but writing all of the red ones here would take forever):
These MCQA accounts have a yellow name (as expected):
- [MCQA] bardam
- [MCQA] Bartłomiej Słodkowski
- [MCQA] Iwcies
- [MCQA] kapla
- [MCQA] v-magwar
- [MCQA] Mateusz Świecki
- [MCQA] Migruz
- [MCQA] MiPaw
- [MCQA] Nikoo
- [MCQA] Bartłomiej Dziurżyński
- [MCQA] v-weszaj
These MCQA accounts have a red name:
Still the same issue, see [MCQA] v-weszaj's comment:
Dispenser has to use the same amount of Bone Meal as a Player playing in Survival mode. This behavior is consistent with Java.
Once you switch into Survival mode you will find that mushrooms do not instantly grow after using one piece of bone meal on them.
Also, as I stated previously, please do not leave a comment on the linked ticket.


Can't reproduce this in 1.14.60, the achievement unlocks correctly. The progress bar issue has already been logged and resolved as "Works As Intended":
MCPE-34149Thank you for your report!
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Resolving as a duplicate of
MCPE-66331.Hi, could you attach a video or tell us which Nether tracks you've heard in the Overworld? You can find all Nether tracks here: Nether Music
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We're actually already tracking this issue at
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Hi! Could you please attach the add-ons you're using to the ticket?
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We're actually already tracking this issue at MCPE-43953, so I will resolve and link this ticket as a duplicate.
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Thank you for your report!
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Thank you for your report!
However, this issue has been resolved as Working as Intended.
According to the 'Game Settings' section in 'How to Play':
Mob Loot: Controls whether mobs will drop loot when they die.
Entities Drop Loot: Controls whether things like minecarts and armor stands will drop themselves when they are broken.
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We're tracking this issue at MCPE-60824, so I will resolve and link this ticket as a duplicate.
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Bee Nests only generate in newly discovered chunks after updating the game to version 1.14 and above.
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Nintendo SDK enforces a wireless connection limit of 2 in-game controllers when Local Network mode is active, and each Joy-Con takes up one slot. Split-screen in Local Network mode is possible only when using 2 Pro Controllers.
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Hi, could you please attach the addons you're using to this ticket?
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This behavior is consistent with Java (
MC-122409).If you need help or have a suggestion you might like to follow a link below.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
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Only realm's owner should have access to the World Settings menu. Members with operator permissions can still change a few selected settings/gamerules via commands.
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Players appear in the World a few seconds before it is fully loaded and every Mob within the simulation distance can move during this time, even if the game is still on the loading screen.
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Raid horn sound is supposed to play every few seconds to help Players locate the Illagers, since ringing a bell does not highlight them like it does in Java (parity request for this feature can be found here).
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Thank you for your report!
However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets, and it is easier for you to make multiple tickets than for the mods to separate them.
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@Pau aventurer, have you tried holding the [Eat] button longer? For me eating animation has to be completed twice before food is consumed.
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Issue does not occur in 1.16.40. Resolving as Cannot Reproduce.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: Activator rails eject all mobs and players from minecarts that travel over them if they are powered by a redstone signal. Try placing minecarts on regular or powered rails.
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Thank you for your report!
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"Experimental Molang features" toggle is named correctly (see Bedrock Edition MoLang documentation), removing it from the ticket so that it only contains one issue.
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A few words as to why this was resolved as duplicate: wooden sword deals 5 damage points in Bedrock, the tooltip shows an incorrect value (see
MCPE-62692). Skeletons have 20 hp and receive damage correctly, it's just the weapon tooltips and zombie's extra armor points that are misleading.Confirmed in 1.16.40 on Windows 10. This happens because placing any block at y=254 or y=255 creates a source of sky light that will burn Zombies, Drowned, Skeletons and Phantoms. Attaching a video. sky_light_source_block.mp4
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Thank you for your report!
However, this issue is Working as Intended.
This will be fixed in Java (MC-175232 has been reactivated). Whichever block you bonemeal should be the one that gets 'also grown' around. So if you bonemeal a Crimson Nylium, only other Crimson Nylium blocks should grow things. If you bonemeal grass, only grass blocks nearby can grow things..
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: If you want to filter for the kill command damage specifically, you should use the 'suicide' filter instead.
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@Gruntastic Just fyi, there's a typo in the word "category" in most jsons inside the items.mcaddon file you uploaded
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We're tracking this issue in
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The custom block shows up for me in the '/give' command list in Beta 1.16.100.59 after I replaced the original tb_test_block.json inside the Test Block.mcaddon with the one provided by Gruntastic. Closing as Cannot Reproduce.
This does not occur for me in any beta since 1.16.100.57, including 1.16.100.60. I activated the TestAddon.mcpack (with all experimental toggles enabled) and cave spiders run and randomize the command correctly. Are there any additional steps to reproduce this bug?
Closing this as Cannot Reproduce.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: in the attached video it looks like the goats are getting ready to attack the armor stand, not running away from it.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: Goats are supposed to panic when player hits them.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: Powder snow is meant to only be obtainable via bucket.
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Could you please record a video of this happening and attach it to this report (or upload it elsewhere and link it here)?
Could you please record a video of this happening and attach it to this report (or upload it elsewhere and link it here)?
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We're tracking this issue in MCPE-75096, so this ticket is being resolved and linked as a duplicate.
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Have you tried the "sound" slider in 1.16.200.53 Beta?
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MCPE-56330, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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@Lilac Kitsune, does the comment above help with this issue?
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Could you please export your world and attach it to this report (or upload it elsewhere and link it here)?
Closing as Cannot Reproduce. Please feel free to report the invisible Beds if this happens again.
Does this happen in single player worlds? And could you please check if using a different account on the same device fixes the issue?
If possible, could you please include details about your system (RAM, CPU, GPU spec).
If you like you can run dxdiag and copy the relevant information from there. (Win+R → dxdiag) - be sure to remove any personal information, just the PC specs would be useful.
I think this occurs for every bundle that includes a mash-up.
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Thank you for your report!
We're tracking this issue in
MCPE-11418, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
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Could you please export your world and attach it to this report (or upload it elsewhere and link it here)? Or just attach some pictures/videos of the farm you are trying to build?
Does this also occur for naturally-spawned golems or only the ones you build?
Do you mean this overlay: Frozen_effect.png?
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Closing as Cannot Reproduce as per comments above.
Could you please attach the behavior pack you're using to this report?
Could you please attach the behavior pack you're using to this report?
Could you please attach the behavior pack you're using to this report?
Could you please attach the entire add-on to this report?
Resolving as Cannot Reproduce as per comment above.
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Could you please attach the add-on you're using to this report?
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Could you please attach a copy of a world affected by this bug? If the world is larger than 10MB you can upload the world to OneDrive or a similar file sharing site, and then share the link.
Does this also happen when paper doll is disabled ('Hide Paper Doll' toggle in Video Settings)?
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However, this issue has been closed as Won't Fix.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: This behavior is consistent with the latest Java snapshot. According to the 20w45a snapshot changelog flowing water is not supposed to break rails.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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Does this still occur in the latest version?
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We're tracking this issue in MCPE-42590, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
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Just to make sure I understand this correctly, here's what I did:
1. I spawned two villagers in 1.16.0, turned one of them into a zombie villager and cured it. Both villagers' prices dropped to 1 emerald/item for everything, which was a bug (
MCPE-70782) that is now fixed in 1.16.100.2. I updated the game to 1.16.100 and both villagers had a -1 discount on everything.
3. I turned the cured villager into a zombie villager and cured it again. It got a -6 discount on everything, while the other villager got a -1 discount, which is consistent with how this works in Java.
So, the expected results would be:
MCPE-70782have a -6 discount for every time they have been cured before the fix;Could you please confirm if this is correct?
If possible, could you please attach a video of the issue, or confirm if it occurs without using an elytra?
Could you please attach a behavior pack with the script you're using to this report?
Resolving as a duplicate of the newer ticket which has more information.
Could you please attach the resource pack you're using to this report?
Does this issue still occur when the 'Hide Paper Doll' toggle in Video Settings is enabled?
Does this still occur in the latest version (1.16.201)?
Does this still occur in the latest version (1.16.201)?
If you throw a trident ~120-130 blocks away in Java, the sound will also be barely audible. This is not a parity issue.
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However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? What device and system version are you using? ** Either way, please add the affected version and/or let us know in a comment below.
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Could you please attach a video/world with your kelp farm to this ticket?
Thank you for your report!
However, this issue is Working as Intended.
Closing this as Kelp growth speed now matches Java (
MCPE-57330).Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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Could you please record a video of this happening and attach it to this report (or upload it elsewhere and link it here)?
Could you try changing subject to "damager" instead of "other" and see if it works?
Could you please include information about your graphics card and its drivers?
You might also like to run dxdiag and copy the relevant information from there. (Win+R → dxdiag) - be sure to remove any personal information.
Issue does not occur in 1.16.201 Hotfix, closing as Cannot Reproduce.
Is this an ongoing issue in the latest version?
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Resolving as Awaiting Response again. Could you please attach the add-ons you're using to this ticket?
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: Sculk Sensor is supposed to detect both the sound of shooting projectiles and the sound of them hitting blocks.
Please note, that mechanics of the game may change between updates.
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Thank you for your report!
We're tracking this issue in
MCPE-115438, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Could you please export your worlds and attach them to this ticket? If they exceed the file size limit, you can upload them elsewhere and link them here.
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Could you please export your worlds and attach them to this ticket? If they exceed the file size limit, you can upload them elsewhere and link them here.
Thank you for your report!
We're going to be tracking this issue at MCPE-116094 as it contains more information, so we will resolve and link this ticket as a duplicate.
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Thank you for your report!
We're tracking this issue in
MCPE-116074, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in
MCPE-116221, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Is this still an issue in the latest beta (1.16.210.57)? Could you please attach a video of the issue?
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Thank you for your report!
We're tracking this issue in
MCPE-115314, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in
MCPE-116074, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Does this still occur in the latest version?
Does this issue occur in vanilla worlds without any resource/behavior packs and with the default character skins?
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We're tracking this issue in
MCPE-115808, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in
MCPE-115808, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in
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Thank you for your report!
We're tracking this issue in
MCPE-115808, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in
MCPE-115808, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in
MCPE-115808, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in
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Glowing Squid moves with the same speed as a regular Squid, and it is supposed to stop glowing for a few seconds when hurt, so I'll modify this ticket to only track the z-fighting textures.
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We're tracking this issue in MCPE-117516, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in
MCPE-116074, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Does this issue occur in all worlds, including those created in Beta 1.16.210.59?
Resolving this temporarily as Awaiting Response. Have you tried mining the sculk sensor with a hoe?
Could you please record a video of this happening and attach it to this ticket (or upload it elsewhere and link it here if it exceeds the size limit)?
Thank you for your report!
However, this issue has been closed as Invalid.
This is more of a feature request or suggestion. For suggestions, please visit the Minecraft Feedback Site or choose a link below.
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Thank you for your report!
However, this issue has been closed as Invalid.
This is more of a feature request or suggestion. For suggestions, please visit the Minecraft Feedback Site or choose a link below.
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Is the text not dyed at all or is the color barely visible as described in MCPE-117516?
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MCPE-115287, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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This feature has not been released yet. Closing as Invalid. For more information on which features are currently available please refer to the Beta Changelogs.
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Resolving temporarily as Awaiting Response. Does this issue still occur in the latest version (1.16.201)?
Resolving temporarily as Awaiting Response. Does this issue still occur in the latest version (1.16.201)?
Resolving temporarily as Awaiting Response. Could you please attach the add-ons you're using to this ticket?
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Resolving temporarily as Awaiting Response. How long did you wait after trading for the 1000th emerald?
Resolving temporarily as Awaiting Response. Does this issue still occur in the latest version (1.16.201)?
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
Also, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Thank you for your report!
We're tracking this issue in MCPE-48628, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in MCPE-19862, so this ticket is being resolved and linked as a *duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in
MCPE-116678, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking these issues in
MCPE-116681and MCPE-116680, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main tickets it would be appreciated.
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Resolving temporarily as Awaiting Response. Could you please export your world and attach it to this ticket? If it exceeds the size limit, you can upload it elsewhere and link it here.
Thank you for your report!
We're tracking this issue in MCPE-117133, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MCPE-47133, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MCPE-63311, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Could you please attach the add-on you're using to this ticket?
Could anyone who's managed to reproduce this bug upload the affected world(s) here? If it exceeds the file size limit, you can upload it elsewhere and link it here.
Thank you for your report!
We're tracking this issue in
MCPE-116068, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in
MCPE-119583, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in
MCPE-121221, so this ticket is being resolved and linked as a duplicate.Quick Links:
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Thank you for your report!
We're tracking this issue in
MCPE-121221, so this ticket is being resolved and linked as a duplicate.Quick Links:
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Merged with
MCPE-121222andMCPE-121247and updated the list of blocks that can be seen through powder snow. Please do not log bugs separately for each block affected by them.Thank you for your report!
We're tracking this issue in
MCPE-102807, so this ticket is being resolved and linked as a duplicate since minimizing the game currently disables anti-aliasing (MCPE-120532).If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Resolving as Invalid. New ore textures have not been released in Bedrock yet. For more information on which features are currently available please refer to the Beta Changelogs.
Resolving as duplicate of
MCPE-121402.Thank you for your report!
We're tracking this issue in MCPE-104468, so this ticket is being resolved and linked as a duplicate.
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Do all cut copper blocks eventually reach the last oxidation stage?
Does this issue occur in the latest beta (1.16.220.52)?
Thank you for your report!
However, this issue is Working as Intended
The report you have submitted is working as intended: Flat Worlds are not supposed to have the increased build height limit.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
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Resolving temporarily as Awaiting Response. Could you please attach the add-on you're using to this ticket?
To make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
Quick Links:
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: New features are supposed to generate in unexplored chunks after updating the world to a new version.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines -- 📧 Mojang Support -- 📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in
MCPE-121863, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in
MCPE-121863, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in
MCPE-121868, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in
MCPE-122042, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Merging this bug with
MCPE-122043.To make your bug report as effective as possible, please try and include a screenshot/video and the following steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: That's how fire is rendered for all non-full blocks.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines – 📧 Mojang Support -- 📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki